Crazy Eddie's GUI System
0.8.0
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Main namespace for Crazy Eddie's GUI Library. More...
Namespaces | |
namespace | XercesParserProperties |
Properties for the XercesParser XML parser module. | |
Classes | |
class | Affector |
Defines an 'affector' class. More... | |
class | Animation |
Defines an 'animation' class. More... | |
class | Animation_xmlHandler |
Class used to parse stand alone Animation XML files. More... | |
class | AnimationDefinitionHandler |
Chained sub-handler for AnimationDefinition XML elements. More... | |
class | AnimationAffectorHandler |
Chained sub-handler for Affector XML elements. More... | |
class | AnimationKeyFrameHandler |
Chained sub-handler for KeyFrame XML elements. More... | |
class | AnimationSubscriptionHandler |
Chained sub-handler for Subscription XML elements. More... | |
class | AnimationEventArgs |
EventArgs based class that holds information about which animation instnace fired given event. More... | |
class | AnimationInstance |
Defines an 'animation instance' class. More... | |
class | AnimationManager |
class | BasicImage |
class | BasicRenderedStringParser |
Basic RenderedStringParser class that offers support for the following tags: More... | |
class | BidiVisualMapping |
Abstract class to wrap a Bidi visual mapping of a text string. More... | |
class | BoundSlot |
Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted. More... | |
class | CentredRenderedString |
FormattedRenderedString implementation that renders the RenderedString with centred formatting. More... | |
class | ChainedXMLHandler |
Abstract XMLHandler based class. More... | |
class | NativeClipboardProvider |
Lightweight interface providing access to the system-wide native clipboard. More... | |
class | Clipboard |
Defines a clipboard handling class. More... | |
class | Colour |
Class representing colour values within the system. More... | |
class | ColourRect |
Class that holds details of colours for the four corners of a rectangle. More... | |
class | ColourPicker |
Base class for the ColourPicker widget. More... | |
class | ColourPickerControls |
Base class for the ColourPickerControls widget. More... | |
class | ColourPickerConversions |
class | RGB_Colour |
class | Lab_Colour |
class | HSV_Colour |
class | CompositeResourceProvider |
class | Config_xmlHandler |
Handler class used to parse the Configuration XML file. More... | |
class | CoordConverter |
Utility class that helps in converting various types of co-ordinate between absolute screen positions and positions offset from the top-left corner of a given Window object. More... | |
class | RawDataContainer |
Class used as the databuffer for loading files throughout the library. More... | |
class | DefaultLogger |
Default implementation for the Logger class. If you want to redirect CEGUI logs to some place other than a text file, implement your own Logger implementation and create a object of the Logger type before creating the CEGUI::System singleton. More... | |
class | DefaultRenderedStringParser |
Effectively a 'null' parser that returns a RenderedString representation that will draw the input text verbatim. More... | |
class | DefaultResourceProvider |
class | DynamicModule |
Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...) More... | |
class | PropertyHelper< HorizontalAlignment > |
class | PropertyHelper< CEGUI::VerticalAlignment > |
class | ElementEventArgs |
EventArgs based class that is used for objects passed to handlers triggered for events concerning some Element object. More... | |
class | Element |
A positioned and sized rectangular node in a tree graph. More... | |
class | Event |
Defines an 'event' which can be subscribed to by interested parties. More... | |
class | EventArgs |
Base class used as the argument to all subscribers Event object. More... | |
class | LinkedEventArgs |
EventArgs subclass used for linked events, that is an event fired on an EventSet that was triggered by some other event (either on the same EventSet or a different EventSet. More... | |
class | EventSet |
Class that collects together a set of Event objects. More... | |
class | Exception |
Root exception class used within the GUI system. More... | |
class | GenericException |
Exception class used when none of the other classes are applicable. More... | |
class | UnknownObjectException |
Exception class used when a request was made for an unknown object. More... | |
class | InvalidRequestException |
Exception class used when some impossible request was made of the system. More... | |
class | FileIOException |
Exception class used when a file handling problem occurs. More... | |
class | RendererException |
Exception class used for problems in the rendering subsystem classes. More... | |
class | AlreadyExistsException |
Exception class used when an attempt is made create a named object of a particular type when an object of the same type already exists with the same name. More... | |
class | MemoryException |
Exception class used when a memory handling error is detected. More... | |
class | NullObjectException |
Exception class used when some required object or parameter is null. More... | |
class | ObjectInUseException |
Exception class used when some attempt to delete, remove, or otherwise invalidate some object that is still in use occurs. More... | |
class | ScriptException |
Exception class used for issues in scripting subsystem. More... | |
class | FactoryModule |
class | FactoryRegisterer |
Base class encapsulating a type name and common parts of factory registration. More... | |
class | FalagardComponentBase |
Common base class used for renderable components within an ImagerySection. More... | |
class | BaseDim |
Abstract interface for a generic 'dimension' class. More... | |
class | OperatorDim |
Dimension type that represents the result of an operation performed on two other dimension values. Implements BaseDim interface. More... | |
class | AbsoluteDim |
Dimension type that represents an absolute pixel value. Implements BaseDim interface. More... | |
class | ImageDimBase |
Dimension type that represents some dimension of an Image. Implements BaseDim interface. More... | |
class | ImageDim |
ImageDimBase subclass that accesses an image by its name. More... | |
class | ImagePropertyDim |
ImageDimBase subclass that accesses an image fetched via a property. More... | |
class | WidgetDim |
Dimension type that represents some dimension of a Window/widget. Implements BaseDim interface. More... | |
class | UnifiedDim |
Dimension type that represents an Unified dimension. Implements BaseDim interface. More... | |
class | FontDim |
Dimension type that represents some metric of a Font. Implements BaseDim interface. More... | |
class | PropertyDim |
Dimension type that represents the value of a Window property. Implements BaseDim interface. More... | |
class | Dimension |
Class representing some kind of dimension. More... | |
class | ComponentArea |
Class that represents a target area for a widget or imagery component. More... | |
class | EventAction |
class | EventLinkDefinition |
class | FalagardPropertyBase |
class | FormattingSetting |
class | FrameComponent |
Class that encapsulates information for a frame with background (9 images in total) More... | |
class | ImageryComponent |
Class that encapsulates information for a single image component. More... | |
class | ImagerySection |
Class that encapsulates a re-usable collection of imagery specifications. More... | |
class | LayerSpecification |
Class that encapsulates a single layer of imagery. More... | |
class | NamedArea |
NamedArea defines an area for a component which may later be obtained and referenced by a name unique to the WidgetLook holding the NamedArea. More... | |
class | NamedDefinitionCollator |
Helper container used to implement inherited collections of component definitions specified in a WidgetLook. More... | |
class | PropertyDefinition |
class | PropertyDefinitionBase |
common base class used for types representing a new property to be available on all widgets that use the WidgetLook that the property definition is a part of. More... | |
