Crazy Eddie's GUI System  0.8.6
RendererModules/Direct3D10/GeometryBuffer.h
1 /***********************************************************************
2  created: Sat Mar 7 2009
3  author: Paul D Turner (parts based on code by Rajko Stojadinovic)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirect3D10GeometryBuffer_h_
28 #define _CEGUIDirect3D10GeometryBuffer_h_
29 
30 #include "../../GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32 #include "../../Rect.h"
33 #include "../../Quaternion.h"
34 
35 // Unfortunately, MinGW-w64 doesn't have <d3dx10.h>
36 #ifdef __MINGW32__
37  #include <d3d10.h>
38  #include <d3dx9.h>
39 #else
40  #include <d3dx10.h>
41 #endif
42 
43 #if defined(_MSC_VER)
44 # pragma warning(push)
45 # pragma warning(disable : 4251)
46 #endif
47 
48 // Start of CEGUI namespace section
49 namespace CEGUI
50 {
51 class Direct3D10Texture;
52 
54 class D3D10_GUIRENDERER_API Direct3D10GeometryBuffer : public GeometryBuffer
55 {
56 public:
59 
62 
64  const D3DXMATRIX* getMatrix() const;
65 
66  // Implement GeometryBuffer interface.
67  void draw() const;
68  void setTranslation(const Vector3f& v);
69  void setRotation(const Quaternion& r);
70  void setPivot(const Vector3f& p);
71  void setClippingRegion(const Rectf& region);
72  void appendVertex(const Vertex& vertex);
73  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
74  void setActiveTexture(Texture* texture);
75  void reset();
76  Texture* getActiveTexture() const;
77  uint getVertexCount() const;
78  uint getBatchCount() const;
79  void setRenderEffect(RenderEffect* effect);
80  RenderEffect* getRenderEffect();
81  void setClippingActive(const bool active);
82  bool isClippingActive() const;
83 
84 protected:
86  void updateMatrix() const;
88  void syncHardwareBuffer() const;
90  void allocateVertexBuffer(const size_t count) const;
92  void cleanupVertexBuffer() const;
93 
95  struct D3DVertex
96  {
98  FLOAT x, y, z;
100  DWORD diffuse;
102  float tu, tv;
103  };
104 
106  struct BatchInfo
107  {
108  const ID3D10ShaderResourceView* texture;
109  uint vertexCount;
110  bool clip;
111  };
112 
113  // Direct3D10Renderer object that created and owns this GeometryBuffer.
114  Direct3D10Renderer& d_owner;
116  ID3D10Device& d_device;
120  mutable ID3D10Buffer* d_vertexBuffer;
122  mutable UINT d_bufferSize;
124  mutable bool d_bufferSynched;
126  typedef std::vector<BatchInfo> BatchList;
128  BatchList d_batches;
130  typedef std::vector<D3DVertex> VertexList;
132  VertexList d_vertices;
146  mutable D3DXMATRIX d_matrix;
148  mutable bool d_matrixValid;
149 };
150 
151 
152 } // End of CEGUI namespace section
153 
154 #if defined(_MSC_VER)
155 # pragma warning(pop)
156 #endif
157 
158 #endif // end of guard _CEGUIDirect3D10GeometryBuffer_h_
float tu
texture coordinates.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:102
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:95
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:144
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:132
Quaternion d_rotation
rotation Quaternion
Definition: RendererModules/Direct3D10/GeometryBuffer.h:140
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D10/GeometryBuffer.h:138
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:100
ID3D10Device & d_device
The D3D Device.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:116
ID3D10Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:120
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D10/GeometryBuffer.h:136
Texture implementation for the Direct3D10Renderer.
Definition: RendererModules/Direct3D10/Texture.h:49
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D10/GeometryBuffer.h:146
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:122
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D10/GeometryBuffer.h:128
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:130
Direct3D10Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D10/GeometryBuffer.h:118
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:126
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:124
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:98
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:106
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:68
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:54
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D10/GeometryBuffer.h:142
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D10/GeometryBuffer.h:148
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D10/GeometryBuffer.h:134