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CEGUI::Direct3D11GeometryBuffer Class Reference

Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API. More...

+ Inheritance diagram for CEGUI::Direct3D11GeometryBuffer:
+ Collaboration diagram for CEGUI::Direct3D11GeometryBuffer:

Classes

struct  D3DVertex
 internal Vertex structure used for Direct3D based geometry. More...
 

Public Member Functions

 Direct3D11GeometryBuffer (Direct3D11Renderer &owner)
 Constructor.
 
 ~Direct3D11GeometryBuffer ()
 Destructor.
 
const D3DXMATRIX * getMatrix () const
 return pointer to D3DXMATRIX used by this GeometryBuffer
 
void draw () const
 Draw the geometry buffered within this GeometryBuffer object.
 
void setTranslation (const Vector3 &v)
 Set the translation to be applied to the geometry in the buffer when it is subsequently rendered. More...
 
void setRotation (const Vector3 &r)
 Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered. More...
 
void setPivot (const Vector3 &p)
 Set the pivot point to be used when applying the rotations. More...
 
void setClippingRegion (const Rect &region)
 Set the clipping region to be used when rendering this buffer.
 
void appendVertex (const Vertex &vertex)
 Append a single vertex to the buffer. More...
 
void appendGeometry (const Vertex *const vbuff, uint vertex_count)
 Append a number of vertices from an array to the GeometryBuffer. More...
 
void setActiveTexture (Texture *texture)
 Set the active texture to be used with all subsequently added vertices. More...
 
void reset ()
 Clear all buffered data and reset the GeometryBuffer to the default state.
 
TexturegetActiveTexture () const
 Return a pointer to the currently active Texture object. This may return 0 if no texture is set. More...
 
uint getVertexCount () const
 Return the total number of vertices currently held by this GeometryBuffer object. More...
 
uint getBatchCount () const
 Return the number of batches of geometry that this GeometryBuffer has split the vertices into. More...
 
void setRenderEffect (RenderEffect *effect)
 Set the RenderEffect to be used by this GeometryBuffer. More...
 
RenderEffectgetRenderEffect ()
 Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
 
- Public Member Functions inherited from CEGUI::GeometryBuffer
virtual ~GeometryBuffer ()
 Destructor.
 
virtual void setBlendMode (const BlendMode mode)
 Set the blend mode option to use when rendering this GeometryBuffer. More...
 
virtual BlendMode getBlendMode () const
 Return the blend mode that is set to be used for this GeometryBuffer. More...
 

Protected Types

typedef std::pair< const
ID3D11ShaderResourceView
*, uint > 
BatchInfo
 type to track info for per-texture sub batches of geometry
 
typedef std::vector< BatchInfoBatchList
 type of container that tracks BatchInfos.
 
typedef std::vector< D3DVertexVertexList
 type of container used to queue the geometry
 

Protected Member Functions

void updateMatrix () const
 update cached matrix
 
void syncHardwareBuffer () const
 Synchronise data in the hardware buffer with what's been added.
 
void allocateVertexBuffer (const size_t count) const
 allocate the hardware vertex buffer large enough for count vertices.
 
void cleanupVertexBuffer () const
 cleanup the hardware vertex buffer.
 
- Protected Member Functions inherited from CEGUI::GeometryBuffer
 GeometryBuffer ()
 Constructor.
 

Protected Attributes

Direct3D11Rendererd_owner
 
IDevice11d_device
 The D3D Device.
 
Direct3D11Textured_activeTexture
 last texture that was set as active
 
ID3D11Buffer * d_vertexBuffer
 hardware buffer where vertices will be drawn from.
 
UINT d_bufferSize
 Size of the currently allocated vertex buffer.
 
bool d_bufferSynched
 whether the h/w buffer is in sync with the added geometry
 
BatchList d_batches
 list of texture batches added to the geometry buffer
 
VertexList d_vertices
 container where added geometry is stored.
 
