Crazy Eddie's GUI System  0.8.7
CEGUI::Direct3D11RenderTarget< T > Class Template Reference

Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More...

+ Inheritance diagram for CEGUI::Direct3D11RenderTarget< T >:
+ Collaboration diagram for CEGUI::Direct3D11RenderTarget< T >:

Public Member Functions

 Direct3D11RenderTarget (Direct3D11Renderer &owner)
 Constructor.
 
void draw (const GeometryBuffer &buffer)
 
void draw (const RenderQueue &queue)
 
void setArea (const Rectf &area)
 
const RectfgetArea () const
 
void activate ()
 
void deactivate ()
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
 

Protected Member Functions

void updateMatrix () const
 helper that initialises the cached matrix
 
void setupViewport (D3D11_VIEWPORT &vp) const
 helper to initialise the D3D10_VIEWPORT vp for this target.
 

Protected Attributes

Direct3D11Rendererd_owner
 Renderer that created and owns the render target.
 
IDevice11d_device
 D3D10Device interface.
 
Rectf d_area
 holds defined area for the RenderTarget
 
D3DXMATRIX d_matrix
 projection / view matrix cache
 
bool d_matrixValid
 true when d_matrix is valid and up to date
 
float d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 

Detailed Description

template<typename T = RenderTarget>
class CEGUI::Direct3D11RenderTarget< T >

Implementation of an ntermediate RenderTarget for the Direct3D 10 API.