class | PropertyInitialiser |
Class that holds information about a property and it's required initial value. More... | |
class | PropertyLinkDefinition |
Class representing a property that links to another property defined on an attached child widget. More... | |
class | SectionSpecification |
Class that represents a simple 'link' to an ImagerySection. More... | |
class | StateImagery |
Class the encapsulates imagery for a given widget state. More... | |
class | TextComponent |
Class that encapsulates information for a text component. More... | |
class | WidgetComponent |
Class that encapsulates information regarding a sub-widget required for a widget. More... | |
class | WidgetLookFeel |
Class that encapsulates look & feel information for a particular widget type. More... | |
class | WidgetLookManager |
Manager class that gives top-level access to widget data based "look and feel" specifications loaded into the system. More... | |
class | FalagardXMLHelper |
class | FalagardXMLHelper< VerticalFormatting > |
class | FalagardXMLHelper< HorizontalFormatting > |
class | FalagardXMLHelper< VerticalAlignment > |
class | FalagardXMLHelper< HorizontalAlignment > |
class | FalagardXMLHelper< DimensionType > |
class | FalagardXMLHelper< VerticalTextFormatting > |
class | FalagardXMLHelper< HorizontalTextFormatting > |
class | FalagardXMLHelper< FontMetricType > |
class | FalagardXMLHelper< DimensionOperator > |
class | FalagardXMLHelper< FrameImageComponent > |
class | FalagardXMLHelper< ChildEventAction > |
class | PropertyHelper< VerticalFormatting > |
class | PropertyHelper< HorizontalFormatting > |
class | PropertyHelper< VerticalTextFormatting > |
class | PropertyHelper< HorizontalTextFormatting > |
class | Falagard_xmlHandler |
Handler class used to parse look & feel XML files used by the Falagard system. More... | |
class | Font |
Class that encapsulates a typeface. More... | |
class | Font_xmlHandler |
Handler class used to parse the Font XML files to create Font objects. More... | |
class | FontGlyph |
internal class representing a single font glyph. More... | |
class | FontManager |
Class providing a shared library of Font objects to the system. More... | |
class | FormattedRenderedString |
Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting. More... | |
class | PropertyHelper |
Helper class used to convert various data types to and from the format expected in Propery strings. More... | |
class | Rect |
Class encapsulating operations on a Rectangle. More... | |
class | Size |
Class that holds the size (width & height) of something. More... | |
class | Vector2 |
Class used as a two dimensional vector (aka a Point) More... | |
class | Vector3 |
Class used as a three dimensional vector. More... | |
class | FreeFunctionSlot |
Slot functor class that calls back via a free function pointer. More... | |
class | FreeTypeFont |
Implementation of the Font class interface using the FreeType library. More... | |
class | FribidiVisualMapping |
fribidi based implementation of BidiVisualMapping. More... | |
class | FunctorCopySlot |
Slot template class that creates a functor that calls back via a copy of a functor object. More... | |
class | FunctorPointerSlot |
Slot template class that creates a functor that calls back via a functor object pointer. More... | |
struct | FunctorReferenceBinder |
Class that enables the creation of a reference binding for a functor object to be used as a callback slot. Wrap your functor with this to enable the use of an object reference when subscribing to an event signal (as opposed to the functor object being copied, or using a pointer). More... | |
class | FunctorReferenceSlot |
Slot template class that creates a functor that calls back via a functor object reference. More... | |
class | GeometryBuffer |
Abstract class defining the interface for objects that buffer geometry for later rendering. More... | |
class | GlobalEventSet |
The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet). More... | |
class | GUIContextEventArgs |
EventArgs class passed to subscribers for (most) GUIContext events. More... | |
class | GUIContextRenderTargetEventArgs |
EventArgs class passed for GUIContext RenderTarget related events. More... | |
class | GUIContext |
class | GUILayout_xmlHandler |
Handler class used to parse the GUILayout XML files using SAX2. More... | |
class | IconvStringTranscoder |
Implementation of StringTranscoder that uses iconv. More... | |
class | PropertyHelper< AutoScaledMode > |
class | Image |
Interface for Image. More... | |
class | ImageCodec |
Abstract ImageLoader class. An image loader encapsulate the loading of a texture. More... | |
class | CoronaImageCodec |
Image codec based on the Corona library. More... | |
class | DevILImageCodec |
Image codec based on the DevIL library. More... | |
class | FreeImageImageCodec |
Image codec based on the FreeImage library. More... | |
class | PVRImageCodec |
Implementation of ImageCodec interface for loading PVR files. More... | |
class | SILLYImageCodec |
Image codec based on the SILLY library. More... | |
class | STBImageCodec |
Image codec based on stb_image.c. More... | |
class | TGAImageCodec |
Default image codec. More... | |
class | ImageFactory |
Interface for factory objects that create instances of classes derived from the Image class. More... | |
class | TplImageFactory |
Templatised ImageFactory subclass used internally by the system. More... | |
class | ImageManager |
class | InjectedInputReceiver |
Input injection interface to be inplemented by classes that take raw inputs. More... | |
struct | Key |
struct to give scope to scan code enumeration. More... | |
class | WindowEventArgs |
EventArgs based class that is used for objects passed to handlers triggered for events concerning some Window object. More... | |
class | UpdateEventArgs |
WindowEventArgs class that is primarily used by lua scripts. More... | |
class | MouseEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning mouse input. More... | |
class | MouseCursorEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning mouse cursor events. More... | |
class | KeyEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning keyboard input. More... | |
class | ActivationEventArgs |
EventArgs based class that is used for Activated and Deactivated window events. More... | |
class | DragDropEventArgs |
EventArgs based class used for certain drag/drop notifications. More... | |
class | DisplayEventArgs |
EventArgs based class that is used for notifications regarding the main display. More... | |
class | ResourceEventArgs |
EventArgs based class that is used for notifications regarding resources. More... | |
class | FontEventArgs |
EventArgs based class that is used for notifications regarding Font objects. More... | |
class | Interpolator |
Defines a 'interpolator' class. More... | |
class | ConstBaseIterator |
Base class constant iterator used to offer iteration over various collections within the system. More... | |
class | ConstMapIterator |
iterator class for maps More... | |
class | ConstVectorIterator |
iterator for vectors More... | |
class | JustifiedRenderedString |
FormattedRenderedString implementation that renders the RenderedString with justified formatting. More... | |
class | KeyFrame |
Defines a 'key frame' class. More... | |
class | LeftAlignedRenderedString |
FormattedRenderedString implementation that renders the RenderedString with left aligned formatting. More... | |
class | LinkedEvent |
LinkedEvent is an Event subclass that provides a mechanism to link or chain Events together, such that when a specified target event is fired, then this event will additionally fire in response. More... | |
class | Logger |
Abstract class that defines the interface of a logger object for the GUI system. The default implementation of this interface is the DefaultLogger class; if you want to perform special logging, derive your own class from Logger and initialize a object of that type before you create the CEGUI::System singleton. More... | |
