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| OgreWindowTarget (OgreRenderer &owner, Ogre::RenderSystem &rs, Ogre::RenderTarget &target) |
| Constructor.
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virtual | ~OgreWindowTarget () |
| Destructor.
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void | setOgreRenderTarget (Ogre::RenderTarget &target) |
| Set the Ogre::RenderTarget that the output from the OgreWindowTarget should be rendered to. More...
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bool | isImageryCache () const |
| Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
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| OgreRenderTarget (OgreRenderer &owner, Ogre::RenderSystem &rs) |
| Constructor.
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virtual | ~OgreRenderTarget () |
| Destructor.
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void | setOgreViewportDimensions (const Rectf &area) |
| Set the underlying viewport area directly - bypassing what the RenderTarget considers to be it's area - thus allowing the view port area used for rendering to be different to the area set for the target. More...
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void | draw (const GeometryBuffer &buffer) |
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void | draw (const RenderQueue &queue) |
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void | setArea (const Rectf &area) |
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const Rectf & | getArea () const |
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void | activate () |
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void | deactivate () |
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void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
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| EventSet () |
| Constructor for EventSet objects.
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virtual | ~EventSet (void) |
| Destructor for EventSet objects.
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void | addEvent (const String &name) |
| Creates a new Event object with the given name and adds it to the EventSet. More...
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void | addEvent (Event &event) |
| Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More...
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void | removeEvent (const String &name) |
| Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More...
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void | removeEvent (Event &event) |
| Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More...
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void | removeAllEvents (void) |
| Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed.
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bool | isEventPresent (const String &name) |
| Checks to see if an Event with the given name is present in this EventSet. More...
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virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
| Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
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virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
| Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
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template<typename Arg1 , typename Arg2 > |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
| Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
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template<typename Arg1 , typename Arg2 > |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
| Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
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virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
| Subscribes the named Event to a scripted funtion. More...
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virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
| Subscribes the specified group of the named Event to a scripted funtion. More...
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virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
| Fires the named event passing the given EventArgs object. More...
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bool | isMuted (void) const |
| Return whether the EventSet is muted or not. More...
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void | setMutedState (bool setting) |
| Set the mute state for this EventSet. More...
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Event * | getEventObject (const String &name, bool autoAdd=false) |
| Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More...
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EventIterator | getEventIterator (void) const |
| Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet.
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CEGUI::RenderTarget that targets an existing gre::RenderTarget.