Crazy Eddie's GUI System  0.8.7
RendererModules/Direct3D11/RenderTarget.h
1 /***********************************************************************
2  created: Wed May 5 2010
3 *************************************************************************/
4 /***************************************************************************
5  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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7  * Permission is hereby granted, free of charge, to any person obtaining
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9  * "Software"), to deal in the Software without restriction, including
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26 #ifndef _CEGUIDirect3D10RenderTarget_h_
27 #define _CEGUIDirect3D10RenderTarget_h_
28 
29 #include "../../RenderTarget.h"
30 #include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31 #include "../../Rect.h"
32 #include <d3dx10.h>
33 
34 
35 #if defined(_MSC_VER)
36 # pragma warning(push)
37 # pragma warning(disable : 4251)
38 #endif
39 
40 // Start of CEGUI namespace section
41 namespace CEGUI
42 {
44 template <typename T = RenderTarget>
45 class D3D11_GUIRENDERER_API Direct3D11RenderTarget : public T
46 {
47 public:
50 
51  // implement parts of RenderTarget interface
52  void draw(const GeometryBuffer& buffer);
53  void draw(const RenderQueue& queue);
54  void setArea(const Rectf& area);
55  const Rectf& getArea() const;
56  void activate();
57  void deactivate();
58  void unprojectPoint(const GeometryBuffer& buff,
59  const Vector2f& p_in,
60  Vector2f& p_out) const;
61 
62 protected:
64  void updateMatrix() const;
66  void setupViewport(D3D11_VIEWPORT& vp) const;
67 
75  mutable D3DXMATRIX d_matrix;
77  mutable bool d_matrixValid;
79  mutable float d_viewDistance;
80 };
81 
82 } // End of CEGUI namespace section
83 
84 #if defined(_MSC_VER)
85 # pragma warning(pop)
86 #endif
87 
88 #endif // end of guard _CEGUIDirect3D10RenderTarget_h_
IDevice11 & d_device
D3D10Device interface.
Definition: RendererModules/Direct3D11/RenderTarget.h:71
Direct3D11Renderer & d_owner
Renderer that created and owns the render target.
Definition: RendererModules/Direct3D11/RenderTarget.h:69
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
Definition: RendererModules/Direct3D11/Renderer.h:66
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/RenderTarget.h:45
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D11/RenderTarget.h:77
D3DXMATRIX d_matrix
projection / view matrix cache
Definition: RendererModules/Direct3D11/RenderTarget.h:75
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:82
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:52
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/Direct3D11/RenderTarget.h:73
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: RendererModules/Direct3D11/RenderTarget.h:79