class | MemberFunctionSlot |
Slot template class that creates a functor that calls back via a class member function. More... | |
class | AllocatedObject |
class | StdAllocator |
class | MinibidiVisualMapping |
minibidi based implementation of BidiVisualMapping. More... | |
class | MinizipResourceProvider |
class | MouseCursor |
Class that provides mouse cursor support. More... | |
class | NamedElementEventArgs |
EventArgs based class that is used for objects passed to handlers triggered for events concerning some NamedElement object. More... | |
class | NamedElement |
Adds name to the Element class, including name path traversal. More... | |
class | ResourceEventSet |
implementation class to gather EventSet parts for all template instances. More... | |
class | NamedXMLResourceManager |
Templatised manager class that loads and manages named XML based resources. More... | |
class | PCRERegexMatcher |
class | PixmapFont |
Implementation of the Font class interface using static Imageset's. More... | |
class | PropertyReceiver |
Dummy base class to ensure correct casting of receivers. More... | |
class | Property |
An abstract class that defines the interface to access object properties by name. More... | |
class | PropertyHelper< const T > |
class | PropertyHelper< const T & > |
class | PropertyHelper< const T * > |
class | PropertyHelper< String > |
class | PropertyHelper< float > |
class | PropertyHelper< double > |
class | PropertyHelper< int > |
class | PropertyHelper< uint > |
class | PropertyHelper< uint64 > |
class | PropertyHelper< unsigned long > |
class | PropertyHelper< bool > |
class | PropertyHelper< AspectMode > |
class | PropertyHelper< Sizef > |
class | PropertyHelper< Vector2f > |
class | PropertyHelper< Vector3f > |
class | PropertyHelper< Quaternion > |
class | PropertyHelper< Rectf > |
class | PropertyHelper< Image * > |
class | PropertyHelper< Colour > |
class | PropertyHelper< ColourRect > |
class | PropertyHelper< UDim > |
class | PropertyHelper< UVector2 > |
class | PropertyHelper< USize > |
class | PropertyHelper< URect > |
class | PropertyHelper< UBox > |
class | PropertyHelper< Font * > |
class | PropertySet |
Class that contains a collection of Property objects. More... | |
class | Quaternion |
Class to represent rotation, avoids Gimbal lock. More... | |
class | QuaternionSlerpInterpolator |
Special interpolator class for Quaternion. More... | |
class | RefCounted |
Simple, generic, reference counted pointer class. This is primarily here for use by the Events system to track when to delete slot bindings. More... | |
class | RegexMatcher |
Interface for Regex matching support classes. More... | |
class | RegexMatchStateEventArgs |
class | RenderedString |
Class representing a rendered string of entities. More... | |
class | RenderedStringComponent |
Base class representing a part of a rendered string. The 'part' represented may be a text string, an image or some other entity. More... | |
class | RenderedStringImageComponent |
String component that draws an image. More... | |
class | RenderedStringParser |
Specifies interface for classes that parse text into RenderedString objects. More... | |
class | RenderedStringTextComponent |
String component that draws an image. More... | |
class | RenderedStringWidgetComponent |
String component that moves a widget to appear as part of the string. More... | |
class | RenderedStringWordWrapper |
Class that handles wrapping of a rendered string into sub-strings. Each sub-string is rendered using the FormattedRenderedString based class 'T'. More... | |
class | RenderEffect |
Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved. More... | |
class | RenderEffectFactory |
Interface for factory objects that create RenderEffect instances. Currently this interface is intended for internal use only. More... | |
class | TplRenderEffectFactory |
Templatised RenderEffectFactory subclass used internally by the system. More... | |
class | RenderEffectManager |
Singleton class that manages creation and destruction of RenderEffect based objects. More... | |
class | Renderer |
Abstract class defining the basic required interface for Renderer objects. More... | |
class | Direct3D10GeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API. More... | |
class | Direct3D10Renderer |
Renderer implementation using Direct3D 10. More... | |
class | Direct3D10RenderTarget |
Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More... | |
class | Direct3D10Texture |
Texture implementation for the Direct3D10Renderer. More... | |
class | Direct3D10TextureTarget |
Direct3D10TextureTarget - allows rendering to Direct3D 10 textures. More... | |
class | Direct3D10ViewportTarget |
Direct3D10 based RenderTarget that represents the screen or a portion of it. More... | |
class | Direct3D11GeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API. More... | |
class | Direct3D11Renderer |
Renderer implementation using Direct3D 10. More... | |
class | Direct3D11RenderTarget |
Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More... | |
class | Direct3D11Texture |
Texture implementation for the Direct3D11Renderer. More... | |
class | Direct3D11TextureTarget |
Direct3D11TextureTarget - allows rendering to Direct3D 10 textures. More... | |
class | Direct3D11ViewportTarget |
Direct3D10 based RenderTarget that represents the screen or a portion of it. More... | |
class | Direct3D9GeometryBuffer |
Direct3D9 based implementation of the GeometryBuffer interface. More... | |
class | Direct3D9Renderer |
Renderer class to interface with Direct3D 9. More... | |
class | Direct3D9RenderTarget |
Intermediate Direct3D9 implementation of a RenderTarget. More... | |
class | Direct3D9Texture |
Texture implementation for the Direct3D9Renderer. More... | |
class | Direct3D9TextureTarget |
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via . More... | |
class | Direct3D9ViewportTarget |
Direct3D9 RenderTarget that represents a screen viewport. More... | |
class | DirectFBGeometryBuffer |
Implemetation of CEGUI::GeometryBuffer for DirectFB. More... | |
class | DirectFBRenderer |
Implementation of CEGUI::Renderer interface using DirectFB. More... | |
class | DirectFBRenderTarget |
Implementation of CEGUI::RenderTarget for DirectFB. More... | |
class | DirectFBTexture |
Implementation of CEGUI::Texture interface using DirectFB. More... | |
class | IrrlichtEventPusher |
class | IrrlichtGeometryBuffer |
GeometryBuffer implementation for the Irrlicht engine. More... | |
class | IrrlichtImageCodec |
ImageCodec object that loads data via image loading facilities in Irrlicht. More... | |
class | IrrlichtMemoryFile |
Class to wrap a file access interface around a memory buffer to enable us to pass data that has been loaded via the CEGUI::ResourceProvider to irrlicht, via it's IReadFile based interfaces. More... | |
class | IrrlichtRenderer |
CEGUI::Renderer implementation for the Irrlicht engine. More... | |
class | IrrlichtRenderTarget |
Intermediate RenderTarget implementing common parts for Irrlicht engine. More... | |
class | IrrlichtResourceProvider |
class | IrrlichtTexture |
Implementation of the CEGUI::Texture class for the Irrlicht engine. More... | |
class | IrrlichtTextureTarget |
CEGUI::TextureTarget implementation for the Irrlicht engine. More... | |
class | IrrlichtWindowTarget |
CEGUI::RenderTarget that targets a window, or a part of a window. More... | |
class | NullGeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Null engine. More... | |
class | NullRenderer |
CEGUI::Renderer implementation for no particular engine. More... | |
class | NullRenderTarget |
Intermediate RenderTarget. More... | |
class | NullTexture |
Implementation of the CEGUI::Texture class for no particular engine. More... | |
class | NullTextureTarget |
CEGUI::TextureTarget implementation for the Null engine. More... | |
class | OgreGeometryBuffer |
Implementation of CEGUI::GeometryBuffer for the Ogre engine. More... | |
class | OgreImageCodec |
ImageCodec object that loads data via image loading facilities in Ogre. More... | |
