Crazy Eddie's GUI System
0.8.4
|
Public Member Functions | |
virtual TextureTarget * | create (OpenGLRendererBase &) const |
This class allows us to implement a factory template for creating and destroying any type of TextureTarget. The code that detects the computer's abilities will generate an appropriate factory for a TextureTarget based on what the host system can provide - or use the default 'null' factory if no suitable TextureTargets are available.