27 #ifndef _CEGUIRenderingSurface_h_
28 #define _CEGUIRenderingSurface_h_
30 #include "CEGUI/EventSet.h"
31 #include "CEGUI/EventArgs.h"
32 #include "CEGUI/RenderQueue.h"
35 # pragma warning(push)
36 # pragma warning(disable : 4251)
212 void clearGeometry();
238 virtual void invalidate();
255 bool isInvalidated()
const;
266 virtual bool isRenderingWindow()
const;
336 virtual void drawContent();
365 #if defined(_MSC_VER)
366 # pragma warning(pop)
369 #endif // end of guard _CEGUIRenderingSurface_h_
Queue for overlay rendering that appears above other regular rendering.
Definition: RenderingSurface.h:61
EventArgs based class that is passed to handlers subcribed to hear about begin/end events on renderin...
Definition: RenderingSurface.h:73
Definition: MemoryAllocatedObject.h:109
RenderTarget * d_target
RenderTarget that this surface actually draws to.
Definition: RenderingSurface.h:358
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
static const String EventRenderQueueStarted
Definition: RenderingSurface.h:122
Base class used as the argument to all subscribers Event object.
Definition: EventArgs.h:49
Queue for base level rendering by the surface owner.
Definition: RenderingSurface.h:52
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
RenderQueueID
Enumerated type for valid render queue IDs.
Definition: RenderingSurface.h:45
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:40
bool d_invalidated
holds invalidated state of target (as far as we are concerned)
Definition: RenderingSurface.h:360
static const String EventRenderQueueEnded
Definition: RenderingSurface.h:129
RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...
Definition: RenderingWindow.h:50
static const String EventNamespace
Namespace for global events from RenderingSurface objects.
Definition: RenderingSurface.h:114
Queue for second level of 'content' rendering.
Definition: RenderingSurface.h:58
Queue for first level of 'content' rendering.
Definition: RenderingSurface.h:55
RenderQueueList d_queues
the collection of RenderQueue objects.
Definition: RenderingSurface.h:354
Class that represents a surface that can have geometry based imagery drawn to it. ...
Definition: RenderingSurface.h:108
Interface providing event signaling and handling.
Definition: EventSet.h:166
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:57
Queue for rendering that appears beneath base imagery.
Definition: RenderingSurface.h:49
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:52
RenderingWindowList d_windows
collection of RenderingWindow object we own
Definition: RenderingSurface.h:356
RenderQueueID queueID
ID of the queue that this event has been fired for.
Definition: RenderingSurface.h:87
std::vector< RenderingWindow *CEGUI_VECTOR_ALLOC(RenderingWindow *)> RenderingWindowList
collection type for created RenderingWindow objects
Definition: RenderingSurface.h:352
String class used within the GUI system.
Definition: String.h:62
std::map< RenderQueueID, RenderQueue > RenderQueueList
collection type for the queues
Definition: RenderingSurface.h:349