Crazy Eddie's GUI System
0.8.6
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Main namespace for Crazy Eddie's GUI Library. More...
Namespaces | |
XercesParserProperties | |
Properties for the XercesParser XML parser module. | |
Classes | |
class | AbsoluteDim |
Dimension type that represents an absolute pixel value. Implements BaseDim interface. More... | |
class | ActivationEventArgs |
EventArgs based class that is used for Activated and Deactivated window events. More... | |
class | Affector |
Defines an 'affector' class. More... | |
class | AllocatedObject |
class | AlreadyExistsException |
Exception class used when an attempt is made create a named object of a particular type when an object of the same type already exists with the same name. More... | |
class | Animation |
Defines an 'animation' class. More... | |
class | Animation_xmlHandler |
Class used to parse stand alone Animation XML files. More... | |
class | AnimationAffectorHandler |
Chained sub-handler for Affector XML elements. More... | |
class | AnimationDefinitionHandler |
Chained sub-handler for AnimationDefinition XML elements. More... | |
class | AnimationEventArgs |
EventArgs based class that holds information about which animation instnace fired given event. More... | |
class | AnimationInstance |
Defines an 'animation instance' class. More... | |
class | AnimationKeyFrameHandler |
Chained sub-handler for KeyFrame XML elements. More... | |
class | AnimationManager |
class | AnimationSubscriptionHandler |
Chained sub-handler for Subscription XML elements. More... | |
class | BaseDim |
Abstract interface for a generic 'dimension' class. More... | |
class | BasicImage |
class | BasicRenderedStringParser |
Basic RenderedStringParser class that offers support for the following tags: More... | |
class | BidiVisualMapping |
Abstract class to wrap a Bidi visual mapping of a text string. More... | |
class | BoundSlot |
Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted. More... | |
class | ButtonBase |
Base class for all the 'button' type widgets (push button, radio button, check-box, etc) More... | |
class | CentredRenderedString |
FormattedRenderedString implementation that renders the RenderedString with centred formatting. More... | |
class | ChainedXMLHandler |
Abstract XMLHandler based class. More... | |
class | Clipboard |
Defines a clipboard handling class. More... | |
class | ClippedContainer |
Helper container window that has configurable clipping. Used by the ItemListbox widget. More... | |
class | Colour |
Class representing colour values within the system. More... | |
class | ColourPicker |
Base class for the ColourPicker widget. More... | |
class | ColourPickerControls |
Base class for the ColourPickerControls widget. More... | |
class | ColourPickerConversions |
class | ColourRect |
Class that holds details of colours for the four corners of a rectangle. More... | |
class | Combobox |
Base class for the Combobox widget. More... | |
class | ComboDropList |
Base class for the combo box drop down list. This is a specialisation of the Listbox class. More... | |
class | ComponentArea |
Class that represents a target area for a widget or imagery component. More... | |
class | CompositeResourceProvider |
class | Config_xmlHandler |
Handler class used to parse the Configuration XML file. More... | |
class | ConstBaseIterator |
Base class constant iterator used to offer iteration over various collections within the system. More... | |
class | ConstMapIterator |
iterator class for maps More... | |
class | ConstVectorIterator |
iterator for vectors More... | |
class | CoordConverter |
Utility class that helps in converting various types of co-ordinate between absolute screen positions and positions offset from the top-left corner of a given Window object. More... | |
class | CoreWindowRendererModule |
Implementation of WindowRendererModule for the Falagard window renderers. More... | |
class | CoronaImageCodec |
Image codec based on the Corona library. More... | |
class | DefaultLogger |
Default implementation for the Logger class. If you want to redirect CEGUI logs to some place other than a text file, implement your own Logger implementation and create a object of the Logger type before creating the CEGUI::System singleton. More... | |
class | DefaultRenderedStringParser |
Effectively a 'null' parser that returns a RenderedString representation that will draw the input text verbatim. More... | |
class | DefaultResourceProvider |
class | DefaultWindow |
Window class intended to be used as a simple, generic Window. More... | |
class | DevILImageCodec |
Image codec based on the DevIL library. More... | |
class | Dimension |
Class representing some kind of dimension. More... | |
class | Direct3D10GeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API. More... | |
class | Direct3D10Renderer |
Renderer implementation using Direct3D 10. More... | |
class | Direct3D10RenderTarget |
Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More... | |
class | Direct3D10Texture |
Texture implementation for the Direct3D10Renderer. More... | |
class | Direct3D10TextureTarget |
Direct3D10TextureTarget - allows rendering to Direct3D 10 textures. More... | |
class | Direct3D10ViewportTarget |
Direct3D10 based RenderTarget that represents the screen or a portion of it. More... | |
class | Direct3D11GeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API. More... | |
class | Direct3D11Renderer |
Renderer implementation using Direct3D 10. More... | |
class | Direct3D11RenderTarget |
Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More... | |
class | Direct3D11Texture |
Texture implementation for the Direct3D11Renderer. More... | |
class | Direct3D11TextureTarget |
Direct3D11TextureTarget - allows rendering to Direct3D 10 textures. More... | |
class | Direct3D11ViewportTarget |
Direct3D10 based RenderTarget that represents the screen or a portion of it. More... | |
class | Direct3D9GeometryBuffer |
Direct3D9 based implementation of the GeometryBuffer interface. More... | |
class | Direct3D9Renderer |
Renderer class to interface with Direct3D 9. More... | |
class | Direct3D9RenderTarget |
Intermediate Direct3D9 implementation of a RenderTarget. More... | |
class | Direct3D9Texture |
Texture implementation for the Direct3D9Renderer. More... | |
class | Direct3D9TextureTarget |
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via . More... | |
class | Direct3D9ViewportTarget |
Direct3D9 RenderTarget that represents a screen viewport. More... | |
class | DirectFBGeometryBuffer |
Implemetation of CEGUI::GeometryBuffer for DirectFB. More... | |
class | DirectFBRenderer |
Implementation of CEGUI::Renderer interface using DirectFB. More... | |
class | DirectFBRenderTarget |
Implementation of CEGUI::RenderTarget for DirectFB. More... | |
class | DirectFBTexture |
Implementation of CEGUI::Texture interface using DirectFB. More... | |
class | DisplayEventArgs |
EventArgs based class that is used for notifications regarding the main display. More... | |
class | DragContainer |
Generic drag & drop enabled window class. More... | |
class | DragDropEventArgs |
EventArgs based class used for certain drag/drop notifications. More... | |
class | DynamicModule |
Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...) More... | |
class | Editbox |
Base class for an Editbox widget. More... | |
class | EditboxWindowRenderer |
Base class for the EditboxWindowRenderer class. More... | |
class | Element |
A positioned and sized rectangular node in a tree graph. More... | |
class | ElementEventArgs |
EventArgs based class that is used for objects passed to handlers triggered for events concerning some Element object. More... | |
class | Event |
Defines an 'event' which can be subscribed to by interested parties. More... | |
class | EventAction |
class | EventArgs |
Base class used as the argument to all subscribers Event object. More... | |
class | EventLinkDefinition |
class | EventSet |
Interface providing event signaling and handling. More... | |
class | Exception |
Root exception class used within the GUI system. More... | |
class | ExpatParser |
Implementation of XMLParser using Expat. More... | |
class | FactoryModule |
class | FactoryRegisterer |
Base class encapsulating a type name and common parts of factory registration. More... | |
