Crazy Eddie's GUI System  0.8.6
CEGUI::OpenGL3Shader Class Reference
+ Inheritance diagram for CEGUI::OpenGL3Shader:
+ Collaboration diagram for CEGUI::OpenGL3Shader:

Public Member Functions

 OpenGL3Shader (const std::string &vertex_shader_source, const std::string &fragment_shader_source)
 Creates and loads shader programs from the two strings supplied to it.
 
void bind () const
 Bind the shader to the OGL state-machine.
 
void unbind () const
 Unbind the shader.
 
GLuint getAttribLocation (const std::string &name) const
 Query the location of a vertex attribute inside the shader.
 
GLuint getUniformLocation (const std::string &name) const
 Query the location of a uniform variable inside the shader.
 
void bindFragDataLocation (const std::string &name)
 Defines the name of the variable inside the shader which represents the final color for each fragment.
 
bool isCreatedSuccessfully ()
 
void link ()