Crazy Eddie's GUI System  0.8.6
Direct3D11/ViewportTarget.h
1 /***********************************************************************
2  created: Wed May 5 2010
3 *************************************************************************/
4 /***************************************************************************
5  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining
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9  * "Software"), to deal in the Software without restriction, including
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26 #ifndef _CEGUIDirect3D10ViewportTarget_h_
27 #define _CEGUIDirect3D10ViewportTarget_h_
28 
29 #include "CEGUI/RendererModules/Direct3D11/RenderTarget.h"
30 
31 // Start of CEGUI namespace section
32 namespace CEGUI
33 {
35 class D3D11_GUIRENDERER_API Direct3D11ViewportTarget : public Direct3D11RenderTarget<>
36 {
37 public:
44 
55 
56  // implementations of RenderTarget interface
57  bool isImageryCache() const;
58 };
59 
60 
61 } // End of CEGUI namespace section
62 
63 #endif // end of guard _CEGUIDirect3D10ViewportTarget_h_
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/RenderTarget.h:45
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:82
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition: Direct3D11/ViewportTarget.h:35