Rect d_clipRect
 rectangular clip region
 
Vector3 d_translation
 translation vector
 
Vector3 d_rotation
 rotation vector
 
Vector3 d_pivot
 pivot point for rotation
 
RenderEffectd_effect
 RenderEffect that will be used by the GeometryBuffer.
 
D3DXMATRIX d_matrix
 model matrix cache
 
bool d_matrixValid
 true when d_matrix is valid and up to date
 
- Protected Attributes inherited from CEGUI::GeometryBuffer
BlendMode d_blendMode
 The BlendMode to use when rendering this GeometryBuffer.
 

Detailed Description

Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.

Member Function Documentation

void CEGUI::Direct3D11GeometryBuffer::appendGeometry ( const Vertex *const  vbuff,
uint  vertex_count 
)
virtual

Append a number of vertices from an array to the GeometryBuffer.

Parameters
vbuffPointer to an array of Vertex objects that describe the vertices that are to be added to the GeometryBuffer.
vertex_countThe number of Vertex objects from the array vbuff that are to be added to the GeometryBuffer.

Implements CEGUI::GeometryBuffer.

void CEGUI::Direct3D11GeometryBuffer::appendVertex ( const Vertex vertex)
virtual

Append a single vertex to the buffer.

Parameters
vertexVertex object describing the vertex to be added to the GeometryBuffer.

Implements CEGUI::GeometryBuffer.

Texture* CEGUI::Direct3D11GeometryBuffer::getActiveTexture ( ) const
virtual

Return a pointer to the currently active Texture object. This may return 0 if no texture is set.

Returns
Pointer the Texture object that is currently active, or 0 if texturing is not being used.

Implements CEGUI::GeometryBuffer.

uint CEGUI::Direct3D11GeometryBuffer::getBatchCount ( ) const
virtual

Return the number of batches of geometry that this GeometryBuffer has split the vertices into.

Note
How batching is done will be largely implementation specific, although it would be reasonable to expect that you will have at least one batch of geometry per texture switch.
Returns
The number of batches of geometry held by the GeometryBuffer.

Implements CEGUI::GeometryBuffer.

uint CEGUI::Direct3D11GeometryBuffer::getVertexCount ( ) const
virtual

Return the total number of vertices currently held by this GeometryBuffer object.

Returns
The number of vertices that have been appended to this GeometryBuffer.

Implements CEGUI::GeometryBuffer.

void CEGUI::Direct3D11GeometryBuffer::setActiveTexture ( Texture texture)
virtual

Set the active texture to be used with all subsequently added vertices.

Parameters
texturePointer to a Texture object that shall be used for subsequently added vertices. This may be 0, in which case texturing will be disabled for subsequently added vertices.

Implements CEGUI::GeometryBuffer.

void CEGUI::Direct3D11GeometryBuffer::setPivot ( const Vector3 p)
virtual

Set the pivot point to be used when applying the rotations.

Parameters
pVector3 describing the location of the pivot point to be used when applying the rotation to the geometry.

Implements CEGUI::GeometryBuffer.

void CEGUI::Direct3D11GeometryBuffer::setRenderEffect ( RenderEffect effect)
virtual

Set the RenderEffect to be used by this GeometryBuffer.

Parameters
effectPointer to the RenderEffect to be used during renderng of the GeometryBuffer. May be 0 to remove a previously added RenderEffect.
Note
When adding a RenderEffect, the GeometryBuffer does not take ownership of, nor make a copy of, the passed RenderEffect - this means you need to be careful not to delete the RenderEffect if it might still be in use!

Implements CEGUI::GeometryBuffer.

void CEGUI::Direct3D11GeometryBuffer::setRotation ( const Vector3 r)
virtual

Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.

Parameters
rVector3 describing the rotation factors to be used.

Implements CEGUI::GeometryBuffer.

void CEGUI::Direct3D11GeometryBuffer::setTranslation ( const Vector3 v)
virtual

Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.

Parameters
vVector3 describing the three axis translation vector to be used.

Implements CEGUI::GeometryBuffer.