class | OgreRenderer |
CEGUI::Renderer implementation for the Ogre engine. More... | |
class | OgreRenderTarget |
Intermediate RenderTarget implementing common parts for Ogre engine. More... | |
class | OgreResourceProvider |
class | OgreTexture |
Implementation of the CEGUI::Texture class for the Ogre engine. More... | |
class | OgreTextureTarget |
CEGUI::TextureTarget implementation for the Ogre engine. More... | |
class | OgreWindowTarget |
CEGUI::RenderTarget that targets an existing gre::RenderTarget. More... | |
class | OpenGLApplePBTextureTarget |
OpenGLApplePBTextureTarget - allows rendering to an OpenGL texture via the Apple pbuffer extension. More... | |
class | OpenGLGeometryBufferBase |
OpenGL based implementation of the GeometryBuffer interface. More... | |
class | OpenGL3FBOTextureTarget |
~OpenGL3FBOTextureTarget - allows rendering to an OpenGL texture via FBO. More... | |
class | OpenGL3GeometryBuffer |
OpenGL3 based implementation of the GeometryBuffer interface. More... | |
class | OpenGL3Renderer |
Renderer class to interface with OpenGL. More... | |
class | OpenGLFBOTextureTarget |
OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO. More... | |
class | OpenGLGeometryBuffer |
OpenGL based implementation of the GeometryBuffer interface. More... | |
struct | mat4Pimpl |
class | OpenGLRenderer |
Renderer class to interface with OpenGL. More... | |
class | OpenGLGLXPBTextureTarget |
OpenGLGLXPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer provided in GLX 1.3 and above. More... | |
class | OpenGLRendererBase |
Common base class used for other OpenGL based renderer modules. More... | |
class | OGLTextureTargetFactory |
class | OpenGLRenderTarget |
Intermediate OpenGL implementation of a RenderTarget. More... | |
class | OpenGL3Shader |
class | OpenGL3ShaderManager |
class | OpenGL3StateChangeWrapper |
OpenGL3StateChangeWrapper - wraps OpenGL calls and checks for redundant calls beforehand. More... | |
class | OpenGLTexture |
Texture implementation for the OpenGLRenderer. More... | |
class | OpenGLTextureTarget |
OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support. More... | |
class | OpenGLViewportTarget |
OpenGL implementation of a RenderTarget that represents am on-scren viewport. More... | |
class | OpenGLWGLPBTextureTarget |
OpenGLWGLPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer WGL extension. More... | |
class | OpenGLESFBOTextureTarget |
OpenGLESFBOTextureTarget - allows rendering to an OpenGLES texture via FBO. More... | |
class | OpenGLESGeometryBuffer |
OpenGLES based implementation of the GeometryBuffer interface. More... | |
class | OpenGLESRenderer |
Renderer class to interface with OpenGLES. More... | |
class | OpenGLESRenderTarget |
Intermediate OpenGLES implementation of a RenderTarget. More... | |
class | OpenGLESTexture |
Texture implementation for the OpenGLESRenderer. More... | |
class | OpenGLESViewportTarget |
OpenGLES implementation of a RenderTarget that represents am on-scren viewport. More... | |
struct | RenderingContext |
struct that holds some context relating to a RenderingSurface object. More... | |
class | RenderQueueEventArgs |
EventArgs based class that is passed to handlers subcribed to hear about begin/end events on rendering queues that are part of a RenderingSurface object. More... | |
class | RenderingSurface |
Class that represents a surface that can have geometry based imagery drawn to it. More... | |
class | RenderingWindow |
RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is primarily intended to be used as a kind of cache for rendered imagery. More... | |
class | RenderQueue |
Class that represents a queue of GeometryBuffer objects to be rendered. More... | |
class | RenderTargetEventArgs |
EventArgs class passed to subscribers of RenderTarget events. More... | |
class | RenderTarget |
Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object. More... | |
class | ResourceProvider |
Abstract class that defines the required interface for all resource provider sub-classes. More... | |
class | RightAlignedRenderedString |
FormattedRenderedString implementation that renders the RenderedString with right aligned formatting. More... | |
class | Scheme |
A class that groups a set of GUI elements and initialises the system to access those elements. More... | |
class | Scheme_xmlHandler |
Handler class used to parse the Scheme XML files using SAX2. More... | |
class | SchemeManager |
A class that manages the creation of, access to, and destruction of GUI Scheme objects. More... | |
class | ScriptModule |
Abstract interface required for all scripting support modules to be used with the CEGUI system. More... | |
class | ScriptFunctor |
Functor class used for binding named script functions to events. More... | |
class | LuaFunctor |
Functor class used for subscribing Lua functions to CEGUI events. More... | |
class | LuaScriptModule |
Interface for the LuaScriptModule class. More... | |
class | SimpleTimer |
Simple timer class. More... | |
class | Singleton |
class | SlotFunctorBase |
Defines abstract interface which will be used when constructing various functor objects that bind slots to signals (or in CEGUI terms, handlers to events). More... | |
class | String |
String class used within the GUI system. More... | |
struct | StringFastLessCompare |
Functor that can be used as comparator in a std::map with String keys. It's faster than using the default, but the map will no longer be sorted alphabetically. More... | |
class | StringTranscoder |
Interface for a string transcoding utility. Instances of classes that implement this interface can be used to transcode CEGUI::Strings to and from some other character encodings not directly supported by the CEGUI::String class. More... | |
class | SubscriberSlot |
SubscriberSlot class which is used when subscribing to events. More... | |
class | System |
The System class is the CEGUI class that provides access to all other elements in this system. More... | |
class | SystemKeys |
class | Texture |
Abstract base class specifying the required interface for Texture objects. More... | |
class | TextureTarget |
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures. More... | |
class | TextUtils |
Text utility support class. This class is all static members. You do not create instances of this class. More... | |
class | TplInterpolatorBase |
class | TplLinearInterpolator |
Generic linear interpolator class. More... | |
class | TplDiscreteInterpolator |
Generic discrete interpolator class. More... | |
class | TplDiscreteRelativeInterpolator |
Generic discrete relative interpolator class. More... | |
class | TplProperty |
class | TplWindowFactory |
Template based WindowFactory that can be used to automatically generate a WindowFactory given a Window based class. More... | |
class | TplWindowFactoryRegisterer |
Template based implementation of FactoryRegisterer that allows easy registration of a factory for any Window type. More... | |
class | TplWindowProperty |
class | TplWindowRendererFactory |
Template based WindowRendererFactory that can be used to automatically generate a WindowRendererFactory given a WindowRenderer based class. More... | |
class | TplWindowRendererProperty |
class | TplWRFactoryRegisterer |
Template based implementation of FactoryRegisterer that allows easy registration of a factory for any WindowRenderer type. More... | |
class | TypedProperty |
base class for properties able to do native set/get More... | |
class | UDim |
Dimension that has both a relative 'scale' portion and and absolute 'offset' portion. More... | |
class | UBox |
Class encapsulating the 'Unified Box' - this is usually used for margin. More... | |
struct | Vertex |
structure that is used to hold details of a single vertex in 3D space. More... | |
class | ButtonBase |
Base class for all the 'button' type widgets (push button, radio button, check-box, etc) More... | |
class | ClippedContainer |
Helper container window that has configurable clipping. Used by the ItemListbox widget. More... | |
class | Combobox |
Base class for the Combobox widget. More... | |
