Crazy Eddie's GUI System  0.8.6
CEGUI::OgreWindowTarget Class Reference

CEGUI::RenderTarget that targets an existing gre::RenderTarget. More...

+ Inheritance diagram for CEGUI::OgreWindowTarget:
+ Collaboration diagram for CEGUI::OgreWindowTarget:

Public Member Functions

 OgreWindowTarget (OgreRenderer &owner, Ogre::RenderSystem &rs, Ogre::RenderTarget &target)
 Constructor.
 
virtual ~OgreWindowTarget ()
 Destructor.
 
void setOgreRenderTarget (Ogre::RenderTarget &target)
 Set the Ogre::RenderTarget that the output from the OgreWindowTarget should be rendered to. More...
 
bool isImageryCache () const
 Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
 
- Public Member Functions inherited from CEGUI::OgreRenderTarget<>
 OgreRenderTarget (OgreRenderer &owner, Ogre::RenderSystem &rs)
 Constructor.
 
virtual ~OgreRenderTarget ()
 Destructor.
 
void setOgreViewportDimensions (const Rectf &area)
 Set the underlying viewport area directly - bypassing what the RenderTarget considers to be it's area - thus allowing the view port area used for rendering to be different to the area set for the target. More...
 
void draw (const GeometryBuffer &buffer)
 
void draw (const RenderQueue &queue)
 
void setArea (const Rectf &area)
 
const RectfgetArea () const
 
void activate ()
 
void deactivate ()
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
 
- Public Member Functions inherited from CEGUI::EventSet
 EventSet ()
 Constructor for EventSet objects.
 
virtual ~EventSet (void)
 Destructor for EventSet objects.
 
void addEvent (const String &name)
 Creates a new Event object with the given name and adds it to the EventSet. More...
 
void addEvent (Event &event)
 Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More...
 
void removeEvent (const String &name)
 Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More...
 
void removeEvent (Event &event)
 Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More...
 
void removeAllEvents (void)
 Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed.
 
bool isEventPresent (const String &name)
 Checks to see if an Event with the given name is present in this EventSet. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Subscriber subscriber)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber)
 Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, const String &subscriber_name)
 Subscribes the named Event to a scripted funtion. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name)
 Subscribes the specified group of the named Event to a scripted funtion. More...
 
virtual void fireEvent (const String &name, EventArgs &args, const String &eventNamespace="")
 Fires the named event passing the given EventArgs object. More...
 
bool isMuted (void) const
 Return whether the EventSet is muted or not. More...
 
void setMutedState (bool setting)
 Set the mute state for this EventSet. More...
 
EventgetEventObject (const String &name, bool autoAdd=false)
 Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More...
 
EventIterator getEventIterator (void) const
 Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet.
 

Protected Member Functions

void initRenderTarget (Ogre::RenderTarget &target)
 helper function to initialise the render target details
 
- Protected Member Functions inherited from CEGUI::OgreRenderTarget<>
void updateMatrix () const
 helper that initialises the cached matrix
 
void updateViewport ()
 helper that initialises the viewport
 
void updateOgreViewportDimensions (const Ogre::RenderTarget *const rt)
 helper to update the actual Ogre viewport dimensions
 
- Protected Member Functions inherited from CEGUI::EventSet
void fireEvent_impl (const String &name, EventArgs &args)
 Implementation event firing member.
 
ScriptModulegetScriptModule () const
 Helper to return the script module pointer or throw.
 
 EventSet (EventSet &)
 
 EventSet (const EventSet &)
 
EventSetoperator= (EventSet &)
 
EventSetoperator= (const EventSet &)
 

Additional Inherited Members

- Public Types inherited from CEGUI::EventSet
typedef ConstMapIterator< EventMap > EventIterator
 
- Static Public Attributes inherited from CEGUI::RenderTarget
static const String EventNamespace
 Namespace for global events.
 
static const String EventAreaChanged
 
- Protected Types inherited from CEGUI::EventSet
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> EventMap
 
- Protected Attributes inherited from CEGUI::OgreRenderTarget<>
OgreRendererd_owner
 OgreRenderer object that owns this RenderTarget.
 
Ogre::RenderSystem & d_renderSystem
 Ogre RendererSystem used to affect the rendering process.
 
Rectf d_area
 holds defined area for the RenderTarget
 
Ogre::RenderTarget * d_renderTarget
 Ogre render target that we are effectively wrapping.
 
Ogre::Viewport * d_viewport
 Ogre viewport used for this target.
 
Ogre::Matrix4 d_matrix
 projection / view matrix cache
 
bool d_matrixValid
 true when d_matrix is valid and up to date
 
float d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 
bool d_viewportValid
 
Rectf d_ogreViewportDimensions
 holds set Ogre viewport dimensions
 
- Protected Attributes inherited from CEGUI::EventSet
EventMap d_events
 
bool d_muted
 true if events for this EventSet have been muted.
 

Detailed Description

CEGUI::RenderTarget that targets an existing gre::RenderTarget.

Member Function Documentation

bool CEGUI::OgreWindowTarget::isImageryCache ( ) const
virtual

Return whether the RenderTarget is an implementation that caches actual rendered imagery.

Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.

Returns

Implements CEGUI::RenderTarget.

void CEGUI::OgreWindowTarget::setOgreRenderTarget ( Ogre::RenderTarget &  target)

Set the Ogre::RenderTarget that the output from the OgreWindowTarget should be rendered to.

Parameters
targetReference to an Ogre::RenderTarget object that will receive the rendered output.