class | Falagard_xmlHandler |
Handler class used to parse look & feel XML files used by the Falagard system. More... | |
class | FalagardButton |
Button class for the FalagardBase module. More... | |
class | FalagardComponentBase |
Common base class used for renderable components within an ImagerySection. More... | |
class | FalagardDefault |
Default class for the FalagardBase module. More... | |
class | FalagardEditbox |
Editbox class for the FalagardBase module. More... | |
class | FalagardFrameWindow |
FrameWindow class for the FalagardBase module. More... | |
class | FalagardItemEntry |
ItemEntry class for the FalagardBase module. More... | |
class | FalagardItemListbox |
ItemListbox class for the FalagardBase module. More... | |
class | FalagardListbox |
Listbox class for the FalagardBase module. More... | |
class | FalagardListHeader |
ListHeader class for the FalagardBase module. More... | |
class | FalagardListHeaderSegment |
ListHeaderSegment class for the FalagardBase module. More... | |
class | FalagardMenubar |
Menubar class for the FalagardBase module. More... | |
class | FalagardMenuItem |
MenuItem class for the FalagardBase module. More... | |
class | FalagardMultiColumnList |
MultiColumnList class for the FalagardBase module. More... | |
class | FalagardMultiLineEditbox |
MultiLineEditbox class for the FalagardBase module. More... | |
class | FalagardPopupMenu |
PopupMenu class for the FalagardBase module. More... | |
class | FalagardProgressBar |
ProgressBar class for the FalagardBase module. More... | |
class | FalagardPropertyBase |
class | FalagardScrollablePane |
ScrollablePane class for the FalagardBase module. More... | |
class | FalagardScrollbar |
Scrollbar class for the FalagardBase module. More... | |
class | FalagardSlider |
Slider class for the FalagardBase module. More... | |
class | FalagardStatic |
Static class for the FalagardBase module. More... | |
class | FalagardStaticImage |
StaticImage class for the FalagardBase module. More... | |
class | FalagardStaticText |
StaticText class for the FalagardBase module. More... | |
class | FalagardTabButton |
TabButton class for the FalagardBase module. More... | |
class | FalagardTabControl |
TabControl class for the FalagardBase module. More... | |
class | FalagardTitlebar |
Titlebar class for the FalagardBase module. More... | |
class | FalagardToggleButton |
ToggleButton class for the FalagardBase module. More... | |
class | FalagardTooltip |
Tooltip class for the FalagardBase module. More... | |
class | FalagardTree |
Tree class for the FalagardBase module. More... | |
class | FalagardXMLHelper |
class | FalagardXMLHelper< ChildEventAction > |
class | FalagardXMLHelper< DimensionOperator > |
class | FalagardXMLHelper< DimensionType > |
class | FalagardXMLHelper< FontMetricType > |
class | FalagardXMLHelper< FrameImageComponent > |
class | FalagardXMLHelper< HorizontalAlignment > |
class | FalagardXMLHelper< HorizontalFormatting > |
class | FalagardXMLHelper< HorizontalTextFormatting > |
class | FalagardXMLHelper< VerticalAlignment > |
class | FalagardXMLHelper< VerticalFormatting > |
class | FalagardXMLHelper< VerticalTextFormatting > |
class | FileIOException |
Exception class used when a file handling problem occurs. More... | |
class | Font |
Class that encapsulates a typeface. More... | |
class | Font_xmlHandler |
Handler class used to parse the Font XML files to create Font objects. More... | |
class | FontDim |
Dimension type that represents some metric of a Font. Implements BaseDim interface. More... | |
class | FontEventArgs |
EventArgs based class that is used for notifications regarding Font objects. More... | |
class | FontGlyph |
internal class representing a single font glyph. More... | |
class | FontManager |
Class providing a shared library of Font objects to the system. More... | |
class | FormattedRenderedString |
Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting. More... | |
class | FormattingSetting |
class | FrameComponent |
Class that encapsulates information for a frame with background (9 images in total) More... | |
class | FrameWindow |
Abstract base class for a movable, sizable, window with a title-bar and a frame. More... | |
class | FreeFunctionSlot |
Slot functor class that calls back via a free function pointer. More... | |
class | FreeFunctionSlotNoArgs |
Slot functor class that calls back via a free function pointer. This variant ignores passed EventArgs. More... | |
class | FreeFunctionSlotVoid |
Slot functor class that calls back via a free function pointer. This variant doesn't require a handler that returns bool. More... | |
class | FreeFunctionSlotVoidNoArgs |
Slot functor class that calls back via a free function pointer. This variant ignores passed EventArgs and the handler doesn't have to return a bool. More... | |
class | FreeImageImageCodec |
Image codec based on the FreeImage library. More... | |
class | FreeTypeFont |
Implementation of the Font class interface using the FreeType library. More... | |
class | FribidiVisualMapping |
fribidi based implementation of BidiVisualMapping. More... | |
class | FunctorCopySlot |
Slot template class that creates a functor that calls back via a copy of a functor object. More... | |
class | FunctorPointerSlot |
Slot template class that creates a functor that calls back via a functor object pointer. More... | |
struct | FunctorReferenceBinder |
Class that enables the creation of a reference binding for a functor object to be used as a callback slot. Wrap your functor with this to enable the use of an object reference when subscribing to an event signal (as opposed to the functor object being copied, or using a pointer). More... | |
class | FunctorReferenceSlot |
Slot template class that creates a functor that calls back via a functor object reference. More... | |
class | GenericException |
Exception class used when none of the other classes are applicable. More... | |
class | GeometryBuffer |
Abstract class defining the interface for objects that buffer geometry for later rendering. More... | |
class | GlobalEventSet |
The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet). More... | |
class | GridLayoutContainer |
A Layout Container window layouting it's children into a grid. More... | |
class | GroupBox |
Base class for standard GroupBox widget. More... | |
class | GUIContext |
class | GUIContextEventArgs |
EventArgs class passed to subscribers for (most) GUIContext events. More... | |
class | GUIContextRenderTargetEventArgs |
EventArgs class passed for GUIContext RenderTarget related events. More... | |
class | GUILayout_xmlHandler |
Handler class used to parse the GUILayout XML files using SAX2. More... | |
class | HeaderSequenceEventArgs |
EventArgs class used for segment move (sequence changed) events. More... | |
class | HorizontalLayoutContainer |
A Layout Container window layouting it's children Horizontally. More... | |
class | HSV_Colour |
Class representing an HSV (hue, saturation and value) colour using floats. More... | |
class | IconvStringTranscoder |
Implementation of StringTranscoder that uses iconv. More... | |
class | Image |
Interface for Image. More... | |
class | ImageCodec |
Abstract ImageLoader class. An image loader encapsulate the loading of a texture. More... | |
class | ImageDim |
ImageDimBase subclass that accesses an image by its name. More... | |
class | ImageDimBase |
Dimension type that represents some dimension of an Image. Implements BaseDim interface. More... | |
class | ImageFactory |
Interface for factory objects that create instances of classes derived from the Image class. More... | |
class | ImageManager |
class | ImagePropertyDim |
ImageDimBase subclass that accesses an image fetched via a property. More... | |
class | ImageryComponent |
Class that encapsulates information for a single image component. More... | |
class | ImagerySection |
Class that encapsulates a re-usable collection of imagery specifications. More... | |
class | InjectedInputReceiver |
Input injection interface to be inplemented by classes that take raw inputs. More... | |
class | Interpolator |
Defines a 'interpolator' class. More... | |
class | InvalidRequestException |
Exception class used when some impossible request was made of the system. More... | |
