CEGUI::WindowFactoryManager::AliasTargetStack | Class used to track active alias targets for Window factory types |
CEGUI::AllocatedObject< Allocator > | |
CEGUI::AllocatedObject< Affector > | |
CEGUI::Affector | Defines an 'affector' class |
CEGUI::AllocatedObject< Animation > | |
CEGUI::Animation | Defines an 'animation' class |
CEGUI::AllocatedObject< AnimationInstance > | |
CEGUI::AnimationInstance | Defines an 'animation instance' class |
CEGUI::AllocatedObject< AnimationManager > | |
CEGUI::AnimationManager | |
CEGUI::AllocatedObject< BaseDim > | |
CEGUI::BaseDim | Abstract interface for a generic 'dimension' class |
CEGUI::AbsoluteDim | Dimension type that represents an absolute pixel value. Implements BaseDim interface |
CEGUI::FontDim | Dimension type that represents some metric of a Font. Implements BaseDim interface |
CEGUI::ImageDimBase | Dimension type that represents some dimension of an Image. Implements BaseDim interface |
CEGUI::ImageDim | ImageDimBase subclass that accesses an image by its name |
CEGUI::ImagePropertyDim | ImageDimBase subclass that accesses an image fetched via a property |
CEGUI::OperatorDim | Dimension type that represents the result of an operation performed on two other dimension values. Implements BaseDim interface |
CEGUI::PropertyDim | Dimension type that represents the value of a Window property. Implements BaseDim interface |
CEGUI::UnifiedDim | Dimension type that represents an Unified dimension. Implements BaseDim interface |
CEGUI::WidgetDim | Dimension type that represents some dimension of a Window/widget. Implements BaseDim interface |
CEGUI::AllocatedObject< BidiVisualMapping > | |
CEGUI::BidiVisualMapping | Abstract class to wrap a Bidi visual mapping of a text string |
CEGUI::FribidiVisualMapping | Fribidi based implementation of BidiVisualMapping |
CEGUI::MinibidiVisualMapping | Minibidi based implementation of BidiVisualMapping |
CEGUI::AllocatedObject< BoundSlot > | |
CEGUI::BoundSlot | Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted |
CEGUI::AllocatedObject< Colour > | |
CEGUI::Colour | Class representing colour values within the system |
CEGUI::AllocatedObject< ColourRect > | |
CEGUI::ColourRect | Class that holds details of colours for the four corners of a rectangle |
CEGUI::AllocatedObject< ComponentArea > | |
CEGUI::ComponentArea | Class that represents a target area for a widget or imagery component |
CEGUI::AllocatedObject< Dimension > | |
CEGUI::Dimension | Class representing some kind of dimension |
CEGUI::AllocatedObject< DynamicModule > | |
CEGUI::DynamicModule | Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...) |
CEGUI::AllocatedObject< Element > | |
CEGUI::Element | A positioned and sized rectangular node in a tree graph |
CEGUI::NamedElement | Adds name to the Element class, including name path traversal |
CEGUI::Window | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::ButtonBase | Base class for all the 'button' type widgets (push button, radio button, check-box, etc) |
CEGUI::PushButton | Base class to provide logic for push button type widgets |
CEGUI::Thumb | Base class for Thumb widget |
CEGUI::TabButton | Base class for TabButtons. A TabButton based class is used internally as the button that appears at the top of a TabControl widget to select the active tab pane |
CEGUI::ToggleButton | Class providing logic buttons that can have their selected state toggled |
CEGUI::RadioButton | Base class to provide the logic for Radio Button widgets |
CEGUI::ClippedContainer | Helper container window that has configurable clipping. Used by the ItemListbox widget |
CEGUI::ColourPicker | Base class for the ColourPicker widget |
CEGUI::ColourPickerControls | Base class for the ColourPickerControls widget |
CEGUI::Combobox | Base class for the Combobox widget |
CEGUI::DefaultWindow | Window class intended to be used as a simple, generic Window |
CEGUI::DragContainer | Generic drag & drop enabled window class |
CEGUI::Editbox | Base class for an Editbox widget |
CEGUI::FrameWindow | Abstract base class for a movable, sizable, window with a title-bar and a frame |
