Crazy Eddies GUI System
0.7.9
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Direct3D10TextureTarget - allows rendering to Direct3D 10 textures. More...
Public Member Functions | |
Direct3D10TextureTarget (Direct3D10Renderer &owner) | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
void | clear () |
Clear the surface of the underlying texture. | |
Texture & | getTexture () const |
Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
void | declareRenderSize (const Size &sz) |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
bool | isRenderingInverted () const |
Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
Public Member Functions inherited from CEGUI::Direct3D10RenderTarget | |
Direct3D10RenderTarget (Direct3D10Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents. More... | |
void | draw (const RenderQueue &queue) |
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents. More... | |
void | setArea (const Rect &area) |
Set the area for this RenderTarget. The exact action this function will take depends upon what the concrete class is representing. For example, with a 'view port' style RenderTarget, this should set the area that the view port occupies on the display (or rendering window). More... | |
const Rect & | getArea () const |
Return the area defined for this RenderTarget. More... | |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const |
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer buff. | |
Public Member Functions inherited from CEGUI::RenderTarget | |
virtual | ~RenderTarget () |
Destructor. | |
Protected Member Functions | |
void | initialiseRenderTexture () |
allocate and set up the texture used for rendering. | |
void | cleanupRenderTexture () |
clean up the texture used for rendering. | |
void | resizeRenderTexture () |
resize the texture | |
void | enableRenderTexture () |
switch to the texture surface & depth buffer | |
void | disableRenderTexture () |
switch back to previous surface | |
Protected Member Functions inherited from CEGUI::Direct3D10RenderTarget | |
void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3D10_VIEWPORT &vp) const |
helper to initialise the D3D10_VIEWPORT vp for this target. | |
Protected Attributes | |
ID3D10Texture2D * | d_texture |
Direct3D10 texture that's rendered to. | |
ID3D10RenderTargetView * | d_renderTargetView |
render target view for d_texture | |
Direct3D10Texture * | d_CEGUITexture |
we use this to wrap d_texture so it can be used by the core CEGUI lib. | |
ID3D10RenderTargetView * | d_previousRenderTargetView |
render target view that was bound before this target was activated | |
ID3D10DepthStencilView * | d_previousDepthStencilView |
depth stencil view that was bound before this target was activated | |
Protected Attributes inherited from CEGUI::Direct3D10RenderTarget | |
Direct3D10Renderer & | d_owner |
Renderer that created and owns the render target. | |
ID3D10Device & | d_device |
D3D10Device interface. | |
Rect | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Static Protected Attributes | |
static const float | DEFAULT_SIZE |
default size of created texture objects | |
Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.
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virtual |
Activate the render target and put it in a state ready to be drawn to.
Reimplemented from CEGUI::Direct3D10RenderTarget.
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virtual |
Deactivate the render target after having completed rendering.
Reimplemented from CEGUI::Direct3D10RenderTarget.
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virtual |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
InvalidRequestException | May be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size. |
Implements CEGUI::TextureTarget.
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virtual |
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
Implements CEGUI::TextureTarget.
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virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.
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virtual |
Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.
Implements CEGUI::TextureTarget.