27 #ifndef _CEGUIDirect3D10GeometryBuffer_h_
28 #define _CEGUIDirect3D10GeometryBuffer_h_
30 #include "../../GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32 #include "../../Rect.h"
33 #include "../../Quaternion.h"
44 # pragma warning(push)
45 # pragma warning(disable : 4251)
51 class Direct3D10Texture;
64 const D3DXMATRIX* getMatrix()
const;
68 void setTranslation(
const Vector3f& v);
71 void setClippingRegion(
const Rectf& region);
72 void appendVertex(
const Vertex& vertex);
73 void appendGeometry(
const Vertex*
const vbuff, uint vertex_count);
74 void setActiveTexture(
Texture* texture);
76 Texture* getActiveTexture()
const;
77 uint getVertexCount()
const;
78 uint getBatchCount()
const;
81 void setClippingActive(
const bool active);
82 bool isClippingActive()
const;
86 void updateMatrix()
const;
88 void syncHardwareBuffer()
const;
90 void allocateVertexBuffer(
const size_t count)
const;
92 void cleanupVertexBuffer()
const;
108 const ID3D10ShaderResourceView* texture;
154 #if defined(_MSC_VER)
155 # pragma warning(pop)
158 #endif // end of guard _CEGUIDirect3D10GeometryBuffer_h_
float tu
texture coordinates.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:102
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:95
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:144
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.
Definition: RenderEffect.h:40
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:132
Quaternion d_rotation
rotation Quaternion
Definition: RendererModules/Direct3D10/GeometryBuffer.h:140
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D10/GeometryBuffer.h:138
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:100
ID3D10Device & d_device
The D3D Device.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:116
ID3D10Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:120
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D10/GeometryBuffer.h:136
Texture implementation for the Direct3D10Renderer.
Definition: RendererModules/Direct3D10/Texture.h:49
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D10/GeometryBuffer.h:146
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:122
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D10/GeometryBuffer.h:128
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:130
Direct3D10Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D10/GeometryBuffer.h:118
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:126
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:124
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:98
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D10/GeometryBuffer.h:106
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:68
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D10/GeometryBuffer.h:54
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:67
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D10/GeometryBuffer.h:142
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D10/GeometryBuffer.h:148
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D10/GeometryBuffer.h:134