CEGUI::GroupBox | Base class for standard GroupBox widget |
CEGUI::ItemEntry | Base class for item type widgets |
CEGUI::MenuItem | Base class for menu items |
CEGUI::ItemListBase | Base class for item list widgets |
CEGUI::MenuBase | Abstract base class for menus |
CEGUI::Menubar | Base class for menu bars |
CEGUI::PopupMenu | Base class for popup menus |
CEGUI::ScrolledItemListBase | ScrolledItemListBase window class |
CEGUI::ItemListbox | ItemListbox window class |
CEGUI::LayoutCell | Represents a cell in a layout container |
CEGUI::LayoutContainer | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::GridLayoutContainer | A Layout Container window layouting it's children into a grid |
CEGUI::SequentialLayoutContainer | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::HorizontalLayoutContainer | A Layout Container window layouting it's children Horizontally |
CEGUI::VerticalLayoutContainer | A Layout Container window layouting it's children vertically |
CEGUI::Listbox | Base class for standard Listbox widget |
CEGUI::ComboDropList | Base class for the combo box drop down list. This is a specialisation of the Listbox class |
CEGUI::ListHeader | Base class for the multi column list header widget |
CEGUI::ListHeaderSegment | Base class for list header segment window |
CEGUI::MultiColumnList | Base class for the multi column list widget |
CEGUI::MultiLineEditbox | Base class for the multi-line edit box widget |
CEGUI::ProgressBar | Base class for progress bars |
CEGUI::ScrollablePane | Base class for the ScrollablePane widget |
CEGUI::Scrollbar | Base scroll bar class |
CEGUI::ScrolledContainer | Helper container window class which is used in the implementation of the ScrollablePane widget class |
CEGUI::Slider | Base class for Slider widgets |
CEGUI::Spinner | Base class for the Spinner widget |
CEGUI::TabControl | Base class for standard Tab Control widget |
CEGUI::Titlebar | Class representing the title bar for Frame Windows |
CEGUI::Tooltip | Base class for Tooltip widgets |
CEGUI::Tree | Base class for standard Tree widget |
CEGUI::AllocatedObject< Event > | |
CEGUI::Event | Defines an 'event' which can be subscribed to by interested parties |
CEGUI::LinkedEvent | LinkedEvent is an Event subclass that provides a mechanism to link or chain Events together, such that when a specified target event is fired, then this event will additionally fire in response |
CEGUI::AllocatedObject< EventAction > | |
CEGUI::EventAction | |
CEGUI::AllocatedObject< EventArgs > | |
CEGUI::EventArgs | Base class used as the argument to all subscribers Event object |
CEGUI::AnimationEventArgs | EventArgs based class that holds information about which animation instnace fired given event |
CEGUI::DisplayEventArgs | EventArgs based class that is used for notifications regarding the main display |
CEGUI::ElementEventArgs | EventArgs based class that is used for objects passed to handlers triggered for events concerning some Element object |
CEGUI::FontEventArgs | EventArgs based class that is used for notifications regarding Font objects |
CEGUI::GUIContextEventArgs | EventArgs class passed to subscribers for (most) GUIContext events |
CEGUI::GUIContextRenderTargetEventArgs | EventArgs class passed for GUIContext RenderTarget related events |
CEGUI::LinkedEventArgs | EventArgs subclass used for linked events, that is an event fired on an EventSet that was triggered by some other event (either on the same EventSet or a different EventSet |
CEGUI::MouseCursorEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning mouse cursor events |
CEGUI::NamedElementEventArgs | EventArgs based class that is used for objects passed to handlers triggered for events concerning some NamedElement object |
CEGUI::RenderQueueEventArgs | EventArgs based class that is passed to handlers subcribed to hear about begin/end events on rendering queues that are part of a RenderingSurface object |
CEGUI::RenderTargetEventArgs | EventArgs class passed to subscribers of RenderTarget events |
CEGUI::ResourceEventArgs | EventArgs based class that is used for notifications regarding resources |