class | IrrlichtEventPusher |
class | IrrlichtGeometryBuffer |
GeometryBuffer implementation for the Irrlicht engine. More... | |
class | IrrlichtImageCodec |
ImageCodec object that loads data via image loading facilities in Irrlicht. More... | |
class | IrrlichtMemoryFile |
Class to wrap a file access interface around a memory buffer to enable us to pass data that has been loaded via the CEGUI::ResourceProvider to irrlicht, via it's IReadFile based interfaces. More... | |
class | IrrlichtRenderer |
CEGUI::Renderer implementation for the Irrlicht engine. More... | |
class | IrrlichtRenderTarget |
Intermediate RenderTarget implementing common parts for Irrlicht engine. More... | |
class | IrrlichtResourceProvider |
class | IrrlichtTexture |
Implementation of the CEGUI::Texture class for the Irrlicht engine. More... | |
class | IrrlichtTextureTarget |
CEGUI::TextureTarget implementation for the Irrlicht engine. More... | |
class | IrrlichtWindowTarget |
CEGUI::RenderTarget that targets a window, or a part of a window. More... | |
class | ItemEntry |
Base class for item type widgets. More... | |
class | ItemEntryWindowRenderer |
Base class for ItemEntry window renderer objects. More... | |
class | ItemListBase |
Base class for item list widgets. More... | |
class | ItemListBaseWindowRenderer |
Base class for ItemListBase window renderer. More... | |
class | ItemListbox |
ItemListbox window class. More... | |
class | JustifiedRenderedString |
FormattedRenderedString implementation that renders the RenderedString with justified formatting. More... | |
struct | Key |
struct to give scope to scan code enumeration. More... | |
class | KeyEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning keyboard input. More... | |
class | KeyFrame |
Defines a 'key frame' class. More... | |
class | Lab_Colour |
Class representing a Colour according to the L*a*b* standard. More... | |
class | LayerSpecification |
Class that encapsulates a single layer of imagery. More... | |
class | LayoutCell |
Represents a cell in a layout container. More... | |
class | LayoutContainer |
An abstract base class providing common functionality and specifying the required interface for derived classes. More... | |
class | LeftAlignedRenderedString |
FormattedRenderedString implementation that renders the RenderedString with left aligned formatting. More... | |
class | LibxmlParser |
Implementation of XMLParser using libxml. More... | |
class | LinkedEvent |
LinkedEvent is an Event subclass that provides a mechanism to link or chain Events together, such that when a specified target event is fired, then this event will additionally fire in response. More... | |
class | LinkedEventArgs |
EventArgs subclass used for linked events, that is an event fired on an EventSet that was triggered by some other event (either on the same EventSet or a different EventSet. More... | |
class | Listbox |
Base class for standard Listbox widget. More... | |
class | ListboxItem |
Base class for list box items. More... | |
class | ListboxTextItem |
Class used for textual items in a list box. More... | |
class | ListboxWindowRenderer |
Base class for Listbox window renderer. More... | |
class | ListHeader |
Base class for the multi column list header widget. More... | |
class | ListHeaderSegment |
Base class for list header segment window. More... | |
class | ListHeaderWindowRenderer |
Base class for the multi column list header window renderer. More... | |
class | Logger |
Abstract class that defines the interface of a logger object for the GUI system. The default implementation of this interface is the DefaultLogger class; if you want to perform special logging, derive your own class from Logger and initialize a object of that type before you create the CEGUI::System singleton. More... | |
class | LuaFunctor |
Functor class used for subscribing Lua functions to CEGUI events. More... | |
class | LuaScriptModule |
Interface for the LuaScriptModule class. More... | |
struct | mat4Pimpl |
struct | MCLGridRef |
Simple grid index structure. More... | |
class | MemberFunctionSlot |
Slot template class that creates a functor that calls back via a class member function. More... | |
class | MemberFunctionSlotNoArgs |
Slot template class that creates a functor that calls back via a class member function. This variant ignores passed EventArgs. More... | |
class | MemberFunctionSlotVoid |
Slot template class that creates a functor that calls back via a class member function. This variant doesn't require a handler that returns bool. More... | |
class | MemberFunctionSlotVoidNoArgs |
Slot template class that creates a functor that calls back via a class member function. This variant ignores passed EventArgs and the handler doesn't have to return a bool. More... | |
class | MemoryException |
Exception class used when a memory handling error is detected. More... | |
class | Menubar |
Base class for menu bars. More... | |
class | MenuBase |
Abstract base class for menus. More... | |
class | MenuItem |
Base class for menu items. More... | |
class | MinibidiVisualMapping |
minibidi based implementation of BidiVisualMapping. More... | |
class | MinizipResourceProvider |
class | MouseCursor |
Class that provides mouse cursor support. More... | |
class | MouseCursorEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning mouse cursor events. More... | |
class | MouseEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning mouse input. More... | |
class | MultiColumnList |
Base class for the multi column list widget. More... | |
class | MultiColumnListWindowRenderer |
Base class for the multi column list window renderer. More... | |
class | MultiLineEditbox |
Base class for the multi-line edit box widget. More... | |
class | MultiLineEditboxWindowRenderer |
Base class for multi-line edit box window renderer objects. More... | |
class | NamedArea |
NamedArea defines an area for a component which may later be obtained and referenced by a name unique to the WidgetLook holding the NamedArea. More... | |
class | NamedDefinitionCollator |
Helper container used to implement inherited collections of component definitions specified in a WidgetLook. More... | |
class | NamedElement |
Adds name to the Element class, including name path traversal. More... | |
class | NamedElementEventArgs |
EventArgs based class that is used for objects passed to handlers triggered for events concerning some NamedElement object. More... | |
class | NamedXMLResourceManager |
Templatised manager class that loads and manages named XML based resources. More... | |
class | NativeClipboardProvider |
Lightweight interface providing access to the system-wide native clipboard. More... | |
class | NullGeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Null engine. More... | |
class | NullObjectException |
Exception class used when some required object or parameter is null. More... | |
class | NullRenderer |
CEGUI::Renderer implementation for no particular engine. More... | |
class | NullRenderTarget |
Intermediate RenderTarget. More... | |
class | NullTexture |
Implementation of the CEGUI::Texture class for no particular engine. More... | |
class | NullTextureTarget |
CEGUI::TextureTarget implementation for the Null engine. More... | |
class | ObjectInUseException |
Exception class used when some attempt to delete, remove, or otherwise invalidate some object that is still in use occurs. More... | |
class | OGLTextureTargetFactory |
class | OgreGeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Ogre engine. More... | |
class | OgreImageCodec |
ImageCodec object that loads data via image loading facilities in Ogre. More... | |
class | OgreRenderer |
CEGUI::Renderer implementation for the Ogre engine. More... | |
class | OgreRenderTarget |
Intermediate RenderTarget implementing common parts for Ogre engine. More... | |
class | OgreResourceProvider |
class | OgreTexture |
Implementation of the CEGUI::Texture class for the Ogre engine. More... | |
class | OgreTextureTarget |
CEGUI::TextureTarget implementation for the Ogre engine. More... | |
class | OgreWindowTarget |
CEGUI::RenderTarget that targets an existing gre::RenderTarget. More... | |
class | OpenGL3FBOTextureTarget |
~OpenGL3FBOTextureTarget - allows rendering to an OpenGL texture via FBO. More... | |
