Crazy Eddie's GUI System  0.8.6
CEGUI::OpenGLTextureTarget Class Reference

OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support. More...

Inherits CEGUI::OpenGLRenderTarget< TextureTarget >.

Inherited by CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLApplePBTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLWGLPBTextureTarget.

+ Collaboration diagram for CEGUI::OpenGLTextureTarget:

Public Member Functions

 OpenGLTextureTarget (OpenGLRendererBase &owner)
 constructor.
 
virtual ~OpenGLTextureTarget ()
 destructor
 
bool isImageryCache () const
 Return whether the RenderTarget is an implementation that caches actual rendered imagery. More...
 
TexturegetTexture () const
 Return a pointer to the CEGUI::Texture that the TextureTarget is using. More...
 
bool isRenderingInverted () const
 Return whether rendering done on the target texture is inverted in relation to regular textures. More...
 
virtual void grabTexture ()
 Grab the texture to a local buffer. More...
 
virtual void restoreTexture ()
 Restore the texture from the locally buffered copy previously create by a call to grabTexture.
 
- Public Member Functions inherited from CEGUI::OpenGLRenderTarget< TextureTarget >
 OpenGLRenderTarget (OpenGLRendererBase &owner)
 Constructor.
 
void draw (const GeometryBuffer &buffer)
 
void draw (const RenderQueue &queue)
 
void setArea (const Rectf &area)
 
const RectfgetArea () const
 
void activate ()
 
void deactivate ()
 
void unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
 
- Public Member Functions inherited from CEGUI::TextureTarget
virtual void clear ()=0
 Clear the surface of the underlying texture.
 
virtual void declareRenderSize (const Sizef &sz)=0
 Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More...
 
- Public Member Functions inherited from CEGUI::EventSet
 EventSet ()
 Constructor for EventSet objects.
 
virtual ~EventSet (void)
 Destructor for EventSet objects.
 
void addEvent (const String &name)
 Creates a new Event object with the given name and adds it to the EventSet. More...
 
void addEvent (Event &event)
 Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More...
 
void removeEvent (const String &name)
 Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More...
 
void removeEvent (Event &event)
 Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More...
 
void removeAllEvents (void)
 Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed.
 
bool isEventPresent (const String &name)
 Checks to see if an Event with the given name is present in this EventSet. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Subscriber subscriber)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber)
 Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
template<typename Arg1 , typename Arg2 >
Event::Connection subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2)
 Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, const String &subscriber_name)
 Subscribes the named Event to a scripted funtion. More...
 
virtual Event::Connection subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name)
 Subscribes the specified group of the named Event to a scripted funtion. More...
 
virtual void fireEvent (const String &name, EventArgs &args, const String &eventNamespace="")
 Fires the named event passing the given EventArgs object. More...
 
bool isMuted (void) const
 Return whether the EventSet is muted or not. More...
 
void setMutedState (bool setting)
 Set the mute state for this EventSet. More...
 
EventgetEventObject (const String &name, bool autoAdd=false)
 Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More...
 
EventIterator getEventIterator (void) const
 Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet.
 

Protected Member Functions

void createCEGUITexture ()
 helper to create CEGUI::Texture d_CEGUITexture;
 
- Protected Member Functions inherited from CEGUI::OpenGLRenderTarget< TextureTarget >
virtual void updateMatrix () const
 helper that initialises the cached matrix
 
- Protected Member Functions inherited from CEGUI::EventSet
void fireEvent_impl (const String &name, EventArgs &args)
 Implementation event firing member.
 
ScriptModulegetScriptModule () const
 Helper to return the script module pointer or throw.
 
 EventSet (EventSet &)
 
 EventSet (const EventSet &)
 
EventSetoperator= (EventSet &)
 
EventSetoperator= (const EventSet &)
 

Static Protected Member Functions

static String generateTextureName ()
 helper to generate unique texture names
 

Protected Attributes

GLuint d_texture
 Associated OpenGL texture ID.
 
OpenGLTextured_CEGUITexture
 we use this to wrap d_texture so it can be used by the core CEGUI lib.
 
- Protected Attributes inherited from CEGUI::OpenGLRenderTarget< TextureTarget >
OpenGLRendererBased_owner
 OpenGLRendererBase that created this object.
 
Rectf d_area
 holds defined area for the RenderTarget
 
mat4Pimpld_matrix
 saved copy of projection matrix
 
bool d_matrixValid
 true if saved matrix is up to date
 
double d_viewDistance
 tracks viewing distance (this is set up at the same time as d_matrix)
 
- Protected Attributes inherited from CEGUI::EventSet
EventMap d_events
 
bool d_muted
 true if events for this EventSet have been muted.
 

Static Protected Attributes

static uint s_textureNumber
 static data used for creating texture names
 
- Static Protected Attributes inherited from CEGUI::OpenGLRenderTarget< TextureTarget >
static const double d_yfov_tan
 tangent of the y FOV half-angle; used to calculate viewing distance.
 

Additional Inherited Members

- Public Types inherited from CEGUI::EventSet
typedef ConstMapIterator< EventMap > EventIterator
 
- Static Public Attributes inherited from CEGUI::RenderTarget
static const String EventNamespace
 Namespace for global events.
 
static const String EventAreaChanged
 
- Protected Types inherited from CEGUI::EventSet
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> EventMap
 

Detailed Description

OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support.

Member Function Documentation

Texture& CEGUI::OpenGLTextureTarget::getTexture ( ) const
virtual

Return a pointer to the CEGUI::Texture that the TextureTarget is using.

Returns
Texture object that the TextureTarget uses when rendering imagery.

Implements CEGUI::TextureTarget.

virtual void CEGUI::OpenGLTextureTarget::grabTexture ( )
virtual

Grab the texture to a local buffer.

This will destroy the OpenGL texture, and restoreTexture must be called before using it again.

Reimplemented in CEGUI::OpenGLWGLPBTextureTarget, CEGUI::OpenGL3FBOTextureTarget, CEGUI::OpenGLFBOTextureTarget, CEGUI::OpenGLGLXPBTextureTarget, and CEGUI::OpenGLApplePBTextureTarget.

bool CEGUI::OpenGLTextureTarget::isImageryCache ( ) const
virtual

Return whether the RenderTarget is an implementation that caches actual rendered imagery.

Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.

Returns

Implements CEGUI::RenderTarget.

bool CEGUI::OpenGLTextureTarget::isRenderingInverted ( ) const
virtual

Return whether rendering done on the target texture is inverted in relation to regular textures.

This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.

Returns
  • true if the texture content should be considered as inverted vertically in comparison with other regular textures.
  • false if the texture content has the same orientation as regular textures.
Deprecated:
This function is deprecated.

Implements CEGUI::TextureTarget.