CEGUI::WindowEventArgs | EventArgs based class that is used for objects passed to handlers triggered for events concerning some Window object |
CEGUI::ActivationEventArgs | EventArgs based class that is used for Activated and Deactivated window events |
CEGUI::DragDropEventArgs | EventArgs based class used for certain drag/drop notifications |
CEGUI::HeaderSequenceEventArgs | EventArgs class used for segment move (sequence changed) events |
CEGUI::KeyEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning keyboard input |
CEGUI::MouseEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning mouse input |
CEGUI::RegexMatchStateEventArgs | |
CEGUI::TreeEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning Tree events |
CEGUI::UpdateEventArgs | WindowEventArgs class that is primarily used by lua scripts |
CEGUI::AllocatedObject< EventLinkDefinition > | |
CEGUI::EventLinkDefinition | |
CEGUI::AllocatedObject< Exception > | |
CEGUI::Exception | Root exception class used within the GUI system |
CEGUI::AlreadyExistsException | Exception class used when an attempt is made create a named object of a particular type when an object of the same type already exists with the same name |
CEGUI::FileIOException | Exception class used when a file handling problem occurs |
CEGUI::GenericException | Exception class used when none of the other classes are applicable |
CEGUI::InvalidRequestException | Exception class used when some impossible request was made of the system |
CEGUI::MemoryException | Exception class used when a memory handling error is detected |
CEGUI::NullObjectException | Exception class used when some required object or parameter is null |
CEGUI::ObjectInUseException | Exception class used when some attempt to delete, remove, or otherwise invalidate some object that is still in use occurs |
CEGUI::RendererException | Exception class used for problems in the rendering subsystem classes |
CEGUI::ScriptException | Exception class used for issues in scripting subsystem |
CEGUI::UnknownObjectException | Exception class used when a request was made for an unknown object |
CEGUI::AllocatedObject< FactoryModule > | |
CEGUI::FactoryModule | |
CEGUI::CoreWindowRendererModule | Implementation of WindowRendererModule for the Falagard window renderers |
CEGUI::AllocatedObject< FactoryRegisterer > | |
CEGUI::FactoryRegisterer | Base class encapsulating a type name and common parts of factory registration |
CEGUI::TplWindowFactoryRegisterer< T > | Template based implementation of FactoryRegisterer that allows easy registration of a factory for any Window type |
CEGUI::TplWRFactoryRegisterer< T > | Template based implementation of FactoryRegisterer that allows easy registration of a factory for any WindowRenderer type |
CEGUI::AllocatedObject< FalagardComponentBase > | |
CEGUI::FalagardComponentBase | Common base class used for renderable components within an ImagerySection |
CEGUI::FrameComponent | Class that encapsulates information for a frame with background (9 images in total) |
CEGUI::ImageryComponent | Class that encapsulates information for a single image component |
CEGUI::TextComponent | Class that encapsulates information for a text component |
CEGUI::AllocatedObject< Font > | |
CEGUI::Font | Class that encapsulates a typeface |
CEGUI::FreeTypeFont | Implementation of the Font class interface using the FreeType library |
CEGUI::PixmapFont | Implementation of the Font class interface using static Imageset's |
CEGUI::AllocatedObject< FontGlyph > | |
CEGUI::FontGlyph | Internal class representing a single font glyph |
CEGUI::AllocatedObject< FontManager > | |
CEGUI::FontManager | Class providing a shared library of Font objects to the system |
CEGUI::AllocatedObject< FormattedRenderedString > | |
CEGUI::FormattedRenderedString | Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting |
CEGUI::CentredRenderedString | FormattedRenderedString implementation that renders the RenderedString with centred formatting |
CEGUI::JustifiedRenderedString | FormattedRenderedString implementation that renders the RenderedString with justified formatting |