class | ComboDropList |
Base class for the combo box drop down list. This is a specialisation of the Listbox class. More... | |
class | DefaultWindow |
Window class intended to be used as a simple, generic Window. More... | |
class | DragContainer |
Generic drag & drop enabled window class. More... | |
class | EditboxWindowRenderer |
Base class for the EditboxWindowRenderer class. More... | |
class | Editbox |
Base class for an Editbox widget. More... | |
class | FrameWindow |
Abstract base class for a movable, sizable, window with a title-bar and a frame. More... | |
class | GridLayoutContainer |
A Layout Container window layouting it's children into a grid. More... | |
class | PropertyHelper< GridLayoutContainer::AutoPositioning > |
class | GroupBox |
Base class for standard GroupBox widget. More... | |
class | HorizontalLayoutContainer |
A Layout Container window layouting it's children Horizontally. More... | |
class | ItemEntryWindowRenderer |
Base class for ItemEntry window renderer objects. More... | |
class | ItemEntry |
Base class for item type widgets. More... | |
class | ItemListBaseWindowRenderer |
Base class for ItemListBase window renderer. More... | |
class | ItemListBase |
Base class for item list widgets. More... | |
class | PropertyHelper< ItemListBase::SortMode > |
class | ItemListbox |
ItemListbox window class. More... | |
class | LayoutCell |
Represents a cell in a layout container. More... | |
class | LayoutContainer |
An abstract base class providing common functionality and specifying the required interface for derived classes. More... | |
class | ListboxWindowRenderer |
Base class for Listbox window renderer. More... | |
class | Listbox |
Base class for standard Listbox widget. More... | |
class | ListboxItem |
Base class for list box items. More... | |
class | ListboxTextItem |
Class used for textual items in a list box. More... | |
class | HeaderSequenceEventArgs |
EventArgs class used for segment move (sequence changed) events. More... | |
class | ListHeaderWindowRenderer |
Base class for the multi column list header window renderer. More... | |
class | ListHeader |
Base class for the multi column list header widget. More... | |
class | ListHeaderSegment |
Base class for list header segment window. More... | |
class | PropertyHelper< ListHeaderSegment::SortDirection > |
class | Menubar |
Base class for menu bars. More... | |
class | MenuBase |
Abstract base class for menus. More... | |
class | MenuItem |
Base class for menu items. More... | |
struct | MCLGridRef |
Simple grid index structure. More... | |
class | MultiColumnListWindowRenderer |
Base class for the multi column list window renderer. More... | |
class | MultiColumnList |
Base class for the multi column list widget. More... | |
class | PropertyHelper< MultiColumnList::SelectionMode > |
class | MultiLineEditboxWindowRenderer |
Base class for multi-line edit box window renderer objects. More... | |
class | MultiLineEditbox |
Base class for the multi-line edit box widget. More... | |
class | PopupMenu |
Base class for popup menus. More... | |
class | ProgressBar |
Base class for progress bars. More... | |
class | PushButton |
Base class to provide logic for push button type widgets. More... | |
class | RadioButton |
Base class to provide the logic for Radio Button widgets. More... | |
class | ScrollablePaneWindowRenderer |
Base class for ScrollablePane window renderer objects. More... | |
class | ScrollablePane |
Base class for the ScrollablePane widget. More... | |
class | ScrollbarWindowRenderer |
Base class for Scrollbar window renderer objects. More... | |
class | Scrollbar |
Base scroll bar class. More... | |
class | ScrolledContainer |
Helper container window class which is used in the implementation of the ScrollablePane widget class. More... | |
class | ScrolledItemListBase |
ScrolledItemListBase window class. More... | |
class | SequentialLayoutContainer |
An abstract base class providing common functionality and specifying the required interface for derived classes. More... | |
class | SliderWindowRenderer |
Base class for ItemEntry window renderer objects. More... | |
class | Slider |
Base class for Slider widgets. More... | |
class | Spinner |
Base class for the Spinner widget. More... | |
class | PropertyHelper< Spinner::TextInputMode > |
class | TabButton |
Base class for TabButtons. A TabButton based class is used internally as the button that appears at the top of a TabControl widget to select the active tab pane. More... | |
class | TabControlWindowRenderer |
Base class for TabControl window renderer objects. More... | |
class | TabControl |
Base class for standard Tab Control widget. More... | |
class | PropertyHelper< TabControl::TabPanePosition > |
class | Thumb |
Base class for Thumb widget. More... | |
class | PropertyHelper< std::pair< float, float > > |
class | Titlebar |
Class representing the title bar for Frame Windows. More... | |
class | ToggleButton |
Class providing logic buttons that can have their selected state toggled. More... | |
class | TooltipWindowRenderer |
Base class for Tooltip window renderer objects. More... | |
class | Tooltip |
Base class for Tooltip widgets. More... | |
class | TreeEventArgs |
EventArgs based class that is used for objects passed to input event handlers concerning Tree events. More... | |
class | Tree |
Base class for standard Tree widget. More... | |
class | TreeItem |
Base class for tree items. More... | |
class | VerticalLayoutContainer |
A Layout Container window layouting it's children vertically. More... | |
class | Win32StringTranscoder |
Implementation of StringTranscoder that uses Win32. More... | |
class | PropertyHelper< WindowUpdateMode > |
class | Window |
An abstract base class providing common functionality and specifying the required interface for derived classes. More... | |
class | WindowFactory |
Abstract class that defines the required interface for all WindowFactory objects. More... | |
class | WindowFactoryManager |
Class that manages WindowFactory objects. More... | |
class | WindowManager |
The WindowManager class describes an object that manages creation and lifetime of Window objects. More... | |
class | WindowRenderer |
Base-class for the assignable WindowRenderer object. More... | |
class | WindowRendererFactory |
Base-class for WindowRendererFactory. More... | |
class | WindowRendererManager |
class | FalagardButton |
Button class for the FalagardBase module. More... | |
class | FalagardDefault |
Default class for the FalagardBase module. More... | |
class | FalagardEditbox |
Editbox class for the FalagardBase module. More... | |
class | FalagardFrameWindow |
FrameWindow class for the FalagardBase module. More... | |
class | FalagardItemEntry |
ItemEntry class for the FalagardBase module. More... | |
class | FalagardItemListbox |
ItemListbox class for the FalagardBase module. More... | |
class | FalagardListbox |
Listbox class for the FalagardBase module. More... | |
class | FalagardListHeader |
ListHeader class for the FalagardBase module. More... | |
class | FalagardListHeaderSegment |
ListHeaderSegment class for the FalagardBase module. More... | |
class | FalagardMenubar |
Menubar class for the FalagardBase module. More... | |
class | FalagardMenuItem |
MenuItem class for the FalagardBase module. More... | |
class | CoreWindowRendererModule |
Implementation of WindowRendererModule for the Falagard window renderers. More... | |
class | FalagardMultiColumnList |
MultiColumnList class for the FalagardBase module. More... | |
class | FalagardMultiLineEditbox |
MultiLineEditbox class for the FalagardBase module. More... | |
class | FalagardPopupMenu |
PopupMenu class for the FalagardBase module. More... | |
class | FalagardProgressBar |
ProgressBar class for the FalagardBase module. More... | |
class | FalagardScrollablePane |
ScrollablePane class for the FalagardBase module. More... | |
class | FalagardScrollbar |
Scrollbar class for the FalagardBase module. More... | |
class | FalagardSlider |
Slider class for the FalagardBase module. More... | |
