Crazy Eddie's GUI System
0.8.5
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OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support. More...
Inherits CEGUI::OpenGLRenderTarget< TextureTarget >.
Inherited by CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLApplePBTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLWGLPBTextureTarget.
Public Member Functions | |
OpenGLTextureTarget (OpenGLRendererBase &owner) | |
constructor. | |
virtual | ~OpenGLTextureTarget () |
destructor | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
Texture & | getTexture () const |
Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
bool | isRenderingInverted () const |
Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
virtual void | grabTexture () |
Grab the texture to a local buffer. More... | |
virtual void | restoreTexture () |
Restore the texture from the locally buffered copy previously create by a call to grabTexture. | |
Public Member Functions inherited from CEGUI::OpenGLRenderTarget< TextureTarget > | |
OpenGLRenderTarget (OpenGLRendererBase &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
void | draw (const RenderQueue &queue) |
void | setArea (const Rectf &area) |
const Rectf & | getArea () const |
void | activate () |
void | deactivate () |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
Public Member Functions inherited from CEGUI::TextureTarget | |
virtual void | clear ()=0 |
Clear the surface of the underlying texture. | |
virtual void | declareRenderSize (const Sizef &sz)=0 |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
Public Member Functions inherited from CEGUI::EventSet | |
EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Protected Member Functions | |
void | createCEGUITexture () |
helper to create CEGUI::Texture d_CEGUITexture; | |
Protected Member Functions inherited from CEGUI::OpenGLRenderTarget< TextureTarget > | |
virtual void | updateMatrix () const |
helper that initialises the cached matrix | |
Protected Member Functions inherited from CEGUI::EventSet | |
void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet (const EventSet &) | |
EventSet & | operator= (EventSet &) |
EventSet & | operator= (const EventSet &) |
Static Protected Member Functions | |
static String | generateTextureName () |
helper to generate unique texture names | |
Protected Attributes | |
GLuint | d_texture |
Associated OpenGL texture ID. | |
OpenGLTexture * | d_CEGUITexture |
we use this to wrap d_texture so it can be used by the core CEGUI lib. | |
Protected Attributes inherited from CEGUI::OpenGLRenderTarget< TextureTarget > | |
OpenGLRendererBase & | d_owner |
OpenGLRendererBase that created this object. | |
Rectf | d_area |
holds defined area for the RenderTarget | |
mat4Pimpl * | d_matrix |
saved copy of projection matrix | |
bool | d_matrixValid |
true if saved matrix is up to date | |
double | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Protected Attributes inherited from CEGUI::EventSet | |
EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
Static Protected Attributes | |
static uint | s_textureNumber |
static data used for creating texture names | |
Static Protected Attributes inherited from CEGUI::OpenGLRenderTarget< TextureTarget > | |
static const double | d_yfov_tan |
tangent of the y FOV half-angle; used to calculate viewing distance. | |
Additional Inherited Members | |
Public Types inherited from CEGUI::EventSet | |
typedef ConstMapIterator< EventMap > | EventIterator |
Static Public Attributes inherited from CEGUI::RenderTarget | |
static const String | EventNamespace |
Namespace for global events. | |
static const String | EventAreaChanged |
Protected Types inherited from CEGUI::EventSet | |
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support.
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Return a pointer to the CEGUI::Texture that the TextureTarget is using.
Implements CEGUI::TextureTarget.
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Grab the texture to a local buffer.
This will destroy the OpenGL texture, and restoreTexture must be called before using it again.
Reimplemented in CEGUI::OpenGLWGLPBTextureTarget, CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.
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Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.
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Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.
Implements CEGUI::TextureTarget.