26 #ifndef _CEGUIDirect3D11Renderer_h_
27 #define _CEGUIDirect3D11Renderer_h_
29 #include "../../Renderer.h"
30 #include "../../Size.h"
31 #include "../../Vector.h"
35 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
36 # ifdef CEGUIDIRECT3D11RENDERER_EXPORTS
37 # define D3D11_GUIRENDERER_API __declspec(dllexport)
39 # define D3D11_GUIRENDERER_API __declspec(dllimport)
42 # define D3D11_GUIRENDERER_API
46 # pragma warning(push)
47 # pragma warning(disable : 4251)
52 struct ID3D11DeviceContext;
54 struct ID3DX11EffectTechnique;
55 struct ID3D11InputLayout;
56 struct ID3DX11EffectShaderResourceVariable;
57 struct ID3DX11EffectMatrixVariable;
58 struct ID3D11ShaderResourceView;
77 class Direct3D11GeometryBuffer;
78 class Direct3D11Texture;
110 ID3D11DeviceContext* context,
111 const int abi = CEGUI_VERSION_ABI);
128 static void destroySystem();
135 const int abi = CEGUI_VERSION_ABI);
173 void bindTechniquePass(
const BlendMode mode,
const bool clipped);
175 void setCurrentTextureShaderResource(ID3D11ShaderResourceView* srv);
177 void setProjectionMatrix(D3DXMATRIX& matrix);
179 void setWorldMatrix(D3DXMATRIX& matrix);
185 void destroyAllGeometryBuffers();
188 void destroyAllTextureTargets();
192 const String& resourceGroup);
194 void destroyTexture(
Texture& texture);
195 void destroyTexture(
const String& name);
196 void destroyAllTextures();
198 bool isTextureDefined(
const String& name)
const;
199 void beginRendering();
201 void setDisplaySize(
const Sizef& sz);
202 const Sizef& getDisplaySize()
const;
203 const Vector2f& getDisplayDPI()
const;
204 uint getMaxTextureSize()
const;
205 const String& getIdentifierString()
const;
215 Sizef getViewportSize();
218 void throwIfNameExists(
const String& name)
const;
220 static void logTextureCreation(
const String& name);
222 static void logTextureDestruction(
const String& name);
272 #if defined(_MSC_VER)
273 # pragma warning(pop)
276 #endif // end of guard _CEGUIDirect3D11Renderer_h_
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition: String.h:5579
ID3DX11EffectShaderResourceVariable * d_boundTextureVariable
Variable to access current texture (actually shader resource view)
Definition: RendererModules/Direct3D11/Renderer.h:262
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererModules/Direct3D11/Renderer.h:170
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
ID3D11Device * d_device
The D3D device context we're using to create various resources with.
Definition: RendererModules/Direct3D11/Renderer.h:69
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:40
RenderTarget * d_defaultTarget
The default RenderTarget.
Definition: RendererModules/Direct3D11/Renderer.h:235
ID3D11DeviceContext * d_context
The D3D device context we're using to render.
Definition: RendererModules/Direct3D11/Renderer.h:71
Definition: RendererModules/Direct3D11/Renderer.h:66
Vector2f d_displayDPI
What the renderer considers to be the current display DPI resolution.
Definition: RendererModules/Direct3D11/Renderer.h:233
static String d_rendererID
String holding the renderer identification text.
Definition: RendererModules/Direct3D11/Renderer.h:225
ID3DX11EffectTechnique * d_normalUnclippedTechnique
Rendering technique that supplies BM_NORMAL type rendering.
Definition: RendererModules/Direct3D11/Renderer.h:254
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Sizef d_displaySize
What the renderer considers to be the current display size.
Definition: RendererModules/Direct3D11/Renderer.h:231
GeometryBufferList d_geometryBuffers
Container used to track geometry buffers.
Definition: RendererModules/Direct3D11/Renderer.h:243
Abstract class defining the basic required interface for Renderer objects.
Definition: Renderer.h:82
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:61
std::vector< Direct3D11GeometryBuffer * > GeometryBufferList
container type used to hold GeometryBuffers we create.
Definition: RendererModules/Direct3D11/Renderer.h:241
std::map< String, Direct3D11Texture *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Direct3D11Texture *)> TextureMap
container type used to hold Textures we create.
Definition: RendererModules/Direct3D11/Renderer.h:246
ID3DX11EffectTechnique * d_premultipliedClippedTechnique
Rendering technique that supplies scissor clipped BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D11/Renderer.h:256
TextureMap d_textures
Container used to track textures.
Definition: RendererModules/Direct3D11/Renderer.h:248
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:57
ID3DX11EffectTechnique * d_premultipliedUnclippedTechnique
Rendering technique that supplies BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D11/Renderer.h:258
TextureTargetList d_textureTargets
Container used to track texture targets.
Definition: RendererModules/Direct3D11/Renderer.h:239
IDevice11 d_device
The D3D device we're using to render with.
Definition: RendererModules/Direct3D11/Renderer.h:228
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:82
ID3D11InputLayout * d_inputLayout
D3D11 input layout describing the vertex format we use.
Definition: RendererModules/Direct3D11/Renderer.h:260
ID3DX11EffectTechnique * d_normalClippedTechnique
Rendering technique that supplies scissor clipped BM_NORMAL type rendering.
Definition: RendererModules/Direct3D11/Renderer.h:252
ID3DX11EffectMatrixVariable * d_worldMatrixVariable
Variable to access world matrix used in geometry transformation.
Definition: RendererModules/Direct3D11/Renderer.h:264
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:49
std::vector< TextureTarget * > TextureTargetList
container type used to hold TextureTargets we create.
Definition: RendererModules/Direct3D11/Renderer.h:237
ID3DX11EffectMatrixVariable * d_projectionMatrixVariable
Variable to access projection matrix used in geometry transformation.
Definition: RendererModules/Direct3D11/Renderer.h:266
ID3DX11Effect * d_effect
Effect (shader) used when rendering.
Definition: RendererModules/Direct3D11/Renderer.h:250
String class used within the GUI system.
Definition: String.h:62