class | FalagardStatic |
Static class for the FalagardBase module. More... | |
class | FalagardStaticImage |
StaticImage class for the FalagardBase module. More... | |
class | FalagardStaticText |
StaticText class for the FalagardBase module. More... | |
class | FalagardTabButton |
TabButton class for the FalagardBase module. More... | |
class | FalagardTabControl |
TabControl class for the FalagardBase module. More... | |
class | FalagardTitlebar |
Titlebar class for the FalagardBase module. More... | |
class | FalagardToggleButton |
ToggleButton class for the FalagardBase module. More... | |
class | FalagardTooltip |
Tooltip class for the FalagardBase module. More... | |
class | FalagardTree |
Tree class for the FalagardBase module. More... | |
class | XMLAttributes |
Class representing a block of attributes associated with an XML element. More... | |
class | XMLHandler |
class | XMLParser |
This is an abstract class that is used by CEGUI to interface with XML parser libraries. More... | |
class | ExpatParser |
Implementation of XMLParser using Expat. More... | |
class | LibxmlParser |
Implementation of XMLParser using libxml. More... | |
class | RapidXMLParser |
Implementation of XMLParser using RapidXML. More... | |
class | TinyXMLParser |
Implementation of XMLParser using TinyXML. More... | |
class | XercesHandler |
class | XercesParser |
Implementation of XMLParser using Xerces-C++. More... | |
class | XMLSerializer |
Class used to create XML Document. More... | |
Typedefs | |
typedef unsigned long | ulong |
typedef unsigned short | ushort |
typedef unsigned int | uint |
typedef unsigned char | uchar |
typedef long long | int64 |
typedef int | int32 |
typedef short | int16 |
typedef char | int8 |
typedef unsigned long long | uint64 |
typedef unsigned int | uint32 |
typedef unsigned short | uint16 |
typedef unsigned char | uint8 |
typedef std::ostream | OutStream |
Output stream class. | |
typedef uint32 | argb_t |
32 bit ARGB representation of a colour. | |
typedef Rect< float > | Rectf |
typedef Rect< UDim > | URect |
typedef Size< float > | Sizef |
typedef Size< UDim > | USize |
typedef uint8 | utf8 |
typedef uint32 | utf32 |
typedef utf8 | encoded_char |
encoded char signifies that it's a char (8bit) with encoding (in this case utf8) | |
typedef Vector2< float > | Vector2f |
typedef Vector2< UDim > | UVector2 |
typedef Vector3< float > | Vector3f |
Enumerations | |
enum | BidiCharType { BCT_RIGHT_TO_LEFT, BCT_LEFT_TO_RIGHT, BCT_NEUTRAL } |
Enumeration of possible character classes, used for bi-directional text. | |
enum | ColourPickerSliderMode { ColourPickerSliderMode_L, ColourPickerSliderMode_A, ColourPickerSliderMode_B } |
enum | HorizontalAlignment { HA_LEFT, HA_CENTRE, HA_RIGHT } |
Enumerated type used when specifying horizontal alignments for Element. More... | |
enum | VerticalAlignment { VA_TOP, VA_CENTRE, VA_BOTTOM } |
Enumerated type used when specifying vertical alignments for Element. More... | |
enum | DimensionType { DT_LEFT_EDGE, DT_X_POSITION, DT_TOP_EDGE, DT_Y_POSITION, DT_RIGHT_EDGE, DT_BOTTOM_EDGE, DT_WIDTH, DT_HEIGHT, DT_X_OFFSET, DT_Y_OFFSET, DT_INVALID } |
Enumeration of possible values to indicate what a given dimension represents. More... | |
enum | VerticalFormatting { VF_TOP_ALIGNED, VF_CENTRE_ALIGNED, VF_BOTTOM_ALIGNED, VF_STRETCHED, VF_TILED } |
Enumeration of possible values to indicate the vertical formatting to be used for an image component. More... | |
enum | HorizontalFormatting { HF_LEFT_ALIGNED, HF_CENTRE_ALIGNED, HF_RIGHT_ALIGNED, HF_STRETCHED, HF_TILED } |
Enumeration of possible values to indicate the horizontal formatting to be used for an image component. More... | |
enum | VerticalTextFormatting { VTF_TOP_ALIGNED, VTF_CENTRE_ALIGNED, VTF_BOTTOM_ALIGNED } |
Enumeration of possible values to indicate the vertical formatting to be used for a text component. More... | |
enum | HorizontalTextFormatting { HTF_LEFT_ALIGNED, HTF_RIGHT_ALIGNED, HTF_CENTRE_ALIGNED, HTF_JUSTIFIED, HTF_WORDWRAP_LEFT_ALIGNED, HTF_WORDWRAP_RIGHT_ALIGNED, HTF_WORDWRAP_CENTRE_ALIGNED, HTF_WORDWRAP_JUSTIFIED } |
Enumeration of possible values to indicate the horizontal formatting to be used for a text component. More... | |
enum | FontMetricType { FMT_LINE_SPACING, FMT_BASELINE, FMT_HORZ_EXTENT } |
Enumeration of possible values to indicate a particular font metric. More... | |
enum | DimensionOperator { DOP_NOOP, DOP_ADD, DOP_SUBTRACT, DOP_MULTIPLY, DOP_DIVIDE } |
Enumeration of values representing mathematical operations on dimensions. More... | |
enum | FrameImageComponent { FIC_BACKGROUND, FIC_TOP_LEFT_CORNER, FIC_TOP_RIGHT_CORNER, FIC_BOTTOM_LEFT_CORNER, FIC_BOTTOM_RIGHT_CORNER, FIC_LEFT_EDGE, FIC_RIGHT_EDGE, FIC_TOP_EDGE, FIC_BOTTOM_EDGE, FIC_FRAME_IMAGE_COUNT } |
Enumeration of values referencing available images forming a frame component. More... | |
enum | ChildEventAction { CEA_REDRAW, CEA_LAYOUT } |
Enumeration of actions a WidgetLook can take in response to some event firing on a child WidgetComponent. More... | |
enum | AutoScaledMode { ASM_Disabled, ASM_Vertical, ASM_Horizontal, ASM_Min, ASM_Max, ASM_Both } |
enum | MouseButton { LeftButton, RightButton, MiddleButton, X1Button, X2Button, MouseButtonCount, NoButton } |
Enumeration of mouse buttons. More... | |
enum | SystemKey { LeftMouse = 0x0001, RightMouse = 0x0002, Shift = 0x0004, Control = 0x0008, MiddleMouse = 0x0010, X1Mouse = 0x0020, X2Mouse = 0x0040, Alt = 0x0080, InvalidSysKey = 0x8000 } |
System key flag values. More... | |
enum | LoggingLevel { Errors, Warnings, Standard, Informative, Insane } |
Enumeration of logging levels. More... | |
enum | XMLResourceExistsAction { XREA_RETURN, XREA_REPLACE, XREA_THROW } |
Possible actions when loading an XML resource that already exists. More... | |
enum | QuadSplitMode { TopLeftToBottomRight, BottomLeftToTopRight } |
Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles when rendered with by a 3D API. More... | |
enum | BlendMode { BM_INVALID, BM_NORMAL, BM_RTT_PREMULTIPLIED } |
Enumerated type that contains the valid options that specify the type of blending that is to be performed for subsequent rendering operations. More... | |
enum | OpenGL3ShaderID { SHADER_ID_STANDARDSHADER, SHADER_ID_COUNT } |
enum | RenderQueueID { RQ_USER_0, RQ_UNDERLAY, RQ_USER_1, RQ_BASE, RQ_USER_2, RQ_CONTENT_1, RQ_USER_3, RQ_CONTENT_2, RQ_USER_4, RQ_OVERLAY, RQ_USER_5 } |
Enumerated type for valid render queue IDs. More... | |
enum | AspectMode { AM_IGNORE, AM_SHRINK, AM_EXPAND } |
How aspect ratio should be maintained. More... | |
enum | WindowUpdateMode { WUM_ALWAYS, WUM_NEVER, WUM_VISIBLE } |
Enumerated type used for specifying Window::update mode to be used. Note that the setting specified will also have an effect on child window content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is not called, then no child window will have it's update function called either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode. More... | |
Functions | |
Rect< UDim > | operator* (const Rect< UDim > &v, const float c) |
void | getGLErrors (const char *location) |
Query OpenGL errors and process them in CEGUI. | |
USize | operator* (const USize &i, float x) |
bool CEGUIEXPORT | operator== (const String &str1, const String &str2) |
Return true if String str1 is equal to String str2. | |
bool CEGUIEXPORT | operator== (const String &str, const std::string &std_str) |
Return true if String str is equal to std::string std_str. | |
bool CEGUIEXPORT | operator== (const std::string &std_str, const String &str) |
Return true if String str is equal to std::string std_str. | |
bool CEGUIEXPORT | operator== (const String &str, const utf8 *utf8_str) |
Return true if String str is equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator== (const utf8 *utf8_str, const String &str) |
Return true if String str is equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator!= (const String &str1, const String &str2) |
Return true if String str1 is not equal to String str2. | |
bool CEGUIEXPORT | operator!= (const String &str, const std::string &std_str) |