CEGUI::LeftAlignedRenderedString | FormattedRenderedString implementation that renders the RenderedString with left aligned formatting |
CEGUI::RenderedStringWordWrapper< T > | Class that handles wrapping of a rendered string into sub-strings. Each sub-string is rendered using the FormattedRenderedString based class 'T' |
CEGUI::RightAlignedRenderedString | FormattedRenderedString implementation that renders the RenderedString with right aligned formatting |
CEGUI::AllocatedObject< GeometryBuffer > | |
CEGUI::GeometryBuffer | Abstract class defining the interface for objects that buffer geometry for later rendering |
CEGUI::Direct3D10GeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API |
CEGUI::Direct3D11GeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API |
CEGUI::Direct3D9GeometryBuffer | Direct3D9 based implementation of the GeometryBuffer interface |
CEGUI::DirectFBGeometryBuffer | Implemetation of CEGUI::GeometryBuffer for DirectFB |
CEGUI::IrrlichtGeometryBuffer | GeometryBuffer implementation for the Irrlicht engine |
CEGUI::NullGeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Null engine |
CEGUI::OgreGeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Ogre engine |
CEGUI::OpenGLESGeometryBuffer | OpenGLES based implementation of the GeometryBuffer interface |
CEGUI::OpenGLGeometryBufferBase | OpenGL based implementation of the GeometryBuffer interface |
CEGUI::OpenGL3GeometryBuffer | OpenGL3 based implementation of the GeometryBuffer interface |
CEGUI::OpenGLGeometryBuffer | OpenGL based implementation of the GeometryBuffer interface |
CEGUI::AllocatedObject< GlobalEventSet > | |
CEGUI::GlobalEventSet | The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet) |
CEGUI::AllocatedObject< HSV_Colour > | |
CEGUI::HSV_Colour | |
CEGUI::AllocatedObject< Image > | |
CEGUI::Image | Interface for Image |
CEGUI::BasicImage | |
CEGUI::AllocatedObject< ImageCodec > | |
CEGUI::ImageCodec | Abstract ImageLoader class. An image loader encapsulate the loading of a texture |
CEGUI::CoronaImageCodec | Image codec based on the Corona library |
CEGUI::DevILImageCodec | Image codec based on the DevIL library |
CEGUI::FreeImageImageCodec | Image codec based on the FreeImage library |
CEGUI::IrrlichtImageCodec | ImageCodec object that loads data via image loading facilities in Irrlicht |
CEGUI::OgreImageCodec | ImageCodec object that loads data via image loading facilities in Ogre |
CEGUI::PVRImageCodec | Implementation of ImageCodec interface for loading PVR files |
CEGUI::SILLYImageCodec | Image codec based on the SILLY library |
CEGUI::STBImageCodec | Image codec based on stb_image.c |
CEGUI::TGAImageCodec | Default image codec |
CEGUI::AllocatedObject< ImageFactory > | |
CEGUI::ImageFactory | Interface for factory objects that create instances of classes derived from the Image class |
CEGUI::TplImageFactory< T > | Templatised ImageFactory subclass used internally by the system |
CEGUI::AllocatedObject< ImageManager > | |
CEGUI::ImageManager | |
CEGUI::AllocatedObject< ImagerySection > | |
CEGUI::ImagerySection | Class that encapsulates a re-usable collection of imagery specifications |
CEGUI::AllocatedObject< Interpolator > | |
CEGUI::Interpolator | Defines a 'interpolator' class |
CEGUI::QuaternionSlerpInterpolator | Special interpolator class for Quaternion |
CEGUI::TplInterpolatorBase | |
CEGUI::TplDiscreteInterpolator< T > | Generic discrete interpolator class |
CEGUI::TplDiscreteRelativeInterpolator< T > | Generic discrete relative interpolator class |
CEGUI::TplLinearInterpolator< T > | Generic linear interpolator class |
CEGUI::AllocatedObject< KeyFrame > | |
CEGUI::KeyFrame | Defines a 'key frame' class |
CEGUI::AllocatedObject< Lab_Colour > | |
CEGUI::Lab_Colour | |
CEGUI::AllocatedObject< LayerSpecification > | |
CEGUI::LayerSpecification | Class that encapsulates a single layer of imagery |
CEGUI::AllocatedObject< ListboxItem > | |
CEGUI::ListboxItem | Base class for list box items |
CEGUI::ListboxTextItem | Class used for textual items in a list box |
CEGUI::AllocatedObject< Logger > | |
CEGUI::Logger | Abstract class that defines the interface of a logger object for the GUI system.