class | OpenGL3GeometryBuffer |
OpenGL3 based implementation of the GeometryBuffer interface. More... | |
class | OpenGL3Renderer |
Renderer class to interface with desktop OpenGL version >= 3.2 or OpenGL ES version >= 2. More... | |
class | OpenGL3Shader |
class | OpenGL3ShaderManager |
class | OpenGL3StateChangeWrapper |
OpenGL3StateChangeWrapper - wraps OpenGL calls and checks for redundant calls beforehand. More... | |
class | OpenGLApplePBTextureTarget |
OpenGLApplePBTextureTarget - allows rendering to an OpenGL texture via the Apple pbuffer extension. More... | |
class | OpenGLESFBOTextureTarget |
OpenGLESFBOTextureTarget - allows rendering to an OpenGLES texture via FBO. More... | |
class | OpenGLESGeometryBuffer |
OpenGLES based implementation of the GeometryBuffer interface. More... | |
class | OpenGLESRenderer |
Renderer class to interface with OpenGLES. More... | |
class | OpenGLESRenderTarget |
Intermediate OpenGLES implementation of a RenderTarget. More... | |
class | OpenGLESTexture |
Texture implementation for the OpenGLESRenderer. More... | |
class | OpenGLESViewportTarget |
OpenGLES implementation of a RenderTarget that represents am on-scren viewport. More... | |
class | OpenGLFBOTextureTarget |
OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO. More... | |
class | OpenGLGeometryBuffer |
OpenGL based implementation of the GeometryBuffer interface. More... | |
class | OpenGLGeometryBufferBase |
OpenGL based implementation of the GeometryBuffer interface. More... | |
class | OpenGLGLXPBTextureTarget |
OpenGLGLXPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer provided in GLX 1.3 and above. More... | |
class | OpenGLInfo |
Provides information about the type of OpenGL used by an OpenGL context (desktop OpenGL or OpenGL ES), the OpenGL version, and the OpenGL extensions. More... | |
class | OpenGLRenderer |
Renderer class to interface with desktop OpenGL. More... | |
class | OpenGLRendererBase |
Common base class used for other OpenGL (desktop or ES) based renderer modules. More... | |
class | OpenGLRenderTarget |
Intermediate OpenGL implementation of a RenderTarget. More... | |
class | OpenGLTexture |
Texture implementation for the OpenGLRenderer. More... | |
class | OpenGLTextureTarget |
OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support. More... | |
class | OpenGLViewportTarget |
OpenGL implementation of a RenderTarget that represents am on-scren viewport. More... | |
class | OpenGLWGLPBTextureTarget |
OpenGLWGLPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer WGL extension. More... | |
class | OperatorDim |
Dimension type that represents the result of an operation performed on two other dimension values. Implements BaseDim interface. More... | |
class | PCRERegexMatcher |
class | PixmapFont |
Implementation of the Font class interface using static Imageset's. More... | |
class | PopupMenu |
Base class for popup menus. More... | |
class | ProgressBar |
Base class for progress bars. More... | |
class | Property |
An abstract class that defines the interface to access object properties by name. More... | |
class | PropertyDefinition |
class | PropertyDefinitionBase |
common base class used for types representing a new property to be available on all widgets that use the WidgetLook that the property definition is a part of. More... | |
class | PropertyDim |
Dimension type that represents the value of a Window property. Implements BaseDim interface. More... | |
class | PropertyHelper |
Helper class used to convert various data types to and from the format expected in Property strings. More... | |
class | PropertyHelper< AspectMode > |
class | PropertyHelper< AutoScaledMode > |
class | PropertyHelper< bool > |
class | PropertyHelper< CEGUI::VerticalAlignment > |
class | PropertyHelper< Colour > |
class | PropertyHelper< ColourRect > |
class | PropertyHelper< const T & > |
class | PropertyHelper< const T * > |
class | PropertyHelper< const T > |
class | PropertyHelper< double > |
class | PropertyHelper< float > |
class | PropertyHelper< Font * > |
class | PropertyHelper< GridLayoutContainer::AutoPositioning > |
class | PropertyHelper< HorizontalAlignment > |
class | PropertyHelper< HorizontalFormatting > |
class | PropertyHelper< HorizontalTextFormatting > |
class | PropertyHelper< Image * > |
class | PropertyHelper< int > |
class | PropertyHelper< ItemListBase::SortMode > |
class | PropertyHelper< ListHeaderSegment::SortDirection > |
class | PropertyHelper< MultiColumnList::SelectionMode > |
class | PropertyHelper< Quaternion > |
class | PropertyHelper< Rectf > |
class | PropertyHelper< Sizef > |
class | PropertyHelper< Spinner::TextInputMode > |
class | PropertyHelper< std::pair< float, float > > |
class | PropertyHelper< String > |
class | PropertyHelper< TabControl::TabPanePosition > |
class | PropertyHelper< UBox > |
class | PropertyHelper< UDim > |
class | PropertyHelper< uint > |
class | PropertyHelper< uint64 > |
class | PropertyHelper< unsigned long > |
class | PropertyHelper< URect > |
class | PropertyHelper< USize > |
class | PropertyHelper< UVector2 > |
class | PropertyHelper< Vector2f > |
class | PropertyHelper< Vector3f > |
class | PropertyHelper< VerticalFormatting > |
class | PropertyHelper< VerticalTextFormatting > |
class | PropertyHelper< WindowUpdateMode > |
class | PropertyInitialiser |
Class that holds information about a property and it's required initial value. More... | |
class | PropertyLinkDefinition |
Class representing a property that links to another property defined on an attached child widget. More... | |
class | PropertyReceiver |
Dummy base class to ensure correct casting of receivers. More... | |
class | PropertySet |
Interface providing introspection capabilities. More... | |
class | PushButton |
Base class to provide logic for push button type widgets. More... | |
class | PVRImageCodec |
Implementation of ImageCodec interface for loading PVR files. More... | |
class | Quaternion |
Class to represent rotation, avoids Gimbal lock. More... | |
class | QuaternionSlerpInterpolator |
Special interpolator class for Quaternion. More... | |
class | RadioButton |
Base class to provide the logic for Radio Button widgets. More... | |
class | RapidXMLParser |
Implementation of XMLParser using RapidXML. More... | |
class | RawDataContainer |
Class used as the databuffer for loading files throughout the library. More... | |
class | Rect |
Class encapsulating operations on a Rectangle. More... | |
class | RefCounted |
Simple, generic, reference counted pointer class. This is primarily here for use by the Events system to track when to delete slot bindings. More... | |
class | RegexMatcher |
Interface for Regex matching support classes. More... | |
class | RegexMatchStateEventArgs |
class | RenderedString |
Class representing a rendered string of entities. More... | |
class | RenderedStringComponent |
Base class representing a part of a rendered string. The 'part' represented may be a text string, an image or some other entity. More... | |
class | RenderedStringImageComponent |
String component that draws an image. More... | |
class | RenderedStringParser |
Specifies interface for classes that parse text into RenderedString objects. More... | |
class | RenderedStringTextComponent |
String component that draws an image. More... | |
class | RenderedStringWidgetComponent |
String component that moves a widget to appear as part of the string. More... | |
class | RenderedStringWordWrapper |
Class that handles wrapping of a rendered string into sub-strings. Each sub-string is rendered using the FormattedRenderedString based class 'T'. More... | |
class | RenderEffect |
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved. More... | |
class | RenderEffectFactory |
Interface for factory objects that create RenderEffect instances. Currently this interface is intended for internal use only. More... | |
class | RenderEffectManager |
Singleton class that manages creation and destruction of RenderEffect based objects. More... | |
class | Renderer |
Abstract class defining the basic required interface for Renderer objects. More... | |
class | RendererException |
Exception class used for problems in the rendering subsystem classes. More... | |
struct | RenderingContext |
struct that holds some context relating to a RenderingSurface object. More... | |
