27 #ifndef _CEGUIDirect3D9Renderer_h_
28 #define _CEGUIDirect3D9Renderer_h_
30 #include "../../Base.h"
31 #include "../../Renderer.h"
32 #include "../../Size.h"
33 #include "../../Vector.h"
39 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
40 # ifdef CEGUIDIRECT3D9RENDERER_EXPORTS
41 # define DIRECT3D9_GUIRENDERER_API __declspec(dllexport)
43 # define DIRECT3D9_GUIRENDERER_API __declspec(dllimport)
46 # define DIRECT3D9_GUIRENDERER_API
50 # pragma warning(push)
51 # pragma warning(disable : 4251)
57 class Direct3D9Texture;
58 class Direct3D9GeometryBuffer;
88 const int abi = CEGUI_VERSION_ABI);
105 static void destroySystem();
112 const int abi = CEGUI_VERSION_ABI);
147 LPDIRECT3DDEVICE9 getDevice()
const;
150 Texture& createTexture(
const String& name, LPDIRECT3DTEXTURE9 tex);
153 bool supportsNonSquareTexture();
156 bool supportsNPOTTextures();
162 void setupRenderingBlendMode(
const BlendMode mode,
163 const bool force =
false);
169 void destroyAllGeometryBuffers();
172 void destroyAllTextureTargets();
176 const String& resourceGroup);
178 void destroyTexture(
Texture& texture);
179 void destroyTexture(
const String& name);
180 void destroyAllTextures();
182 bool isTextureDefined(
const String& name)
const;
183 void beginRendering();
185 void setDisplaySize(
const Sizef& sz);
186 const Sizef& getDisplaySize()
const;
187 const Vector2f& getDisplayDPI()
const;
188 uint getMaxTextureSize()
const;
189 const String& getIdentifierString()
const;
199 void throwIfNameExists(
const String& name)
const;
201 static void logTextureCreation(
const String& name);
203 static void logTextureDestruction(
const String& name);
206 Sizef getViewportSize();
208 float getSizeNextPOT(
float sz)
const;
211 static String d_rendererID;
213 LPDIRECT3DDEVICE9 d_device;
221 typedef std::vector<TextureTarget*> TextureTargetList;
223 TextureTargetList d_textureTargets;
225 typedef std::vector<Direct3D9GeometryBuffer*> GeometryBufferList;
227 GeometryBufferList d_geometryBuffers;
230 CEGUI_MAP_ALLOC(String, Direct3D9Texture*)> TextureMap;
232 TextureMap d_textures;
234 uint d_maxTextureSize;
236 bool d_supportNPOTTex;
238 bool d_supportNonSquareTex;
245 #if defined(_MSC_VER)
246 # pragma warning(pop)
249 #endif // end of guard _CEGUIDirect3D9Renderer_h_
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition: String.h:5579
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:42
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:40
Renderer class to interface with Direct3D 9.
Definition: RendererModules/Direct3D9/Renderer.h:64
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererModules/Direct3D9/Renderer.h:138
Texture implementation for the Direct3D9Renderer.
Definition: RendererModules/Direct3D9/Texture.h:44
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Abstract class defining the basic required interface for Renderer objects.
Definition: Renderer.h:82
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:61
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:57
String class used within the GUI system.
Definition: String.h:62