Crazy Eddies GUI System
0.6.2
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Scrollbar class for the FalagardBase module. More...
Public Member Functions | |
FalagardScrollbar (const String &type) | |
type name for this widget. More... | |
bool | isVertical () const |
void | setVertical (bool setting) |
void | render () |
Populate render cache. More... | |
void | performChildWindowLayout () |
Method called to perform extended laying out of the window's attached child windows. | |
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ScrollbarWindowRenderer (const String &name) | |
Constructor. | |
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WindowRenderer (const String &name, const String &class_name="Window") | |
Constructor. More... | |
virtual | ~WindowRenderer () |
Destructor. | |
const String & | getName () const |
Returns the factory type name of this window renderer. | |
Window * | getWindow () const |
Get the window this windowrenderer is attached to. | |
const String & | getClass () const |
Get the "minimum" Window class this renderer requires. | |
const WidgetLookFeel & | getLookNFeel () const |
Get the Look'N'Feel assigned to our window. | |
virtual Rect | getUnclippedInnerRect () const |
Get unclipped inner rectangle that our window should return from its member function with the same name. | |
virtual Rect | getPixelRect () const |
Get actual pixel rectangle our window is to return from its member function with the same name. | |
Static Public Attributes | |
static const utf8 | TypeName [] = "Falagard/Scrollbar" |
Protected Member Functions | |
void | updateThumb (void) |
update the size and location of the thumb to properly represent the current state of the scroll bar | |
float | getValueFromThumb (void) const |
return value that best represents current scroll bar position given the current location of the thumb. More... | |
float | getAdjustDirectionFromPoint (const Point &pt) const |
Given window location pt, return a value indicating what change should be made to the scroll bar. More... | |
Protected Attributes | |
bool | d_vertical |
True if slider operates in vertical direction. | |
Static Protected Attributes | |
static FalagardScrollbarProperties::VerticalScrollbar | d_verticalProperty |
Additional Inherited Members | |
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typedef std::vector< Property * > | PropertyList |
Scrollbar class for the FalagardBase module.
This class requires LookNFeel to be assigned. The LookNFeel should provide the following:
States:
Named Areas:
Child Widgets: Thumb based widget with name suffix "__auto_thumb__" PushButton based widget with name suffix "__auto_incbtn__" PushButton based widget with name suffix "__auto_decbtn__"
Property initialiser definitions:
CEGUI::FalagardScrollbar::FalagardScrollbar | ( | const String & | type | ) |
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protectedvirtual |
Given window location pt, return a value indicating what change should be made to the scroll bar.
pt | Point object describing a pixel position in window space. |
Implements CEGUI::ScrollbarWindowRenderer.
References d_vertical, CEGUI::WindowRenderer::d_window, CEGUI::Scrollbar::getThumb(), and CEGUI::Window::getUnclippedPixelRect().
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protectedvirtual |
return value that best represents current scroll bar position given the current location of the thumb.
Implements CEGUI::ScrollbarWindowRenderer.
References d_vertical, CEGUI::WindowRenderer::d_window, CEGUI::NamedArea::getArea(), CEGUI::Scrollbar::getDocumentSize(), CEGUI::WindowRenderer::getLookNFeel(), CEGUI::WidgetLookFeel::getNamedArea(), CEGUI::Scrollbar::getPageSize(), CEGUI::ComponentArea::getPixelRect(), CEGUI::Window::getPixelSize(), and CEGUI::Scrollbar::getThumb().
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virtual |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implements CEGUI::WindowRenderer.
References CEGUI::WindowRenderer::d_window, CEGUI::WindowRenderer::getLookNFeel(), CEGUI::WidgetLookFeel::getStateImagery(), CEGUI::Window::isDisabled(), and CEGUI::StateImagery::render().