Crazy Eddie's GUI System
0.8.7
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Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures. More...
Inherits CEGUI::RenderTarget.
Inherited by CEGUI::Direct3D10RenderTarget< TextureTarget >, CEGUI::Direct3D11RenderTarget< TextureTarget >, CEGUI::Direct3D9RenderTarget< TextureTarget >, CEGUI::IrrlichtRenderTarget< TextureTarget >, CEGUI::NullRenderTarget< TextureTarget >, CEGUI::OgreRenderTarget< TextureTarget >, CEGUI::OpenGLESRenderTarget< TextureTarget >, and CEGUI::OpenGLRenderTarget< TextureTarget >.
Public Member Functions | |
virtual void | clear ()=0 |
Clear the surface of the underlying texture. | |
virtual Texture & | getTexture () const =0 |
Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
virtual void | declareRenderSize (const Sizef &sz)=0 |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
virtual bool | isRenderingInverted () const =0 |
Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
Public Member Functions inherited from CEGUI::RenderTarget | |
virtual void | draw (const GeometryBuffer &buffer)=0 |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
virtual void | draw (const RenderQueue &queue)=0 |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
virtual void | setArea (const Rectf &area)=0 |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
virtual const Rectf & | getArea () const =0 |
Return the area defined for this RenderTarget. More... | |
virtual bool | isImageryCache () const =0 |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
virtual void | activate ()=0 |
Activate the render target and put it in a state ready to be drawn to. More... | |
virtual void | deactivate ()=0 |
Deactivate the render target after having completed rendering. More... | |
virtual void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const =0 |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
Public Member Functions inherited from CEGUI::EventSet | |
EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Additional Inherited Members | |
Public Types inherited from CEGUI::EventSet | |
typedef ConstMapIterator< EventMap > | EventIterator |
Static Public Attributes inherited from CEGUI::RenderTarget | |
static const String | EventNamespace |
Namespace for global events. | |
static const String | EventAreaChanged |
Protected Types inherited from CEGUI::EventSet | |
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
Protected Member Functions inherited from CEGUI::EventSet | |
void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet (const EventSet &) | |
EventSet & | operator= (EventSet &) |
EventSet & | operator= (const EventSet &) |
Protected Attributes inherited from CEGUI::EventSet | |
EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures.
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pure virtual |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
InvalidRequestException | May be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size. |
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGLWGLPBTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.
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pure virtual |
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::OpenGLTextureTarget, CEGUI::NullTextureTarget, and CEGUI::OgreTextureTarget.
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pure virtual |
Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.
Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::OpenGLTextureTarget, CEGUI::NullTextureTarget, and CEGUI::OgreTextureTarget.