class | RenderingSurface |
Class that represents a surface that can have geometry based imagery drawn to it. More... | |
class | RenderingWindow |
RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is primarily intended to be used as a kind of cache for rendered imagery. More... | |
class | RenderQueue |
Class that represents a queue of GeometryBuffer objects to be rendered. More... | |
class | RenderQueueEventArgs |
EventArgs based class that is passed to handlers subcribed to hear about begin/end events on rendering queues that are part of a RenderingSurface object. More... | |
class | RenderTarget |
Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object. More... | |
class | RenderTargetEventArgs |
EventArgs class passed to subscribers of RenderTarget events. More... | |
class | ResourceEventArgs |
EventArgs based class that is used for notifications regarding resources. More... | |
class | ResourceEventSet |
implementation class to gather EventSet parts for all template instances. More... | |
class | ResourceProvider |
Abstract class that defines the required interface for all resource provider sub-classes. More... | |
class | RGB_Colour |
Class representing an RGB colour using unsigned chars. More... | |
class | RightAlignedRenderedString |
FormattedRenderedString implementation that renders the RenderedString with right aligned formatting. More... | |
class | Scheme |
A class that groups a set of GUI elements and initialises the system to access those elements. More... | |
class | Scheme_xmlHandler |
Handler class used to parse the Scheme XML files using SAX2. More... | |
class | SchemeManager |
A class that manages the creation of, access to, and destruction of GUI Scheme objects. More... | |
class | ScriptException |
Exception class used for issues in scripting subsystem. More... | |
class | ScriptFunctor |
Functor class used for binding named script functions to events. More... | |
class | ScriptModule |
Abstract interface required for all scripting support modules to be used with the CEGUI system. More... | |
class | ScrollablePane |
Base class for the ScrollablePane widget. More... | |
class | ScrollablePaneWindowRenderer |
Base class for ScrollablePane window renderer objects. More... | |
class | Scrollbar |
Base scroll bar class. More... | |
class | ScrollbarWindowRenderer |
Base class for Scrollbar window renderer objects. More... | |
class | ScrolledContainer |
Helper container window class which is used in the implementation of the ScrollablePane widget class. More... | |
class | ScrolledItemListBase |
ScrolledItemListBase window class. More... | |
class | SDL2ImageCodec |
class | SectionSpecification |
Class that represents a simple 'link' to an ImagerySection. More... | |
class | SequentialLayoutContainer |
An abstract base class providing common functionality and specifying the required interface for derived classes. More... | |
class | SILLYImageCodec |
Image codec based on the SILLY library. More... | |
class | SimpleTimer |
Simple timer class. More... | |
class | Singleton |
class | Size |
Class that holds the size (width & height) of something. More... | |
class | Slider |
Base class for Slider widgets. More... | |
class | SliderWindowRenderer |
Base class for ItemEntry window renderer objects. More... | |
class | SlotFunctorBase |
Defines abstract interface which will be used when constructing various functor objects that bind slots to signals (or in CEGUI terms, handlers to events). More... | |
class | Spinner |
Base class for the Spinner widget. More... | |
class | StateImagery |
Class the encapsulates imagery for a given widget state. More... | |
class | STBImageCodec |
Image codec based on stb_image.c. More... | |
class | StdAllocator |
class | String |
String class used within the GUI system. More... | |
struct | StringFastLessCompare |
Functor that can be used as comparator in a std::map with String keys. It's faster than using the default, but the map will no longer be sorted alphabetically. More... | |
class | StringTranscoder |
Interface for a string transcoding utility. Instances of classes that implement this interface can be used to transcode CEGUI::Strings to and from some other character encodings not directly supported by the CEGUI::String class. More... | |
class | SubscriberSlot |
SubscriberSlot class which is used when subscribing to events. More... | |
class | System |
The System class is the CEGUI class that provides access to all other elements in this system. More... | |
class | SystemKeys |
class | TabButton |
Base class for TabButtons. A TabButton based class is used internally as the button that appears at the top of a TabControl widget to select the active tab pane. More... | |
class | TabControl |
Base class for standard Tab Control widget. More... | |
class | TabControlWindowRenderer |
Base class for TabControl window renderer objects. More... | |
class | TextComponent |
Class that encapsulates information for a text component. More... | |
class | Texture |
Abstract base class specifying the required interface for Texture objects. More... | |
class | TextureTarget |
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures. More... | |
class | TextUtils |
Text utility support class. This class is all static members. You do not create instances of this class. More... | |
class | TGAImageCodec |
Default image codec. More... | |
class | Thumb |
Base class for Thumb widget. More... | |
class | TinyXMLParser |
Implementation of XMLParser using TinyXML. More... | |
class | Titlebar |
Class representing the title bar for Frame Windows. More... | |
class | ToggleButton |
Class providing logic buttons that can have their selected state toggled. More... | |
class | Tooltip |
Base class for Tooltip widgets. More... | |
class | TooltipWindowRenderer |
Base class for Tooltip window renderer objects. More... | |
class | TplDiscreteInterpolator |
Generic discrete interpolator class. More... | |
class | TplDiscreteRelativeInterpolator |
Generic discrete relative interpolator class. More... | |
class | TplImageFactory |
Templatised ImageFactory subclass used internally by the system. More... | |
class | TplInterpolatorBase |
class | TplLinearInterpolator |
Generic linear interpolator class. More... | |
class | TplProperty |
class | TplRenderEffectFactory |
Templatised RenderEffectFactory subclass used internally by the system. More... | |
class | TplWindowFactory |
Template based WindowFactory that can be used to automatically generate a WindowFactory given a Window based class. More... | |
class | TplWindowFactoryRegisterer |
Template based implementation of FactoryRegisterer that allows easy registration of a factory for any Window type. More... | |
class | TplWindowProperty |
class | TplWindowRendererFactory |
Template based WindowRendererFactory that can be used to automatically generate a WindowRendererFactory given a WindowRenderer based class. More... | |
class | TplWindowRendererProperty |
class | TplWRFactoryRegisterer |
Template based implementation of FactoryRegisterer that allows easy registration of a factory for any WindowRenderer type. More... | |
class | Tree |
Base class for standard Tree widget. More... | |
class | TreeEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning Tree events. More... | |
class | TreeItem |
Base class for tree items. More... | |
class | TypedProperty |
base class for properties able to do native set/get More... | |
class | UBox |
Class encapsulating the 'Unified Box' - this is usually used for margin. More... | |
class | UDim |
Dimension that has both a relative 'scale' portion and and absolute 'offset' portion. More... | |
class | UnifiedDim |
Dimension type that represents an Unified dimension. Implements BaseDim interface. More... | |
class | UnknownObjectException |
Exception class used when a request was made for an unknown object. More... | |
class | UpdateEventArgs |
WindowEventArgs class that is primarily used by lua scripts. More... | |
class | Vector2 |
Class used as a two dimensional vector (aka a Point) More... | |
class | Vector3 |
Class used as a three dimensional vector. More... | |
struct | Vertex |
structure that is used to hold details of a single vertex in 3D space. More... | |
class | VerticalLayoutContainer |
