Crazy Eddie's GUI System  0.8.6
GL3GeometryBuffer.h
1 /***********************************************************************
2  created: Wed, 8th Feb 2012
3  author: Lukas E Meindl (based on code by Paul D Turner)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2013 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIOpenGL3GeometryBuffer_h_
28 #define _CEGUIOpenGL3GeometryBuffer_h_
29 
30 #include "CEGUI/RendererModules/OpenGL/GeometryBufferBase.h"
31 
32 namespace CEGUI
33 {
34 class OpenGL3Shader;
35 class OpenGL3StateChangeWrapper;
36 class OpenGL3Renderer;
37 
39 class OPENGL_GUIRENDERER_API OpenGL3GeometryBuffer : public OpenGLGeometryBufferBase
40 {
41 public:
44  virtual ~OpenGL3GeometryBuffer();
45 
46  void initialiseOpenGLBuffers();
48  void configureVertexArray() const;
49  void deinitialiseOpenGLBuffers();
50  void updateOpenGLBuffers();
51 
52  // implementation/overrides of members from GeometryBuffer
53  void draw() const;
54  void appendGeometry(const Vertex* const vbuff, uint vertex_count);
55  void reset();
56 
57 protected:
59  GLuint d_verticesVAO;
61  GLuint d_verticesVBO;
65  const GLint d_shaderPosLoc;
67  const GLint d_shaderTexCoordLoc;
69  const GLint d_shaderColourLoc;
75  GLuint d_bufferSize;
76 };
77 
78 }
79 
80 #endif
81 
OpenGL3StateChangeWrapper * d_glStateChanger
Pointer to the OpenGL state changer wrapper that was created inside the Renderer. ...
Definition: GL3GeometryBuffer.h:73
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
const GLint d_shaderStandardMatrixLoc
Matrix uniform location inside the shader, for OpenGL.
Definition: GL3GeometryBuffer.h:71
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:40
GLuint d_verticesVAO
OpenGL vao used for the vertices.
Definition: GL3GeometryBuffer.h:59
const GLint d_shaderPosLoc
Position variable location inside the shader, for OpenGL.
Definition: GL3GeometryBuffer.h:65
OpenGL3 based implementation of the GeometryBuffer interface.
Definition: GL3GeometryBuffer.h:39
GLuint d_verticesVBO
OpenGL vbo containing all vertex data.
Definition: GL3GeometryBuffer.h:61
Definition: Shader.h:43
OpenGL based implementation of the GeometryBuffer interface.
Definition: GeometryBufferBase.h:52
Renderer class to interface with desktop OpenGL version >= 3.2 or OpenGL ES version >= 2...
Definition: GL3Renderer.h:54
OpenGL3StateChangeWrapper - wraps OpenGL calls and checks for redundant calls beforehand.
Definition: StateChangeWrapper.h:47
const GLint d_shaderColourLoc
Color variable location inside the shader, for OpenGL.
Definition: GL3GeometryBuffer.h:69
GLuint d_bufferSize
Size of the buffer that is currently in use.
Definition: GL3GeometryBuffer.h:75
const GLint d_shaderTexCoordLoc
TexCoord variable location inside the shader, for OpenGL.
Definition: GL3GeometryBuffer.h:67
CEGUI::OpenGL3Shader *& d_shader
Reference to the OpenGL shader inside the Renderer, that is used to render all geometry.
Definition: GL3GeometryBuffer.h:63