Crazy Eddie's GUI System  0.8.4
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Pages
CEGUI::TextureTarget Class Referenceabstract

Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures. More...

Inherits CEGUI::RenderTarget.

Inherited by CEGUI::Direct3D10RenderTarget< TextureTarget >, CEGUI::Direct3D11RenderTarget< TextureTarget >, CEGUI::Direct3D9RenderTarget< TextureTarget >, CEGUI::IrrlichtRenderTarget< TextureTarget >, CEGUI::NullRenderTarget< TextureTarget >, CEGUI::OgreRenderTarget< TextureTarget >, CEGUI::OpenGLESRenderTarget< TextureTarget >, and CEGUI::OpenGLRenderTarget< TextureTarget >.

+ Collaboration diagram for CEGUI::TextureTarget:

Public Member Functions

virtual void clear ()=0
 Clear the surface of the underlying texture.
 
virtual TexturegetTexture () const =0
 Return a pointer to the CEGUI::Texture that the TextureTarget is using. More...
 
virtual void declareRenderSize (const Sizef &sz)=0
 Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More...
 
virtual bool isRenderingInverted () const =0
 Return whether rendering done on the target texture is inverted in relation to regular textures. More...
 
- Public Member Functions inherited from CEGUI::RenderTarget
virtual void draw (const GeometryBuffer &buffer)=0
 Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More...
 
virtual void draw (const RenderQueue &queue)=0
 Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More...
 
virtual void setArea (const Rectf &area)=0
 Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More...
 
virtual const RectfgetArea () const =0
 Return the area defined for this RenderTarget. More...
 
virtual bool isImageryCache () const =0
 Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
 
virtual void activate ()=0
 Activate the render target and put it in a state ready to be drawn to. More...
 
virtual void deactivate ()=0
 Deactivate the render target after having completed rendering. More...
 
virtual void unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const =0
 Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff.
 
- Public Member Functions inherited from CEGUI::EventSet
 EventSet ()
 Constructor for EventSet objects.
 
virtual ~EventSet (void)
 Destructor for EventSet objects.
 
void addEvent (const String &name)
 Creates a new Event object with the given name and adds it to the EventSet. More...
 
void addEvent (Event &event)
 Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More...
 
void removeEvent (const String &name)
 Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More...
 
void removeEvent (Event &event)
 Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More...
 
void removeAllEvents (void)
 Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed.
 
bool isEventPresent (const String &name)
 Checks to see if an Event with the given name is present in this EventSet. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Subscriber subscriber)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber)
 Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, const String &subscriber_name)
 Subscribes the named Event to a scripted funtion. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name)
 Subscribes the specified group of the named Event to a scripted funtion. More...
 
virtual void fireEvent (const String &name, EventArgs &args, const String &eventNamespace="")
 Fires the named event passing the given EventArgs object. More...
 
bool isMuted (void) const
 Return whether the EventSet is muted or not. More...
 
void setMutedState (bool setting)
 Set the mute state for this EventSet. More...
 
EventgetEventObject (const String &name, bool autoAdd=false)
 Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More...
 
EventIterator getEventIterator (void) const
 Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet.
 

Additional Inherited Members

- Public Types inherited from CEGUI::EventSet
typedef ConstMapIterator
< EventMap > 
EventIterator
 
- Static Public Attributes inherited from CEGUI::RenderTarget
static const String EventNamespace
 Namespace for global events.
 
static const String EventAreaChanged
 
- Protected Types inherited from CEGUI::EventSet
typedef std::map< String,
Event *, StringFastLessCompare
CEGUI_MAP_ALLOC(String, Event *)> 
EventMap
 
- Protected Member Functions inherited from CEGUI::EventSet
void fireEvent_impl (const String &name, EventArgs &args)
 Implementation event firing member.
 
ScriptModulegetScriptModule () const
 Helper to return the script module pointer or throw.
 
 EventSet (EventSet &)
 
EventSetoperator= (EventSet &)
 
- Protected Attributes inherited from CEGUI::EventSet
EventMap d_events
 
bool d_muted
 true if events for this EventSet have been muted.
 

Detailed Description

Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures.

Member Function Documentation

virtual void CEGUI::TextureTarget::declareRenderSize ( const Sizef sz)
pure virtual

Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.

Note
The main purpose of this is to allow for the implemenatation to resize the underlying texture so that it can hold the imagery that will be drawn.
Parameters
szSize object describing the largest area that will be rendererd in the next batch of rendering operations.
Exceptions
InvalidRequestExceptionMay be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size.

Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGLWGLPBTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::NullTextureTarget, CEGUI::OgreTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.

virtual Texture& CEGUI::TextureTarget::getTexture ( ) const
pure virtual
virtual bool CEGUI::TextureTarget::isRenderingInverted ( ) const
pure virtual

Return whether rendering done on the target texture is inverted in relation to regular textures.

This is intended to be used when generating geometry for rendering the
TextureTarget onto another surface.
Returns
  • true if the texture content should be considered as inverted vertically in comparison with other regular textures.
  • false if the texture content has the same orientation as regular textures.

Implemented in CEGUI::Direct3D9TextureTarget, CEGUI::Direct3D10TextureTarget, CEGUI::Direct3D11TextureTarget, CEGUI::IrrlichtTextureTarget, CEGUI::OpenGLESFBOTextureTarget, CEGUI::OpenGLTextureTarget, CEGUI::NullTextureTarget, and CEGUI::OgreTextureTarget.