Crazy Eddie's GUI System  0.8.6
FunctorPointerSlot.h
1 /************************************************************************
2  created: Tue Feb 28 2006
3  author: Paul D Turner <paul@cegui.org.uk>
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
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13  * permit persons to whom the Software is furnished to do so, subject to
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15  *
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27 #ifndef _CEGUIFunctorPointerSlot_h_
28 #define _CEGUIFunctorPointerSlot_h_
29 
30 #include "CEGUI/SlotFunctorBase.h"
31 
32 // Start of CEGUI namespace section
33 namespace CEGUI
34 {
40 template<typename T>
42 {
43 public:
44  FunctorPointerSlot(T* functor) :
45  d_functor(functor)
46  {}
47 
48  virtual bool operator()(const EventArgs& args)
49  {
50  return (*d_functor)(args);
51  }
52 
53 private:
54  T* d_functor;
55 };
56 
57 } // End of CEGUI namespace section
58 
59 #endif // end of guard _CEGUIFunctorPointerSlot_h_
Slot template class that creates a functor that calls back via a functor object pointer.
Definition: FunctorPointerSlot.h:41
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Base class used as the argument to all subscribers Event object.
Definition: EventArgs.h:49
Defines abstract interface which will be used when constructing various functor objects that bind slo...
Definition: SlotFunctorBase.h:43