Crazy Eddie's GUI System  0.8.6
RenderQueue.h
1 /***********************************************************************
2  created: Fri Jan 9 2009
3  author: Paul D Turner
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIRenderQueue_h_
28 #define _CEGUIRenderQueue_h_
29 
30 #include "CEGUI/Base.h"
31 #include <vector>
32 
33 #if defined(_MSC_VER)
34 # pragma warning(push)
35 # pragma warning(disable : 4251)
36 #endif
37 
38 
39 // Start of CEGUI namespace section
40 namespace CEGUI
41 {
52 class CEGUIEXPORT RenderQueue :
53  public AllocatedObject<RenderQueue>
54 {
55 public:
62  void draw() const;
63 
72  void addGeometryBuffer(const GeometryBuffer& buffer);
73 
83  void removeGeometryBuffer(const GeometryBuffer& buffer);
84 
91  void reset();
92 
93 private:
95  typedef std::vector<const GeometryBuffer*
96  CEGUI_VECTOR_ALLOC(const GeometryBuffer)> BufferList;
98  BufferList d_buffers;
99 };
100 
101 } // End of CEGUI namespace section
102 
103 #if defined(_MSC_VER)
104 # pragma warning(pop)
105 #endif
106 
107 #endif // end of guard _CEGUIRenderQueue_h_
Definition: MemoryAllocatedObject.h:109
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:52