Crazy Eddies GUI System  0.7.2
Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
CEGUI::OpenGLFBOTextureTarget Class Reference

OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO. More...

+ Inheritance diagram for CEGUI::OpenGLFBOTextureTarget:
+ Collaboration diagram for CEGUI::OpenGLFBOTextureTarget:

Public Member Functions

 OpenGLFBOTextureTarget (OpenGLRenderer &owner)
 
void activate ()
 Activate the render target and put it in a state ready to be drawn to. More...
 
void deactivate ()
 Deactivate the render target after having completed rendering. More...
 
void clear ()
 Clear the surface of the underlying texture.
 
void declareRenderSize (const Size &sz)
 Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More...
 
void grabTexture ()
 Grab the texture to a local buffer. More...
 
void restoreTexture ()
 Restore the texture from the locally buffered copy previously create by a call to grabTexture.
 
- Public Member Functions inherited from CEGUI::OpenGLTextureTarget
 OpenGLTextureTarget (OpenGLRenderer &owner)
 constructor.
 
virtual ~OpenGLTextureTarget ()
 destructor
 
bool isImageryCache () const
 Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
 
TexturegetTexture () const
 Return a pointer to the CEGUI::Texture that the TextureTarget is using. More...
 
bool isRenderingInverted () const
 Return whether rendering done on the target texture is inverted in relation to regular textures. More...
 
- Public Member Functions inherited from CEGUI::OpenGLRenderTarget
 OpenGLRenderTarget (OpenGLRenderer &owner)
 Constructor.
 
void draw (const GeometryBuffer &buffer)
 Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More...
 
void draw (const RenderQueue &queue)
 Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More...
 
void setArea (const Rect &area)
 Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More...
 
const RectgetArea () const
 Return the area defined for this RenderTarget. More...
 
void activate ()
 Activate the render target and put it in a state ready to be drawn to. More...
 
void deactivate ()
 Deactivate the render target after having completed rendering. More...
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const
 Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff.
 
- Public Member Functions inherited from CEGUI::RenderTarget
virtual ~RenderTarget ()
 Destructor.
 

Protected Member Functions

void initialiseRenderTexture ()
 allocate and set up the texture used with the FBO.
 
void resizeRenderTexture ()
 resize the texture
 

Protected Attributes

GLuint d_frameBuffer
 Frame buffer object.
 
- Protected Attributes inherited from CEGUI::OpenGLTextureTarget
GLuint d_texture
 Associated OpenGL texture ID.
 
OpenGLTextured_CEGUITexture
 we use this to wrap d_texture so it can be used by the core CEGUI lib.
 
- Protected Attributes inherited from CEGUI::OpenGLRenderTarget
OpenGLRendererd_owner
 OpenGLRenderer that created this object.
 
Rect d_area
 holds defined area for the RenderTarget
 
double d_matrix [16]
 saved copy of projection matrix
 
bool d_matrixValid
 true if saved matrix is up to date
 
double d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 

Static Protected Attributes

static const float DEFAULT_SIZE
 default size of created texture objects
 

Detailed Description

OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO.

Member Function Documentation

void CEGUI::OpenGLFBOTextureTarget::activate ( )
virtual

Activate the render target and put it in a state ready to be drawn to.

Note
You MUST call this before doing any rendering - if you do not call this, in the unlikely event that your application actually works, it will likely stop working in some future version.

Implements CEGUI::RenderTarget.

void CEGUI::OpenGLFBOTextureTarget::deactivate ( )
virtual

Deactivate the render target after having completed rendering.

Note
You MUST call this after you finish rendering to the target - if you do not call this, in the unlikely event that your application actually works, it will likely stop working in some future version.

Implements CEGUI::RenderTarget.

void CEGUI::OpenGLFBOTextureTarget::declareRenderSize ( const Size sz)
virtual

Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.

Note
The main purpose of this is to allow for the implemenatation to resize the underlying texture so that it can hold the imagery that will be drawn.
Parameters
szSize object describing the largest area that will be rendererd in the next batch of rendering operations.
Exceptions
InvalidRequestExceptionMay be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size.

Implements CEGUI::TextureTarget.

void CEGUI::OpenGLFBOTextureTarget::grabTexture ( )
virtual

Grab the texture to a local buffer.

This will destroy the OpenGL texture, and restoreTexture must be called before using it again.

Reimplemented from CEGUI::OpenGLTextureTarget.