Crazy Eddies GUI System  0.7.2
Public Member Functions | Static Public Member Functions | List of all members
CEGUI::GlobalEventSet Class Reference

The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet). More...

+ Inheritance diagram for CEGUI::GlobalEventSet:
+ Collaboration diagram for CEGUI::GlobalEventSet:

Public Member Functions

virtual void fireEvent (const String &name, EventArgs &args, const String &eventNamespace="")
 Fires the named event passing the given EventArgs object. More...
 
- Public Member Functions inherited from CEGUI::EventSet
 EventSet ()
 Constructor for EventSet objects.
 
virtual ~EventSet (void)
 Destructor for EventSet objects.
 
void addEvent (const String &name)
 Add a new Event to the EventSet with the given name. More...
 
void removeEvent (const String &name)
 Removes the Event with the given name. All connections to the event are disconnected. More...
 
void removeAllEvents (void)
 Remove all Event objects from the EventSet. More...
 
bool isEventPresent (const String &name)
 Checks to see if an Event with the given name is present in the EventSet. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Subscriber subscriber)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber)
 Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, const String &subscriber_name)
 Subscribes the named Event to a scripted funtion. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name)
 Subscribes the specified group of the named Event to a scripted funtion. More...
 
bool isMuted (void) const
 Return whether the EventSet is muted or not. More...
 
void setMutedState (bool setting)
 Set the mute state for this EventSet. More...
 
Iterator getIterator (void) const
 Return a EventSet::Iterator object to iterate over the events currently added to the EventSet.
 

Static Public Member Functions

static GlobalEventSetgetSingleton (void)
 Return singleton System object. More...
 
static GlobalEventSetgetSingletonPtr (void)
 Return pointer to singleton System object. More...
 
- Static Public Member Functions inherited from CEGUI::Singleton< GlobalEventSet >
static GlobalEventSetgetSingleton (void)
 
static GlobalEventSetgetSingletonPtr (void)
 

Additional Inherited Members

- Public Types inherited from CEGUI::EventSet
typedef ConstBaseIterator
< EventMap > 
Iterator
 
- Protected Types inherited from CEGUI::EventSet
typedef std::map< String,
Event
*, String::FastLessCompare
EventMap
 
- Protected Member Functions inherited from CEGUI::EventSet
EventgetEventObject (const String &name, bool autoAdd=false)
 Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More...
 
void fireEvent_impl (const String &name, EventArgs &args)
 Implementation event firing member.
 
 EventSet (EventSet &)
 
EventSetoperator= (EventSet &)
 
- Protected Attributes inherited from CEGUI::EventSet
EventMap d_events
 
bool d_muted
 true if events for this EventSet have been muted.
 
- Static Protected Attributes inherited from CEGUI::Singleton< GlobalEventSet >
static GlobalEventSetms_Singleton
 

Detailed Description

The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet).

Member Function Documentation

virtual void CEGUI::GlobalEventSet::fireEvent ( const String name,
EventArgs args,
const String eventNamespace = "" 
)
virtual

Fires the named event passing the given EventArgs object.

Parameters
nameString object holding the name of the Event that is to be fired (triggered)
argsThe EventArgs (or derived) object that is to be bassed to each subscriber of the Event. Once all subscribers have been called the 'handled' field of the event is updated appropriately.
eventNamespaceString object describing the namespace prefix to use when firing the global event.
Returns
Nothing.

Reimplemented from CEGUI::EventSet.

static GlobalEventSet& CEGUI::GlobalEventSet::getSingleton ( void  )
static

Return singleton System object.

Returns
Singleton System object
static GlobalEventSet* CEGUI::GlobalEventSet::getSingletonPtr ( void  )
static

Return pointer to singleton System object.

Returns
Pointer to singleton System object