A Layout Container window layouting it's children vertically. More... | |
class | WidgetComponent |
Class that encapsulates information regarding a sub-widget required for a widget. More... | |
class | WidgetDim |
Dimension type that represents some dimension of a Window/widget. Implements BaseDim interface. More... | |
class | WidgetLookFeel |
Class that encapsulates Look N' Feel information for a widget. More... | |
class | WidgetLookManager |
Manager class that gives top-level access to widget data based "look and feel" specifications loaded into the system. More... | |
class | Win32StringTranscoder |
Implementation of StringTranscoder that uses Win32. More... | |
class | Window |
An abstract base class providing common functionality and specifying the required interface for derived classes. More... | |
class | WindowEventArgs |
EventArgs based class that is used for objects passed to handlers triggered for events concerning some Window object. More... | |
class | WindowFactory |
Abstract class that defines the required interface for all WindowFactory objects. More... | |
class | WindowFactoryManager |
Class that manages WindowFactory objects. More... | |
class | WindowManager |
The WindowManager class describes an object that manages creation and lifetime of Window objects. More... | |
class | WindowRenderer |
Base-class for the assignable WindowRenderer object. More... | |
class | WindowRendererFactory |
Base-class for WindowRendererFactory. More... | |
class | WindowRendererManager |
class | XercesHandler |
class | XercesParser |
Implementation of XMLParser using Xerces-C++. More... | |
class | XMLAttributes |
Class representing a block of attributes associated with an XML element. More... | |
class | XMLHandler |
class | XMLParser |
This is an abstract class that is used by CEGUI to interface with XML parser libraries. More... | |
class | XMLSerializer |
Class used to create XML Document. More... | |
Typedefs | |
typedef unsigned long | ulong |
typedef unsigned short | ushort |
typedef unsigned int | uint |
typedef unsigned char | uchar |
typedef long long | int64 |
typedef int | int32 |
typedef short | int16 |
typedef signed char | int8 |
typedef unsigned long long | uint64 |
typedef unsigned int | uint32 |
typedef unsigned short | uint16 |
typedef unsigned char | uint8 |
typedef std::ostream | OutStream |
Output stream class. | |
typedef uint32 | argb_t |
32 bit ARGB representation of a colour. | |
typedef Rect< float > | Rectf |
typedef Rect< UDim > | URect |
typedef Size< float > | Sizef |
typedef Size< UDim > | USize |
typedef uint8 | utf8 |
typedef uint32 | utf32 |
typedef utf8 | encoded_char |
encoded char signifies that it's a char (8bit) with encoding (in this case utf8) | |
typedef Vector2< float > | Vector2f |
typedef Vector2< UDim > | UVector2 |
typedef Vector3< float > | Vector3f |
Enumerations | |
enum | BidiCharType { BCT_RIGHT_TO_LEFT, BCT_LEFT_TO_RIGHT, BCT_NEUTRAL } |
Enumeration of possible character classes, used for bi-directional text. | |
enum | ColourPickerSliderMode { ColourPickerSliderMode_L, ColourPickerSliderMode_A, ColourPickerSliderMode_B } |
Enum defining the ColourPicker Slider mode. More... | |
enum | HorizontalAlignment { HA_LEFT, HA_CENTRE, HA_RIGHT } |
Enumerated type used when specifying horizontal alignments for Element. More... | |
enum | VerticalAlignment { VA_TOP, VA_CENTRE, VA_BOTTOM } |
Enumerated type used when specifying vertical alignments for Element. More... | |
enum | DimensionType { DT_LEFT_EDGE, DT_X_POSITION, DT_TOP_EDGE, DT_Y_POSITION, DT_RIGHT_EDGE, DT_BOTTOM_EDGE, DT_WIDTH, DT_HEIGHT, DT_X_OFFSET, DT_Y_OFFSET, DT_INVALID } |
Enumeration of possible values to indicate what a given dimension represents. More... | |
enum | VerticalFormatting { VF_TOP_ALIGNED, VF_CENTRE_ALIGNED, VF_BOTTOM_ALIGNED, VF_STRETCHED, VF_TILED } |
Enumeration of possible values to indicate the vertical formatting to be used for an image component. More... | |
enum | HorizontalFormatting { HF_LEFT_ALIGNED, HF_CENTRE_ALIGNED, HF_RIGHT_ALIGNED, HF_STRETCHED, HF_TILED } |
Enumeration of possible values to indicate the horizontal formatting to be used for an image component. More... | |
enum | VerticalTextFormatting { VTF_TOP_ALIGNED, VTF_CENTRE_ALIGNED, VTF_BOTTOM_ALIGNED } |
Enumeration of possible values to indicate the vertical formatting to be used for a text component. More... | |
enum | HorizontalTextFormatting { HTF_LEFT_ALIGNED, HTF_RIGHT_ALIGNED, HTF_CENTRE_ALIGNED, HTF_JUSTIFIED, HTF_WORDWRAP_LEFT_ALIGNED, HTF_WORDWRAP_RIGHT_ALIGNED, HTF_WORDWRAP_CENTRE_ALIGNED, HTF_WORDWRAP_JUSTIFIED } |
Enumeration of possible values to indicate the horizontal formatting to be used for a text component. More... | |
enum | FontMetricType { FMT_LINE_SPACING, FMT_BASELINE, FMT_HORZ_EXTENT } |
Enumeration of possible values to indicate a particular font metric. More... | |
enum | DimensionOperator { DOP_NOOP, DOP_ADD, DOP_SUBTRACT, DOP_MULTIPLY, DOP_DIVIDE } |
Enumeration of values representing mathematical operations on dimensions. More... | |
enum | FrameImageComponent { FIC_BACKGROUND, FIC_TOP_LEFT_CORNER, FIC_TOP_RIGHT_CORNER, FIC_BOTTOM_LEFT_CORNER, FIC_BOTTOM_RIGHT_CORNER, FIC_LEFT_EDGE, FIC_RIGHT_EDGE, FIC_TOP_EDGE, FIC_BOTTOM_EDGE, FIC_FRAME_IMAGE_COUNT } |
Enumeration of values referencing available images forming a frame component. More... | |
enum | ChildEventAction { CEA_REDRAW, CEA_LAYOUT } |
Enumeration of actions a WidgetLook can take in response to some event firing on a child WidgetComponent. More... | |
enum | AutoScaledMode { ASM_Disabled, ASM_Vertical, ASM_Horizontal, ASM_Min, ASM_Max, ASM_Both } |
enum | MouseButton { LeftButton, RightButton, MiddleButton, X1Button, X2Button, MouseButtonCount, NoButton } |
Enumeration of mouse buttons. More... | |
enum | SystemKey { LeftMouse = 0x0001, RightMouse = 0x0002, Shift = 0x0004, Control = 0x0008, MiddleMouse = 0x0010, X1Mouse = 0x0020, X2Mouse = 0x0040, Alt = 0x0080, InvalidSysKey = 0x8000 } |
System key flag values. More... | |
enum | LoggingLevel { Errors, Warnings, Standard, Informative, Insane } |
Enumeration of logging levels. More... | |
enum | XMLResourceExistsAction { XREA_RETURN, XREA_REPLACE, XREA_THROW } |
Possible actions when loading an XML resource that already exists. More... | |
enum | QuadSplitMode { TopLeftToBottomRight, BottomLeftToTopRight } |
Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles when rendered with by a 3D API. More... | |
enum | BlendMode { BM_INVALID, BM_NORMAL, BM_RTT_PREMULTIPLIED } |
Enumerated type that contains the valid options that specify the type of blending that is to be performed for subsequent rendering operations. More... | |
enum | OpenGL3ShaderID { SHADER_ID_STANDARDSHADER, SHADER_ID_COUNT } |
enum | RenderQueueID { RQ_USER_0, RQ_UNDERLAY, RQ_USER_1, RQ_BASE, RQ_USER_2, RQ_CONTENT_1, RQ_USER_3, RQ_CONTENT_2, RQ_USER_4, RQ_OVERLAY, RQ_USER_5 } |
Enumerated type for valid render queue IDs. More... | |
enum | AspectMode { AM_IGNORE, AM_SHRINK, AM_EXPAND } |
How aspect ratio should be maintained. More... | |
enum | WindowUpdateMode { WUM_ALWAYS, WUM_NEVER, WUM_VISIBLE } |
Enumerated type used for specifying Window::update mode to be used. Note that the setting specified will also have an effect on child window content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is not called, then no child window will have it's update function called either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode. More... | |
Functions | |
Rect< UDim > | operator* (const Rect< UDim > &v, const float c) |
void | getGLErrors (const char *location) |
Query OpenGL errors and process them in CEGUI. | |
USize | operator* (const USize &i, float x) |
bool CEGUIEXPORT | operator== (const String &str1, const String &str2) |
Return true if String str1 is equal to String str2. | |
bool CEGUIEXPORT | operator== (const String &str, const std::string &std_str) |
Return true if String str is equal to std::string std_str. | |
bool CEGUIEXPORT | operator== (const std::string &std_str, const String &str) |
Return true if String str is equal to std::string std_str. | |
bool CEGUIEXPORT | operator== (const String &str, const utf8 *utf8_str) |
Return true if String str is equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator== (const utf8 *utf8_str, const String &str) |
