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TextureTarget.h
1 /***********************************************************************
2  created: Sun Jan 11 2009
3  author: Paul D Turner
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUITextureTarget_h_
28 #define _CEGUITextureTarget_h_
29 
30 #include "CEGUI/RenderTarget.h"
31 
32 // Start of CEGUI namespace section
33 namespace CEGUI
34 {
40 class CEGUIEXPORT TextureTarget : public RenderTarget
41 {
42 public:
47  virtual void clear() = 0;
48 
56  virtual Texture& getTexture() const = 0;
57 
76  virtual void declareRenderSize(const Sizef& sz) = 0;
77 
92  virtual bool isRenderingInverted() const = 0;
93 };
94 
95 } // End of CEGUI namespace section
96 
97 #endif // end of guard _CEGUITextureTarget_h_