Return true if String str is not equal to std::string std_str. | |
bool CEGUIEXPORT | operator!= (const std::string &std_str, const String &str) |
Return true if String str is not equal to std::string std_str. | |
bool CEGUIEXPORT | operator!= (const String &str, const utf8 *utf8_str) |
Return true if String str is not equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator!= (const utf8 *utf8_str, const String &str) |
Return true if String str is not equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator< (const String &str1, const String &str2) |
Return true if String str1 is lexicographically less than String str2. | |
bool CEGUIEXPORT | operator< (const String &str, const std::string &std_str) |
Return true if String str is lexicographically less than std::string std_str. | |
bool CEGUIEXPORT | operator< (const std::string &std_str, const String &str) |
Return true if String str is lexicographically less than std::string std_str. | |
bool CEGUIEXPORT | operator< (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically less than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator< (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically less than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator> (const String &str1, const String &str2) |
Return true if String str1 is lexicographically greater than String str2. | |
bool CEGUIEXPORT | operator> (const String &str, const std::string &std_str) |
Return true if String str is lexicographically greater than std::string std_str. | |
bool CEGUIEXPORT | operator> (const std::string &std_str, const String &str) |
Return true if String str is lexicographically greater than std::string std_str. | |
bool CEGUIEXPORT | operator> (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically greater than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator> (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically greater than null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator<= (const String &str1, const String &str2) |
Return true if String str1 is lexicographically less than or equal to String str2. | |
bool CEGUIEXPORT | operator<= (const String &str, const std::string &std_str) |
Return true if String str is lexicographically less than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator<= (const std::string &std_str, const String &str) |
Return true if String str is lexicographically less than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator<= (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically less than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator<= (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically less than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator>= (const String &str1, const String &str2) |
Return true if String str1 is lexicographically greater than or equal to String str2. | |
bool CEGUIEXPORT | operator>= (const String &str, const std::string &std_str) |
Return true if String str is lexicographically greater than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator>= (const std::string &std_str, const String &str) |
Return true if String str is lexicographically greater than or equal to std::string std_str. | |
bool CEGUIEXPORT | operator>= (const String &str, const utf8 *utf8_str) |
Return true if String str is lexicographically greater than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator>= (const utf8 *utf8_str, const String &str) |
Return true if String str is lexicographically greater than or equal to null-terminated utf8 data utf8_str. | |
bool CEGUIEXPORT | operator== (const String &str, const char *c_str) |
Return true if String str is equal to c-string c_str. | |
bool CEGUIEXPORT | operator== (const char *c_str, const String &str) |
Return true if c-string c_str is equal to String str. | |
bool CEGUIEXPORT | operator!= (const String &str, const char *c_str) |
Return true if String str is not equal to c-string c_str. | |
bool CEGUIEXPORT | operator!= (const char *c_str, const String &str) |
Return true if c-string c_str is not equal to String str. | |
bool CEGUIEXPORT | operator< (const String &str, const char *c_str) |
Return true if String str is lexicographically less than c-string c_str. | |
bool CEGUIEXPORT | operator< (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically less than String str. | |
bool CEGUIEXPORT | operator> (const String &str, const char *c_str) |
Return true if String str is lexicographically greater than c-string c_str. | |
bool CEGUIEXPORT | operator> (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically greater than String str. | |
bool CEGUIEXPORT | operator<= (const String &str, const char *c_str) |
Return true if String str is lexicographically less than or equal to c-string c_str. | |
bool CEGUIEXPORT | operator<= (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically less than or equal to String str. | |
bool CEGUIEXPORT | operator>= (const String &str, const char *c_str) |
Return true if String str is lexicographically greater than or equal to c-string c_str. | |
bool CEGUIEXPORT | operator>= (const char *c_str, const String &str) |
Return true if c-string c_str is lexicographically greater than or equal to String str. | |
String CEGUIEXPORT | operator+ (const String &str1, const String &str2) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, const std::string &std_str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const std::string &std_str, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, const utf8 *utf8_str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const utf8 *utf8_str, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, utf32 code_point) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (utf32 code_point, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const String &str, const char *c_str) |
Return String object that is the concatenation of the given inputs. More... | |
String CEGUIEXPORT | operator+ (const char *c_str, const String &str) |
Return String object that is the concatenation of the given inputs. More... | |
CEGUIEXPORT std::ostream & | operator<< (std::ostream &s, const String &str) |
void CEGUIEXPORT | swap (String &str1, String &str2) |
Swap the contents for two String objects. More... | |
template<typename T > | |
T | TypeSensitiveZero () |
allows you to get UDim(0, 0) if you pass UDim or just 0 if you pass anything else More... | |
template<> | |
UDim | TypeSensitiveZero< UDim > () |
template<typename T > | |
T | TypeSensitiveOne () |
allows you to get UDim::relative() if you pass UDim or just 1 if you pass anything else More... | |
template<> | |
UDim | TypeSensitiveOne< UDim > () |
Vector2< UDim > | operator* (const Vector2< UDim > &v, const float c) |
bool | lbi_less (const ListboxItem *a, const ListboxItem *b) |
Helper function used in sorting to compare two list box item text strings via the ListboxItem pointers and return if a is less than b. | |
bool | lbi_greater (const ListboxItem *a, const ListboxItem *b) |
Helper function used in sorting to compare two list box item text strings via the ListboxItem pointers and return if a is greater than b. | |
bool | lbi_less (const TreeItem *a, const TreeItem *b) |
Helper function used in sorting to compare two tree item text strings via the TreeItem pointers and return if a is less than b. | |
bool | lbi_greater (const TreeItem *a, const TreeItem *b) |
Helper function used in sorting to compare two tree item text strings via the TreeItem pointers and return if a is greater than b. | |
Variables | |
static const float | DefaultNativeHorzRes = 640.0f |
Default native horizontal resolution (for fonts and imagesets) | |
static const float | DefaultNativeVertRes = 480.0f |
Default native vertical resolution (for fonts and imagesets) | |
class CEGUI_COMMONDIALOGS_API | Lab_Colour |
class CEGUI_COMMONDIALOGS_API | RGB_Colour |
class CEGUI_COMMONDIALOGS_API | HSV_Colour |
const String | S_parentIdentifier |
const char | StandardShaderFrag [] |
const char | StandardShaderVert [] |
Main namespace for Crazy Eddie's GUI Library.
