Crazy Eddies GUI System  0.6.0
Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | Friends | List of all members
CEGUI::WindowRenderer Class Referenceabstract

Base-class for the assignable WindowRenderer object. More...

Inherited by CEGUI::EditboxWindowRenderer, CEGUI::ItemEntryWindowRenderer, CEGUI::ItemListBaseWindowRenderer, CEGUI::ListboxWindowRenderer, CEGUI::ListHeaderWindowRenderer, CEGUI::MultiColumnListWindowRenderer, CEGUI::MultiLineEditboxWindowRenderer, CEGUI::ScrollablePaneWindowRenderer, CEGUI::ScrollbarWindowRenderer, CEGUI::SliderWindowRenderer, CEGUI::TabControlWindowRenderer, and CEGUI::TooltipWindowRenderer.

+ Collaboration diagram for CEGUI::WindowRenderer:

Public Member Functions

 WindowRenderer (const String &name, const String &class_name="Window")
 Constructor. More...
 
virtual ~WindowRenderer ()
 Destructor.
 
virtual void render ()=0
 Populate render cache. More...
 
const StringgetName () const
 Returns the factory type name of this window renderer.
 
WindowgetWindow () const
 Get the window this windowrenderer is attached to.
 
const StringgetClass () const
 Get the "minimum" Window class this renderer requires.
 
const WidgetLookFeelgetLookNFeel () const
 Get the Look'N'Feel assigned to our window.
 
virtual Rect getUnclippedInnerRect () const
 Get unclipped inner rectangle that our window should return from its member function with the same name.
 
virtual Rect getPixelRect () const
 Get actual pixel rectangle our window is to return from its member function with the same name.
 
virtual void performChildWindowLayout ()
 Method called to perform extended laying out of the window's attached child windows.
 

Protected Types

typedef std::vector< Property * > PropertyList
 

Protected Member Functions

void registerProperty (Property *property)
 Register a property class that will be properly managed by this window renderer. More...
 
virtual void onAttach ()
 Handler called when this windowrenderer is attached to a window.
 
virtual void onDetach ()
 Handler called when this windowrenderer is detached from its window.
 
virtual void onLookNFeelAssigned ()
 Handler called when a Look'N'Feel is assigned to our window.
 
virtual void onLookNFeelUnassigned ()
 Handler called when a Look'N'Feel is removed/unassigned from our window.
 

Protected Attributes

Windowd_window
 Pointer to the window this windowrenderer is assigned to.
 
const String d_name
 Name of the factory type used to create this window renderer.
 
const String d_class
 Name of the widget class that is the "minimum" requirement.
 
PropertyList d_properties
 The list of properties that this windowrenderer will be handling.
 

Friends

class Window
 

Detailed Description

Base-class for the assignable WindowRenderer object.

Constructor & Destructor Documentation

CEGUI::WindowRenderer::WindowRenderer ( const String name,
const String class_name = "Window" 
)

Constructor.

Parameters
nameFactory type name
class_nameThe name of a widget class that is to be the minimum requirement for this window renderer.

Member Function Documentation

void CEGUI::WindowRenderer::registerProperty ( Property property)
protected

Register a property class that will be properly managed by this window renderer.

Parameters
propertyPointer to a static Property object that will be added to the target window.

References d_properties.

virtual void CEGUI::WindowRenderer::render ( )
pure virtual

Populate render cache.

This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...

Referenced by CEGUI::Window::drawSelf().