Texture implementation for the Direct3D10Renderer.
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Texture & | Direct3D10Renderer::createTexture () |
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Texture & | Direct3D10Renderer::createTexture (const String &, const String &) |
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Texture & | Direct3D10Renderer::createTexture (const Size &) |
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void | Direct3D10Renderer::destroyTexture (Texture &) |
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Texture implementation for the Direct3D10Renderer.
ID3D10ShaderResourceView* CEGUI::Direct3D10Texture::getDirect3DShaderResourceView |
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const |
Return the internal D3D10 shader resource view for the texture.
- Returns
- Pointer to the ID3D10ShaderResourceView interface.
ID3D10Texture2D* CEGUI::Direct3D10Texture::getDirect3DTexture |
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const |
Return the internal D3D10 texture used by this Texture object.
- Returns
- Pointer to the D3D10 texture interface that this object is using.
const Size& CEGUI::Direct3D10Texture::getOriginalDataSize |
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const |
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virtual |
Returns the original pixel size of the data loaded into the texture.
- Returns
- reference to a Size object that describes the original size, in pixels, of the data loaded into the texture.
Implements CEGUI::Texture.
const Size& CEGUI::Direct3D10Texture::getSize |
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const |
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virtual |
Returns the current pixel size of the texture.
- Returns
- Reference to a Size object that describes the size of the texture in pixels.
Implements CEGUI::Texture.
const Vector2& CEGUI::Direct3D10Texture::getTexelScaling |
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const |
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virtual |
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ords.
- Returns
- Reference to a Vector2 object that describes the scaling values required to accurately map pixel positions to texture co-ordinates.
Implements CEGUI::Texture.
void CEGUI::Direct3D10Texture::loadFromFile |
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const String & |
filename, |
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const String & |
resourceGroup |
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) |
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virtual |
Loads the specified image file into the texture. The texture is resized as required to hold the image.
- Parameters
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filename | The filename of the image file that is to be loaded into the texture |
resourceGroup | Resource group identifier to be passed to the resource provider when loading the image file. |
- Returns
- Nothing.
Implements CEGUI::Texture.
void CEGUI::Direct3D10Texture::loadFromMemory |
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const void * |
buffer, |
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const Size & |
buffer_size, |
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PixelFormat |
pixel_format |
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) |
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virtual |
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
- Parameters
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buffer | Pointer to the buffer containing the image data. |
buffer_size | Size of the buffer (in pixels as specified by pixelFormat) |
pixel_format | PixelFormat value describing the format contained in buffPtr. |
- Returns
- Nothing.
Implements CEGUI::Texture.
void CEGUI::Direct3D10Texture::saveToMemory |
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void * |
buffer | ) |
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virtual |
Save / dump the content of the texture to a memory buffer. The dumped pixel format is always RGBA (4 bytes per pixel).
- Parameters
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buffer | Pointer to the buffer that is to receive the image data. You must make sure that this buffer is large enough to hold the dumped texture data, the required pixel dimensions can be established by calling getSize. |
Implements CEGUI::Texture.
void CEGUI::Direct3D10Texture::setOriginalDataSize |
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const Size & |
sz | ) |
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Sets what the texture should consider as the original data size.
- Note
- This also causes the texel scaling values to be updated.