The CEGUI namespace contains all the classes and other items that comprise the core of Crazy Eddie's GUI system.
enum CEGUI::AspectMode |
enum CEGUI::BlendMode |
Enumerated type that contains the valid options that specify the type of blending that is to be performed for subsequent rendering operations.
Enumerator | |
---|---|
BM_INVALID |
Invalid mode indicator. |
BM_NORMAL |
Use normal blending mode. |
BM_RTT_PREMULTIPLIED |
Use blending mode suitable for textures with premultiplied colours. |
Enumeration of actions a WidgetLook can take in response to some event firing on a child WidgetComponent.
Enumerator | |
---|---|
CEA_REDRAW |
The window with the WidgetComponent as child is redrawn. |
CEA_LAYOUT |
The window with the WidgetComponent as child performs child layout. |
enum CEGUI::DimensionType |
Enumeration of possible values to indicate what a given dimension represents.
Enumerator | |
---|---|
DT_LEFT_EDGE |
Dimension represents the left edge of some entity (same as DT_X_POSITION). |
DT_X_POSITION |
Dimension represents the x position of some entity (same as DT_LEFT_EDGE). |
DT_TOP_EDGE |
Dimension represents the top edge of some entity (same as DT_Y_POSITION). |
DT_Y_POSITION |
Dimension represents the y position of some entity (same as DT_TOP_EDGE). |
DT_RIGHT_EDGE |
Dimension represents the right edge of some entity. |
DT_BOTTOM_EDGE |
Dimension represents the bottom edge of some entity. |
DT_WIDTH |
Dimension represents the width of some entity. |
DT_HEIGHT |
Dimension represents the height of some entity. |
DT_X_OFFSET |
Dimension represents the x offset of some entity (usually only applies to an Image entity). |
DT_Y_OFFSET |
Dimension represents the y offset of some entity (usually only applies to an Image entity). |
DT_INVALID |
Invalid / uninitialised DimensionType. |
Enumeration of values referencing available images forming a frame component.
Enumerated type used when specifying horizontal alignments for Element.
Enumerator | |
---|---|
HA_LEFT |
Element's position specifies an offset of it's left edge from the left edge of it's parent. |
HA_CENTRE |
Element's position specifies an offset of it's horizontal centre from the horizontal centre of it's parent. |
HA_RIGHT |
Element's position specifies an offset of it's right edge from the right edge of it's parent. |
Enumeration of possible values to indicate the horizontal formatting to be used for an image component.
Enumerator | |
---|---|
HF_LEFT_ALIGNED |
Left of Image should be aligned with the left of the destination area. |
HF_CENTRE_ALIGNED |
Image should be horizontally centred within the destination area. |
HF_RIGHT_ALIGNED |
Right of Image should be aligned with the right of the destination area. |
HF_STRETCHED |
Image should be stretched horizontally to fill the destination area. |
HF_TILED |
Image should be tiled horizontally to fill the destination area (right-most tile may be clipped). |
Enumeration of possible values to indicate the horizontal formatting to be used for a text component.
enum CEGUI::LoggingLevel |
Enumeration of logging levels.
enum CEGUI::MouseButton |
Enumeration of mouse buttons.
Enumerator | |
---|---|
LeftButton |
The left mouse button. |
RightButton |
The right mouse button. |
MiddleButton |
The middle mouse button. |
X1Button |
The first 'extra' mouse button. |
X2Button |
The second 'extra' mouse button. |
MouseButtonCount |
Value that equals the number of mouse buttons supported by CEGUI. |
NoButton |
Value set for no mouse button. NB: This is not 0, do not assume! |
enum CEGUI::QuadSplitMode |
enum CEGUI::RenderQueueID |
Enumerated type for valid render queue IDs.
enum CEGUI::SystemKey |
System key flag values.
Enumerated type used when specifying vertical alignments for Element.
Enumerator | |
---|---|
VA_TOP |
Element's position specifies an offset of it's top edge from the top edge of it's parent. |
VA_CENTRE |
Element's position specifies an offset of it's vertical centre from the vertical centre of it's parent. |
VA_BOTTOM |
Element's position specifies an offset of it's bottom edge from the bottom edge of it's parent. |
Enumeration of possible values to indicate the vertical formatting to be used for an image component.
Enumerator | |
---|---|
VF_TOP_ALIGNED |
Top of Image should be aligned with the top of the destination area. |
VF_CENTRE_ALIGNED |
Image should be vertically centred within the destination area. |
VF_BOTTOM_ALIGNED |
Bottom of Image should be aligned with the bottom of the destination area. |
VF_STRETCHED |
Image should be stretched vertically to fill the destination area. |
VF_TILED |
Image should be tiled vertically to fill the destination area (bottom-most tile may be clipped). |
Enumeration of possible values to indicate the vertical formatting to be used for a text component.
Enumerated type used for specifying Window::update mode to be used. Note that the setting specified will also have an effect on child window content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is not called, then no child window will have it's update function called either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode.
Enumerator | |
---|---|
WUM_ALWAYS |
Always call the Window::update function for this window. |
WUM_NEVER |
Never call the Window::update function for this window. |
WUM_VISIBLE |
Only call the Window::update function for this window if it is visible. |
Possible actions when loading an XML resource that already exists.
Enumerator | |
---|---|
XREA_RETURN |
Do not load the resource, return the existing instance. |
XREA_REPLACE |
Destroy the existing instance and replace with the newly loaded one. |
XREA_THROW |
Throw an AlreadyExistsException. |
String CEGUIEXPORT CEGUI::operator+ | ( | const String & | str1, |
const String & | str2 | ||
) |
Return String object that is the concatenation of the given inputs.
str1 | String object describing first part of the new string |
str2 | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const String & | str, |
const std::string & | std_str | ||
) |
Return String object that is the concatenation of the given inputs.
str | String object describing first part of the new string |
std_str | std::string object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const std::string & | std_str, |
const String & | str | ||
) |
Return String object that is the concatenation of the given inputs.
std_str | std::string object describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const String & | str, |
const utf8 * | utf8_str | ||
) |
Return String object that is the concatenation of the given inputs.
str | String object describing first part of the new string |
utf8_str | Buffer containing null-terminated utf8 encoded data describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const utf8 * | utf8_str, |
const String & | str | ||
) |
Return String object that is the concatenation of the given inputs.
utf8_str | Buffer containing null-terminated utf8 encoded data describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const String & | str, |
utf32 | code_point | ||
) |
Return String object that is the concatenation of the given inputs.
str | String object describing the first part of the new string |
code_point | utf32 code point describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | utf32 | code_point, |
const String & | str | ||
) |
Return String object that is the concatenation of the given inputs.
code_point | utf32 code point describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const String & | str, |
const char * | c_str | ||
) |
Return String object that is the concatenation of the given inputs.
str | String object describing first part of the new string |
c_str | c-string describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
String CEGUIEXPORT CEGUI::operator+ | ( | const char * | c_str, |
const String & | str | ||
) |
Return String object that is the concatenation of the given inputs.
c_str | c-string describing the first part of the new string |
str | String object describing the second part of the new string |
std::length_error | Thrown if the resulting String would be too large. |
void CEGUIEXPORT CEGUI::swap | ( | String & | str1, |
String & | str2 | ||
) |
|
inline |
allows you to get UDim::relative() if you pass UDim or just 1 if you pass anything else
|
inline |
const char CEGUI::StandardShaderFrag[] |
const char CEGUI::StandardShaderVert[] |