The default implementation of this interface is the DefaultLogger class; if you want to perform special logging, derive your own class from Logger and initialize a object of that type before you create the CEGUI::System singleton |
CEGUI::DefaultLogger | Default implementation for the Logger class. If you want to redirect CEGUI logs to some place other than a text file, implement your own Logger implementation and create a object of the Logger type before creating the CEGUI::System singleton |
CEGUI::AllocatedObject< MouseCursor > | |
CEGUI::MouseCursor | Class that provides mouse cursor support |
CEGUI::AllocatedObject< NamedArea > | |
CEGUI::NamedArea | NamedArea defines an area for a component which may later be obtained and referenced by a name unique to the WidgetLook holding the NamedArea |
CEGUI::AllocatedObject< NativeClipboardProvider > | |
CEGUI::Clipboard | Defines a clipboard handling class |
CEGUI::NativeClipboardProvider | Lightweight interface providing access to the system-wide native clipboard |
CEGUI::AllocatedObject< OGLTextureTargetFactory > | |
CEGUI::OGLTextureTargetFactory | |
CEGUI::AllocatedObject< OpenGL3Shader > | |
CEGUI::OpenGL3Shader | |
CEGUI::AllocatedObject< OpenGL3ShaderManager > | |
CEGUI::OpenGL3ShaderManager | |
CEGUI::AllocatedObject< OpenGL3StateChangeWrapper > | |
CEGUI::OpenGL3StateChangeWrapper | OpenGL3StateChangeWrapper - wraps OpenGL calls and checks for redundant calls beforehand |
CEGUI::AllocatedObject< Property > | |
CEGUI::Property | An abstract class that defines the interface to access object properties by name |
CEGUI::TypedProperty< T > | Base class for properties able to do native set/get |
CEGUI::FalagardPropertyBase< T > | |
CEGUI::PropertyDefinition< T > | |
CEGUI::PropertyLinkDefinition< T > | Class representing a property that links to another property defined on an attached child widget |
CEGUI::TplProperty< C, T > | |
CEGUI::TplWindowProperty< C, T > | |
CEGUI::TplWindowRendererProperty< C, T > | |
CEGUI::XercesParserProperties::SchemaDefaultResourceGroup | Property to access the resource group used to load .xsd schema files |
CEGUI::TypedProperty< String > | |
CEGUI::TplProperty< Window, String > | |
CEGUI::TplWindowProperty< Window, String > | |
CEGUI::Window::LookNFeelProperty | Property to access/change the assigned look'n'feel |
CEGUI::Window::WindowRendererProperty | Property to access/change the assigned window renderer object |
CEGUI::AllocatedObject< PropertyInitialiser > | |
CEGUI::PropertyInitialiser | Class that holds information about a property and it's required initial value |
CEGUI::AllocatedObject< Quaternion > | |
CEGUI::Quaternion | Class to represent rotation, avoids Gimbal lock |
CEGUI::AllocatedObject< RawDataContainer > | |
CEGUI::RawDataContainer | Class used as the databuffer for loading files throughout the library |
CEGUI::AllocatedObject< Rect< float > > | |
CEGUI::Rect< float > | |
CEGUI::AllocatedObject< Rect< T > > | |
CEGUI::Rect< T > | Class encapsulating operations on a Rectangle |
CEGUI::AllocatedObject< Rect< UDim > > | |
CEGUI::Rect< UDim > | |
CEGUI::AllocatedObject< RegexMatcher > | |
CEGUI::RegexMatcher | Interface for Regex matching support classes |
CEGUI::PCRERegexMatcher | |
CEGUI::AllocatedObject< RenderedString > | |
CEGUI::RenderedString | Class representing a rendered string of entities |
CEGUI::AllocatedObject< RenderedStringComponent > | |
CEGUI::RenderedStringComponent | Base class representing a part of a rendered string. The 'part' represented may be a text string, an image or some other entity |
