Crazy Eddies GUI System
0.7.1
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Renderer class to interface with Direct3D 9. More...
Public Member Functions | |
void | preD3DReset () |
support function to be called prior to a Reset on the Direct3DDevice9. | |
void | postD3DReset () |
support function to be called after a Reset on the Direct3DDevice9. | |
LPDIRECT3DDEVICE9 | getDevice () const |
return the Direct3D 9 Device interface used by this renderer object. | |
Texture & | createTexture (LPDIRECT3DTEXTURE9 tex) |
create a CEGUI::texture from an existing D3D texture | |
bool | supportsNonSquareTexture () |
return true if we can use non square textures. | |
bool | supportsNPOTTextures () |
return true if we can use NPOT texture dimensions. | |
Size | getAdjustedSize (const Size &sz) |
returns Size object from sz adjusted for hardware capabilities. | |
RenderingRoot & | getDefaultRenderingRoot () |
Return the default rendering root for the renderer. The default rendering root is typically a RenderingRoot that targets the entire screen (or rendering window). More... | |
GeometryBuffer & | createGeometryBuffer () |
Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer when you want to destroy the GeometryBuffer. More... | |
void | destroyGeometryBuffer (const GeometryBuffer &buffer) |
Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it. More... | |
void | destroyAllGeometryBuffers () |
Destroy all GeometryBuffer objects created by this Renderer. | |
TextureTarget * | createTextureTarget () |
Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose it's content from one frame to another. More... | |
void | destroyTextureTarget (TextureTarget *target) |
Function that cleans up TextureTarget objects created with the createTextureTarget function. More... | |
void | destroyAllTextureTargets () |
Destory all TextureTarget objects created by this Renderer. | |
Texture & | createTexture () |
Create a 'null' Texture object. More... | |
Texture & | createTexture (const String &filename, const String &resourceGroup) |
Create a Texture object using the given image file. More... | |
Texture & | createTexture (const Size &size) |
Create a Texture object with the given pixel dimensions as specified by size. More... | |
void | destroyTexture (Texture &texture) |
Destroy a Texture object that was previously created by calling the createTexture functions. More... | |
void | destroyAllTextures () |
Destroy all Texture objects created by this Renderer. | |
void | beginRendering () |
Perform any operations required to put the system into a state ready for rendering operations to begin. | |
void | endRendering () |
Perform any operations required to finalise rendering. | |
void | setDisplaySize (const Size &sz) |
Set the size of the display or host window in pixels for this Renderer object. More... | |
const Size & | getDisplaySize () const |
Return the size of the display or host window in pixels. More... | |
const Vector2 & | getDisplayDPI () const |
Return the resolution of the display or host window in dots per inch. More... | |
uint | getMaxTextureSize () const |
Return the pixel size of the maximum supported texture. More... | |
const String & | getIdentifierString () const |
Return identification string for the renderer module. More... | |
Public Member Functions inherited from CEGUI::Renderer | |
virtual | ~Renderer () |
Destructor. | |
Static Public Member Functions | |
static Direct3D9Renderer & | create (LPDIRECT3DDEVICE9 device) |
Create an Direct3D9Renderer object. | |
static void | destroy (Direct3D9Renderer &renderer) |
Destroy an Direct3D9Renderer object. More... | |
Renderer class to interface with Direct3D 9.
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virtual |
Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer when you want to destroy the GeometryBuffer.
Implements CEGUI::Renderer.
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virtual |
Create a 'null' Texture object.
Implements CEGUI::Renderer.
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Create a Texture object using the given image file.
filename | String object that specifies the path and filename of the image file to use when creating the texture. |
resourceGroup | String objet that specifies the resource group identifier to be passed to the resource provider when loading the texture file filename. |
Implements CEGUI::Renderer.
Create a Texture object with the given pixel dimensions as specified by size.
size | Size object that describes the desired texture size. |
Implements CEGUI::Renderer.
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virtual |
Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose it's content from one frame to another.
If the renderer is unable to offer such a thing, 0 should be returned.
Implements CEGUI::Renderer.
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static |
Destroy an Direct3D9Renderer object.
renderer | The Direct3D9Renderer object to be destroyed. |
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virtual |
Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it.
buffer | The GeometryBuffer object to be destroyed. |
Implements CEGUI::Renderer.
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virtual |
Destroy a Texture object that was previously created by calling the createTexture functions.
texture | Texture object to be destroyed. |
Implements CEGUI::Renderer.
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virtual |
Function that cleans up TextureTarget objects created with the createTextureTarget function.
target | A pointer to a TextureTarget object that was previously returned from a call to createTextureTarget. |
Implements CEGUI::Renderer.
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Return the default rendering root for the renderer. The default rendering root is typically a RenderingRoot that targets the entire screen (or rendering window).
Implements CEGUI::Renderer.
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Return the resolution of the display or host window in dots per inch.
Implements CEGUI::Renderer.
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virtual |
Return the size of the display or host window in pixels.
Implements CEGUI::Renderer.
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virtual |
Return identification string for the renderer module.
Implements CEGUI::Renderer.
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virtual |
Return the pixel size of the maximum supported texture.
Implements CEGUI::Renderer.
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virtual |
Set the size of the display or host window in pixels for this Renderer object.
This is intended to be called by the System as part of the notification process when display size changes are notified to it via the System::notifyDisplaySizeChanged function.
size | Size object describing the dimesions of the current or host window in pixels. |
Implements CEGUI::Renderer.