Return true if String str is equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator!= (const String &str1, const String &str2) |
Return true if String str1 is not equal to String str2. | |
bool CEGUIEXPORT | operator!= (const String &str, const std::string &std_str) |
Return true if String str is not equal to std::string std_str. | |
bool CEGUIEXPORT | operator!= (const std::string &std_str, const String &str) |
Return true if String str is not equal to std::string std_str. | |
bool CEGUIEXPORT | operator!= (const String &str, const utf8 *utf8_str) |
Return true if String str is not equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator!= (const utf8 *utf8_str, const String &str) |
Return true if String str is not equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator< (const String &str1, const String &str2) |
Return true if String str1 is lexicographically less than String str2. | |
bool CEGUIEXPORT | operator< (const String &str, const std::string &std_str) |
Return true if String str is lexicographically less than std::string std_str. | |
bool CEGUIEXPORT | operator< (const std::string &std_str, const String &str) |
Return true if String str is lexicographically less than std::string std_str. | |
bool CEGUIEXPORT | operator< (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically less than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator< (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically less than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator> (const String &str1, const String &str2) |
Return true if String str1 is lexicographically greater than String str2. | |
bool CEGUIEXPORT | operator> (const String &str, const std::string &std_str) |
Return true if String str is lexicographically greater than std::string std_str. | |
bool CEGUIEXPORT | operator> (const std::string &std_str, const String &str) |
Return true if String str is lexicographically greater than std::string std_str. | |
bool CEGUIEXPORT | operator> (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically greater than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator> (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically greater than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator<= (const String &str1, const String &str2) |
Return true if String str1 is lexicographically less than or equal to String str2. | |
bool CEGUIEXPORT | operator<= (const String &str, const std::string &std_str) |
Return true if String str is lexicographically less than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator<= (const std::string &std_str, const String &str) |
Return true if String str is lexicographically less than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator<= (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically less than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator<= (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically less than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator>= (const String &str1, const String &str2) |
Return true if String str1 is lexicographically greater than or equal to String str2. | |
bool CEGUIEXPORT | operator>= (const String &str, const std::string &std_str) |
Return true if String str is lexicographically greater than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator>= (const std::string &std_str, const String &str) |
Return true if String str is lexicographically greater than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator>= (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically greater than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator>= (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically greater than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator== (const String &str, const char *c_str) |
Return true if String str is equal to c-string c_str. | |
bool CEGUIEXPORT | operator== (const char *c_str, const String &str) |
Return true if c-string c_str is equal to String str. | |
bool CEGUIEXPORT | operator!= (const String &str, const char *c_str) |
Return true if String str is not equal to c-string c_str. | |
bool CEGUIEXPORT | operator!= (const char *c_str, const String &str) |
Return true if c-string c_str is not equal to String str. | |
bool CEGUIEXPORT | operator< (const String &str, const char *c_str) |
Return true if String str is lexicographically less than c-string c_str. | |
bool CEGUIEXPORT | operator< (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically less than String str. | |
bool CEGUIEXPORT | operator> (const String &str, const char *c_str) |
Return true if String str is lexicographically greater than c-string c_str. | |
bool CEGUIEXPORT | operator> (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically greater than String str. | |
bool CEGUIEXPORT | operator<= (const String &str, const char *c_str) |
Return true if String str is lexicographically less than or equal to c-string c_str. | |
bool CEGUIEXPORT | operator<= (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically less than or equal to String str. | |
bool CEGUIEXPORT | operator>= (const String &str, const char *c_str) |
Return true if String str is lexicographically greater than or equal to c-string c_str. | |
bool CEGUIEXPORT | operator>= (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically greater than or equal to String str. | |
String CEGUIEXPORT | operator+ (const String &str1, const String &str2) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, const std::string &std_str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const std::string &std_str, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, const utf8 *utf8_str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const utf8 *utf8_str, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, utf32 code_point) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (utf32 code_point, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, const char *c_str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const char *c_str, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
CEGUIEXPORT std::ostream & | operator<< (std::ostream &s, const String &str) |
void CEGUIEXPORT | swap (String &str1, String &str2) |
Swap the contents for two String objects. More... | |
template<typename T > | |
T | TypeSensitiveZero () |
allows you to get UDim(0, 0) if you pass UDim or just 0 if you pass anything else More... | |
template<> | |
UDim | TypeSensitiveZero< UDim > () |
template<typename T > | |
T | TypeSensitiveOne () |
allows you to get UDim::relative() if you pass UDim or just 1 if you pass anything else More... | |
template<> | |
UDim | TypeSensitiveOne< UDim > () |
Vector2< UDim > | operator* (const Vector2< UDim > &v, const float c) |
bool | lbi_less (const ListboxItem *a, const ListboxItem *b) |
Helper function used in sorting to compare two list box item text strings via the ListboxItem pointers and return if a is less than b. | |
bool | lbi_greater (const ListboxItem *a, const ListboxItem *b) |
Helper function used in sorting to compare two list box item text strings via the ListboxItem pointers and return if a is greater than b. | |
bool | lbi_less (const TreeItem *a, const TreeItem *b) |
Helper function used in sorting to compare two tree item text strings via the TreeItem pointers and return if a is less than b. | |
bool | lbi_greater (const TreeItem *a, const TreeItem *b) |
Helper function used in sorting to compare two tree item text strings via the TreeItem pointers and return if a is greater than b. | |
Variables | |
static const float | DefaultNativeHorzRes = 640.0f |
Default native horizontal resolution (for fonts and imagesets) | |
static const float | DefaultNativeVertRes = 480.0f |
Default native vertical resolution (for fonts and imagesets) | |
class CEGUI_COMMONDIALOGS_API | Lab_Colour |
class CEGUI_COMMONDIALOGS_API | RGB_Colour |
class CEGUI_COMMONDIALOGS_API | HSV_Colour |
const String | S_parentIdentifier |
const char | StandardShaderFrag_Opengl3 [] |
const char | StandardShaderFrag_OpenglEs2 [] |
const char | StandardShaderFrag_OpenglEs3 [] |
const char | StandardShaderVert_Opengl3 [] |
const char | StandardShaderVert_OpenglEs2 [] |
const char | StandardShaderVert_OpenglEs3 [] |
Main namespace for Crazy Eddie's GUI Library.
