Crazy Eddie's GUI System
0.8.7
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Direct3D10TextureTarget - allows rendering to Direct3D 10 textures. More...
Public Member Functions | |
Direct3D10TextureTarget (Direct3D10Renderer &owner) | |
void | activate () |
Activate the render target and put it in a state ready to be drawn to. More... | |
void | deactivate () |
Deactivate the render target after having completed rendering. More... | |
bool | isImageryCache () const |
Return whether the RenderTarget is an implementation that caches actual rendered imagery. More... | |
void | clear () |
Clear the surface of the underlying texture. | |
Texture & | getTexture () const |
Return a pointer to the CEGUI::Texture that the TextureTarget is using. More... | |
void | declareRenderSize (const Sizef &sz) |
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations. More... | |
bool | isRenderingInverted () const |
Return whether rendering done on the target texture is inverted in relation to regular textures. More... | |
Public Member Functions inherited from CEGUI::Direct3D10RenderTarget< TextureTarget > | |
Direct3D10RenderTarget (Direct3D10Renderer &owner) | |
Constructor. | |
void | draw (const GeometryBuffer &buffer) |
void | draw (const RenderQueue &queue) |
void | setArea (const Rectf &area) |
const Rectf & | getArea () const |
void | activate () |
void | deactivate () |
void | unprojectPoint (const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const |
Public Member Functions inherited from CEGUI::EventSet | |
EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Protected Member Functions | |
void | initialiseRenderTexture () |
allocate and set up the texture used for rendering. | |
void | cleanupRenderTexture () |
clean up the texture used for rendering. | |
void | resizeRenderTexture () |
resize the texture | |
void | enableRenderTexture () |
switch to the texture surface & depth buffer | |
void | disableRenderTexture () |
switch back to previous surface | |
Protected Member Functions inherited from CEGUI::Direct3D10RenderTarget< TextureTarget > | |
void | updateMatrix () const |
helper that initialises the cached matrix | |
void | setupViewport (D3D10_VIEWPORT &vp) const |
helper to initialise the D3D10_VIEWPORT vp for this target. | |
Protected Member Functions inherited from CEGUI::EventSet | |
void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet (const EventSet &) | |
EventSet & | operator= (EventSet &) |
EventSet & | operator= (const EventSet &) |
Static Protected Member Functions | |
static String | generateTextureName () |
helper to generate unique texture names | |
Protected Attributes | |
ID3D10Texture2D * | d_texture |
Direct3D10 texture that's rendered to. | |
ID3D10RenderTargetView * | d_renderTargetView |
render target view for d_texture | |
Direct3D10Texture * | d_CEGUITexture |
we use this to wrap d_texture so it can be used by the core CEGUI lib. | |
ID3D10RenderTargetView * | d_previousRenderTargetView |
render target view that was bound before this target was activated | |
ID3D10DepthStencilView * | d_previousDepthStencilView |
depth stencil view that was bound before this target was activated | |
Protected Attributes inherited from CEGUI::Direct3D10RenderTarget< TextureTarget > | |
Direct3D10Renderer & | d_owner |
Renderer that created and owns the render target. | |
ID3D10Device & | d_device |
D3D10Device interface. | |
Rectf | d_area |
holds defined area for the RenderTarget | |
D3DXMATRIX | d_matrix |
projection / view matrix cache | |
bool | d_matrixValid |
true when d_matrix is valid and up to date | |
float | d_viewDistance |
tracks viewing distance (this is set up at the same time as d_matrix) | |
Protected Attributes inherited from CEGUI::EventSet | |
EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
Static Protected Attributes | |
static const float | DEFAULT_SIZE |
default size of created texture objects | |
static uint | s_textureNumber |
static data used for creating texture names | |
Additional Inherited Members | |
Public Types inherited from CEGUI::EventSet | |
typedef ConstMapIterator< EventMap > | EventIterator |
Static Public Attributes inherited from CEGUI::RenderTarget | |
static const String | EventNamespace |
Namespace for global events. | |
static const String | EventAreaChanged |
Protected Types inherited from CEGUI::EventSet | |
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
Direct3D10TextureTarget - allows rendering to Direct3D 10 textures.
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Activate the render target and put it in a state ready to be drawn to.
Implements CEGUI::RenderTarget.
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Deactivate the render target after having completed rendering.
Implements CEGUI::RenderTarget.
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Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
InvalidRequestException | May be thrown if the TextureTarget would not be able to handle the operations rendering content of the given size. |
Implements CEGUI::TextureTarget.
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Return a pointer to the CEGUI::Texture that the TextureTarget is using.
Implements CEGUI::TextureTarget.
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Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return true in response to this call. Other types of RenderTarget, like view port based targets, will more likely return false.
Implements CEGUI::RenderTarget.
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Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the TextureTarget onto another surface.
Implements CEGUI::TextureTarget.