Crazy Eddie's GUI System  0.8.7
RendererModules/Direct3D9/TextureTarget.h
1 /***********************************************************************
2  created: Fri Feb 13 2009
3  author: Paul D Turner
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
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13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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27 #ifndef _CEGUIDirect3D9TextureTarget_h_
28 #define _CEGUIDirect3D9TextureTarget_h_
29 
30 #include "CEGUI/RendererModules/Direct3D9/RenderTarget.h"
31 #include "../../TextureTarget.h"
32 #include <d3d9.h>
33 
34 #if defined(_MSC_VER)
35 # pragma warning(push)
36 # pragma warning(disable : 4250)
37 # pragma warning(disable : 4251)
38 #endif
39 
40 // Start of CEGUI namespace section
41 namespace CEGUI
42 {
43 class Direct3D9Texture;
44 
46 class DIRECT3D9_GUIRENDERER_API Direct3D9TextureTarget : public Direct3D9RenderTarget<TextureTarget>
47 {
48 public:
50  virtual ~Direct3D9TextureTarget();
51 
53  void preD3DReset();
54 
56  void postD3DReset();
57 
58  // overrides from Direct3D9RenderTarget
59  void activate();
60  void deactivate();
61  // implementation of RenderTarget interface
62  bool isImageryCache() const;
63  // implementation of TextureTarget interface
64  void clear();
65  Texture& getTexture() const;
66  void declareRenderSize(const Sizef& sz);
67  bool isRenderingInverted() const;
68 
69 protected:
71  static const float DEFAULT_SIZE;
73  static uint s_textureNumber;
75  static String generateTextureName();
76 
78  void initialiseRenderTexture();
80  void cleanupRenderTexture();
82  void resizeRenderTexture();
83 
85  void enableRenderTexture();
87  void disableRenderTexture();
88 
90  LPDIRECT3DTEXTURE9 d_texture;
92  LPDIRECT3DSURFACE9 d_surface;
96  LPDIRECT3DSURFACE9 d_prevColourSurface;
97 };
98 
99 } // End of CEGUI namespace section
100 
101 #if defined(_MSC_VER)
102 # pragma warning(pop)
103 #endif
104 
105 #endif // end of guard _CEGUIDirect3D9TextureTarget_h_
Intermediate Direct3D9 implementation of a RenderTarget.
Definition: RendererModules/Direct3D9/RenderTarget.h:48
LPDIRECT3DTEXTURE9 d_texture
Direct3D9 texture that's rendered to.
Definition: RendererModules/Direct3D9/TextureTarget.h:90
static const float DEFAULT_SIZE
default size of created texture objects
Definition: RendererModules/Direct3D9/TextureTarget.h:71
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Renderer class to interface with Direct3D 9.
Definition: RendererModules/Direct3D9/Renderer.h:64
LPDIRECT3DSURFACE9 d_prevColourSurface
colour surface that was in use before this target was activated.
Definition: RendererModules/Direct3D9/TextureTarget.h:96
Texture implementation for the Direct3D9Renderer.
Definition: RendererModules/Direct3D9/Texture.h:44
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
LPDIRECT3DSURFACE9 d_surface
Direct3D9 surface for the texture.
Definition: RendererModules/Direct3D9/TextureTarget.h:92
static uint s_textureNumber
static data used for creating texture names
Definition: RendererModules/Direct3D9/TextureTarget.h:73
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .
Definition: RendererModules/Direct3D9/TextureTarget.h:46
Direct3D9Texture * d_CEGUITexture
we use this to wrap d_texture so it can be used by the core CEGUI lib.
Definition: RendererModules/Direct3D9/TextureTarget.h:94
String class used within the GUI system.
Definition: String.h:62