Crazy Eddie's GUI System  0.8.6
CEGUI::Direct3D9RenderTarget< T > Class Template Reference

Intermediate Direct3D9 implementation of a RenderTarget. More...

+ Inheritance diagram for CEGUI::Direct3D9RenderTarget< T >:
+ Collaboration diagram for CEGUI::Direct3D9RenderTarget< T >:

Public Member Functions

 Direct3D9RenderTarget (Direct3D9Renderer &owner)
 Constructor.
 
void draw (const GeometryBuffer &buffer)
 
void draw (const RenderQueue &queue)
 
void setArea (const Rectf &area)
 
const RectfgetArea () const
 
void activate ()
 
void deactivate ()
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
 

Protected Member Functions

void updateMatrix () const
 helper that initialises the cached matrix
 
void setupViewport (D3DVIEWPORT9 &vp) const
 helper to initialise the D3DVIEWPORT9 vp for this target.
 

Protected Attributes

Direct3D9Rendererd_owner
 Direct3D9Renderer that created this object.
 
LPDIRECT3DDEVICE9 d_device
 Direct3DDevice9 interface obtained from our owner.
 
Rectf d_area
 holds defined area for the RenderTarget
 
D3DXMATRIX d_matrix
 projection / view matrix cache
 
bool d_matrixValid
 true when d_matrix is valid and up to date
 
float d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 

Detailed Description

template<typename T = RenderTarget>
class CEGUI::Direct3D9RenderTarget< T >

Intermediate Direct3D9 implementation of a RenderTarget.