Crazy Eddie's GUI System
0.8.0
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Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API. More...
Classes | |
struct | BatchInfo |
type to track info for per-texture sub batches of geometry More... | |
struct | D3DVertex |
internal Vertex structure used for Direct3D based geometry. More... | |
Public Member Functions | |
Direct3D10GeometryBuffer (Direct3D10Renderer &owner) | |
Constructor. | |
~Direct3D10GeometryBuffer () | |
Destructor. | |
const D3DXMATRIX * | getMatrix () const |
return pointer to D3DXMATRIX used by this GeometryBuffer | |
void | draw () const |
Draw the geometry buffered within this GeometryBuffer object. | |
void | setTranslation (const Vector3f &v) |
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered. More... | |
void | setRotation (const Quaternion &r) |
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered. More... | |
void | setPivot (const Vector3f &p) |
Set the pivot point to be used when applying the rotations. More... | |
void | setClippingRegion (const Rectf ®ion) |
Set the clipping region to be used when rendering this buffer. | |
void | appendVertex (const Vertex &vertex) |
Append a single vertex to the buffer. More... | |
void | appendGeometry (const Vertex *const vbuff, uint vertex_count) |
Append a number of vertices from an array to the GeometryBuffer. More... | |
void | setActiveTexture (Texture *texture) |
Set the active texture to be used with all subsequently added vertices. More... | |
void | reset () |
Clear all buffered data and reset the GeometryBuffer to the default state. | |
Texture * | getActiveTexture () const |
Return a pointer to the currently active Texture object. This may return 0 if no texture is set. More... | |
uint | getVertexCount () const |
Return the total number of vertices currently held by this GeometryBuffer object. More... | |
uint | getBatchCount () const |
Return the number of batches of geometry that this GeometryBuffer has split the vertices into. More... | |
void | setRenderEffect (RenderEffect *effect) |
Set the RenderEffect to be used by this GeometryBuffer. More... | |
RenderEffect * | getRenderEffect () |
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none. | |
void | setClippingActive (const bool active) |
Set whether clipping will be active for subsequently added vertices. More... | |
bool | isClippingActive () const |
Public Member Functions inherited from CEGUI::GeometryBuffer | |
virtual | ~GeometryBuffer () |
Destructor. | |
virtual void | setBlendMode (const BlendMode mode) |
Set the blend mode option to use when rendering this GeometryBuffer. More... | |
virtual BlendMode | getBlendMode () const |
Return the blend mode that is set to be used for this GeometryBuffer. More... | |
Protected Types | |
typedef std::vector< BatchInfo > | BatchList |
type of container that tracks BatchInfos. | |
typedef std::vector< D3DVertex > | VertexList |
type of container used to queue the geometry | |
Protected Member Functions | |
void | updateMatrix () const |
update cached matrix | |
void | syncHardwareBuffer () const |
Synchronise data in the hardware buffer with what's been added. | |
void | allocateVertexBuffer (const size_t count) const |
allocate the hardware vertex buffer large enough for count vertices. | |
void | cleanupVertexBuffer () const |
cleanup the hardware vertex buffer. | |
Protected Member Functions inherited from CEGUI::GeometryBuffer | |
GeometryBuffer () | |
Constructor. | |
Protected Attributes | |
Direct3D10Renderer & | d_owner |
ID3D10Device & | d_device |
The D3D Device. | |
Direct3D10Texture * | d_activeTexture |
last texture that was set as active | |
ID3D10Buffer * | d_vertexBuffer |
hardware buffer where vertices will be drawn from. | |
UINT | d_bufferSize |
Size of the currently allocated vertex buffer. | |
bool | d_bufferSynched |
whether the h/w buffer is in sync with the added geometry | |
BatchList | d_batches |
list of texture batches added to the geometry buffer | |
VertexList | d_vertices |
container where added geometry is stored. | |
Rectf | d_clipRect |
rectangular clip region | |
bool | d_clippingActive |
whether clipping will be active for the current batch | |
Vector3f | d_translation |
translation vector | |
Quaternion | d_rotation |
rotation Quaternion | |
Vector3f | d_pivot |
pivot point for rotation | |
RenderEffect * | d_effect |
RenderEffect that will be used by the GeometryBuffer. | |
D3DXMATRIX | d_matrix |
model matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
Protected Attributes inherited from CEGUI::GeometryBuffer | |
BlendMode | d_blendMode |
The BlendMode to use when rendering this GeometryBuffer. | |
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
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virtual |
Append a number of vertices from an array to the GeometryBuffer.
vbuff | Pointer to an array of Vertex objects that describe the vertices that are to be added to the GeometryBuffer. |
vertex_count | The number of Vertex objects from the array vbuff that are to be added to the GeometryBuffer. |
Implements CEGUI::GeometryBuffer.
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virtual |
Append a single vertex to the buffer.
vertex | Vertex object describing the vertex to be added to the GeometryBuffer. |
Implements CEGUI::GeometryBuffer.
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Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Implements CEGUI::GeometryBuffer.
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Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
Implements CEGUI::GeometryBuffer.
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Return the total number of vertices currently held by this GeometryBuffer object.
Implements CEGUI::GeometryBuffer.
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virtual |
Set the active texture to be used with all subsequently added vertices.
texture | Pointer to a Texture object that shall be used for subsequently added vertices. This may be 0, in which case texturing will be disabled for subsequently added vertices. |
Implements CEGUI::GeometryBuffer.
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virtual |
Set whether clipping will be active for subsequently added vertices.
active |
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Implements CEGUI::GeometryBuffer.
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Set the pivot point to be used when applying the rotations.
p | Vector3 describing the location of the pivot point to be used when applying the rotation to the geometry. |
Implements CEGUI::GeometryBuffer.
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Set the RenderEffect to be used by this GeometryBuffer.
effect | Pointer to the RenderEffect to be used during renderng of the GeometryBuffer. May be 0 to remove a previously added RenderEffect. |
Implements CEGUI::GeometryBuffer.
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virtual |
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
r | Quaternion describing the rotation to be used. |
Implements CEGUI::GeometryBuffer.
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Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
v | Vector3 describing the three axis translation vector to be used. |
Implements CEGUI::GeometryBuffer.