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    Crazy Eddie's GUI System
    0.8.7
    
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Intermediate Direct3D9 implementation of a RenderTarget. More...
 Inheritance diagram for CEGUI::Direct3D9RenderTarget< T >:
 Collaboration diagram for CEGUI::Direct3D9RenderTarget< T >:Public Member Functions | |
| Direct3D9RenderTarget (Direct3D9Renderer &owner) | |
| Constructor.  | |
| void | draw (const GeometryBuffer &buffer) | 
| void | draw (const RenderQueue &queue) | 
| void | setArea (const Rectf &area) | 
| const Rectf & | getArea () const | 
| void | activate () | 
| void | deactivate () | 
| void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const | 
Protected Member Functions | |
| void | updateMatrix () const | 
| helper that initialises the cached matrix  | |
| void | setupViewport (D3DVIEWPORT9 &vp) const | 
| helper to initialise the D3DVIEWPORT9 vp for this target.  | |
Protected Attributes | |
| Direct3D9Renderer & | d_owner | 
| Direct3D9Renderer that created this object.  | |
| LPDIRECT3DDEVICE9 | d_device | 
| Direct3DDevice9 interface obtained from our owner.  | |
| Rectf | d_area | 
| holds defined area for the RenderTarget  | |
| D3DXMATRIX | d_matrix | 
| projection / view matrix cache  | |
| bool | d_matrixValid | 
| true when d_matrix is valid and up to date  | |
| float | d_viewDistance | 
| tracks viewing distance (this is set up at the same time as d_matrix)  | |
Intermediate Direct3D9 implementation of a RenderTarget.