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Crazy Eddie's GUI System
0.8.0
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Implementation of an ntermediate RenderTarget for the Direct3D 10 API. More...
Inheritance diagram for CEGUI::Direct3D10RenderTarget< T >:
Collaboration diagram for CEGUI::Direct3D10RenderTarget< T >:Public Member Functions | |
| Direct3D10RenderTarget (Direct3D10Renderer &owner) | |
| Constructor. | |
| void | draw (const GeometryBuffer &buffer) |
| void | draw (const RenderQueue &queue) |
| void | setArea (const Rectf &area) |
| const Rectf & | getArea () const |
| void | activate () |
| void | deactivate () |
| void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
Protected Member Functions | |
| void | updateMatrix () const |
| helper that initialises the cached matrix | |
| void | setupViewport (D3D10_VIEWPORT &vp) const |
| helper to initialise the D3D10_VIEWPORT vp for this target. | |
Protected Attributes | |
| Direct3D10Renderer & | d_owner |
| Renderer that created and owns the render target. | |
| ID3D10Device & | d_device |
| D3D10Device interface. | |
| Rectf | d_area |
| holds defined area for the RenderTarget | |
| D3DXMATRIX | d_matrix |
| projection / view matrix cache | |
| bool | d_matrixValid |
| true when d_matrix is valid and up to date | |
| float | d_viewDistance |
| tracks viewing distance (this is set up at the same time as d_matrix) | |
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.