The CEGUI namespace contains all the classes and other items that comprise the core of Crazy Eddie's GUI system.
enum CEGUI::AspectMode |
enum CEGUI::BlendMode |
Enumerated type that contains the valid options that specify the type of blending that is to be performed for subsequent rendering operations.
Enumerator | |
---|---|
BM_INVALID |
Invalid mode indicator. |
BM_NORMAL |
Use normal blending mode. |
BM_RTT_PREMULTIPLIED |
Use blending mode suitable for textures with premultiplied colours. |
Enumeration of actions a WidgetLook can take in response to some event firing on a child WidgetComponent.
Enumerator | |
---|---|
CEA_REDRAW |
The window with the WidgetComponent as child is redrawn. |
CEA_LAYOUT |
The window with the WidgetComponent as child performs child layout. |
Enum defining the ColourPicker Slider mode.
enum CEGUI::DimensionType |
Enumeration of possible values to indicate what a given dimension represents.
Enumerator | |
---|---|
DT_LEFT_EDGE |
Dimension represents the left edge of some entity (same as DT_X_POSITION). |
DT_X_POSITION |
Dimension represents the x position of some entity (same as DT_LEFT_EDGE). |
DT_TOP_EDGE |
Dimension represents the top edge of some entity (same as DT_Y_POSITION). |
DT_Y_POSITION |
Dimension represents the y position of some entity (same as DT_TOP_EDGE). |
DT_RIGHT_EDGE |
Dimension represents the right edge of some entity. |
DT_BOTTOM_EDGE |
Dimension represents the bottom edge of some entity. |
DT_WIDTH |
Dimension represents the width of some entity. |
DT_HEIGHT |
Dimension represents the height of some entity. |
DT_X_OFFSET |
Dimension represents the x offset of some entity (usually only applies to an Image entity). |
DT_Y_OFFSET |
Dimension represents the y offset of some entity (usually only applies to an Image entity). |
DT_INVALID |
Invalid / uninitialised DimensionType. |
Enumeration of values referencing available images forming a frame component.
Enumerated type used when specifying horizontal alignments for Element.
Enumerator | |
---|---|
HA_LEFT |
Element's position specifies an offset of it's left edge from the left edge of it's parent. |
HA_CENTRE |
Element's position specifies an offset of it's horizontal centre from the horizontal centre of it's parent. |
HA_RIGHT |
Element's position specifies an offset of it's right edge from the right edge of it's parent. |
Enumeration of possible values to indicate the horizontal formatting to be used for an image component.
Enumerator | |
---|---|
HF_LEFT_ALIGNED |
Left of Image should be aligned with the left of the destination area. |
HF_CENTRE_ALIGNED |
Image should be horizontally centred within the destination area. |
HF_RIGHT_ALIGNED |
Right of Image should be aligned with the right of the destination area. |
HF_STRETCHED |
Image should be stretched horizontally to fill the destination area. |
HF_TILED |
Image should be tiled horizontally to fill the destination area (right-most tile may be clipped). |
Enumeration of possible values to indicate the horizontal formatting to be used for a text component.
enum CEGUI::LoggingLevel |
Enumeration of logging levels.
enum CEGUI::MouseButton |
Enumeration of mouse buttons.
Enumerator | |
---|---|
LeftButton |
The left mouse button. |
RightButton |
The right mouse button. |
MiddleButton |
The middle mouse button. |
X1Button |
The first 'extra' mouse button. |
X2Button |
The second 'extra' mouse button. |
MouseButtonCount |
Value that equals the number of mouse buttons supported by CEGUI. |
NoButton |
Value set for no mouse button. NB: This is not 0, do not assume! |
enum CEGUI::QuadSplitMode |
enum CEGUI::RenderQueueID |
Enumerated type for valid render queue IDs.
enum CEGUI::SystemKey |
System key flag values.
Enumerated type used when specifying vertical alignments for Element.
Enumerator | |
---|---|
VA_TOP |
Element's position specifies an offset of it's top edge from the top edge of it's parent. |
VA_CENTRE |
Element's position specifies an offset of it's vertical centre from the vertical centre of it's parent. |
VA_BOTTOM |
Element's position specifies an offset of it's bottom edge from the bottom edge of it's parent. |
Enumeration of possible values to indicate the vertical formatting to be used for an image component.
Enumerator | |
---|---|
VF_TOP_ALIGNED |
Top of Image should be aligned with the top of the destination area. |
VF_CENTRE_ALIGNED |
Image should be vertically centred within the destination area. |
VF_BOTTOM_ALIGNED |
Bottom of Image should be aligned with the bottom of the destination area. |
VF_STRETCHED |
Image should be stretched vertically to fill the destination area. |
VF_TILED |
Image should be tiled vertically to fill the destination area (bottom-most tile may be clipped). |
Enumeration of possible values to indicate the vertical formatting to be used for a text component.
Enumerated type used for specifying Window::update mode to be used. Note that the setting specified will also have an effect on child window content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is not called, then no child window will have it's update function called either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode.
Enumerator | |
---|---|
WUM_ALWAYS |
Always call the Window::update function for this window. |
WUM_NEVER |
Never call the Window::update function for this window. |
WUM_VISIBLE |
Only call the Window::update function for this window if it is visible. |
Possible actions when loading an XML resource that already exists.
Enumerator | |
---|---|
XREA_RETURN |
Do not load the resource, return the existing instance. |
XREA_REPLACE |
Destroy the existing instance and replace with the newly loaded one. |
XREA_THROW |
Throw an AlreadyExistsException. |
Return String object that is the concatenation of the given inputs.
str1 | String object describing first part of the new string |
str2 | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
str | String object describing first part of the new string |
std_str | std::string object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
std_str | std::string object describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
str | String object describing first part of the new string |
utf8_str | Buffer containing null-terminated utf8 encoded data describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
utf8_str | Buffer containing null-terminated utf8 encoded data describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
str | String object describing the first part of the new string |
code_point | utf32 code point describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
code_point | utf32 code point describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
str | String object describing first part of the new string |
c_str | c-string describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
Return String object that is the concatenation of the given inputs.
c_str | c-string describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
|
inline |
allows you to get UDim::relative() if you pass UDim or just 1 if you pass anything else
|
inline |
const String CEGUI::S_parentIdentifier |
const char CEGUI::StandardShaderFrag_Opengl3[] |
const char CEGUI::StandardShaderFrag_OpenglEs2[] |
const char CEGUI::StandardShaderFrag_OpenglEs3[] |
const char CEGUI::StandardShaderVert_Opengl3[] |
const char CEGUI::StandardShaderVert_OpenglEs2[] |
const char CEGUI::StandardShaderVert_OpenglEs3[] |