CEGUI::RenderedStringImageComponent | String component that draws an image |
CEGUI::RenderedStringTextComponent | String component that draws an image |
CEGUI::RenderedStringWidgetComponent | String component that moves a widget to appear as part of the string |
CEGUI::AllocatedObject< RenderedStringParser > | |
CEGUI::RenderedStringParser | Specifies interface for classes that parse text into RenderedString objects |
CEGUI::BasicRenderedStringParser | Basic RenderedStringParser class that offers support for the following tags: |
CEGUI::DefaultRenderedStringParser | Effectively a 'null' parser that returns a RenderedString representation that will draw the input text verbatim |
CEGUI::AllocatedObject< RenderEffect > | |
CEGUI::RenderEffect | Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved |
CEGUI::AllocatedObject< RenderEffectFactory > | |
CEGUI::RenderEffectFactory | Interface for factory objects that create RenderEffect instances. Currently this interface is intended for internal use only |
CEGUI::TplRenderEffectFactory< T > | Templatised RenderEffectFactory subclass used internally by the system |
CEGUI::AllocatedObject< RenderEffectManager > | |
CEGUI::RenderEffectManager | Singleton class that manages creation and destruction of RenderEffect based objects |
CEGUI::AllocatedObject< Renderer > | |
CEGUI::Renderer | Abstract class defining the basic required interface for Renderer objects |
CEGUI::Direct3D10Renderer | Renderer implementation using Direct3D 10 |
CEGUI::Direct3D11Renderer | Renderer implementation using Direct3D 10 |
CEGUI::Direct3D9Renderer | Renderer class to interface with Direct3D 9 |
CEGUI::DirectFBRenderer | Implementation of CEGUI::Renderer interface using DirectFB |
CEGUI::IrrlichtRenderer | CEGUI::Renderer implementation for the Irrlicht engine |
CEGUI::NullRenderer | CEGUI::Renderer implementation for no particular engine |
CEGUI::OgreRenderer | CEGUI::Renderer implementation for the Ogre engine |
CEGUI::OpenGLESRenderer | Renderer class to interface with OpenGLES |
CEGUI::OpenGLRendererBase | Common base class used for other OpenGL based renderer modules |
CEGUI::OpenGL3Renderer | Renderer class to interface with OpenGL |
CEGUI::OpenGLRenderer | Renderer class to interface with OpenGL |
CEGUI::AllocatedObject< RenderingContext > | |
CEGUI::RenderingContext | Struct that holds some context relating to a RenderingSurface object |
CEGUI::AllocatedObject< RenderingSurface > | |
CEGUI::RenderingSurface | Class that represents a surface that can have geometry based imagery drawn to it |
CEGUI::GUIContext | |
CEGUI::RenderingWindow | RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is primarily intended to be used as a kind of cache for rendered imagery |
CEGUI::AllocatedObject< RenderQueue > | |
CEGUI::RenderQueue | Class that represents a queue of GeometryBuffer objects to be rendered |
CEGUI::AllocatedObject< RenderTarget > | |
CEGUI::RenderTarget | Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object |
CEGUI::DirectFBRenderTarget | Implementation of CEGUI::RenderTarget for DirectFB |
CEGUI::TextureTarget | Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures |
CEGUI::Direct3D10RenderTarget< TextureTarget > | |
CEGUI::Direct3D10TextureTarget | Direct3D10TextureTarget - allows rendering to Direct3D 10 textures |
CEGUI::Direct3D11RenderTarget< TextureTarget > | |
CEGUI::Direct3D11TextureTarget | Direct3D11TextureTarget - allows rendering to Direct3D 10 textures |
CEGUI::Direct3D9RenderTarget< TextureTarget > | |
CEGUI::Direct3D9TextureTarget | Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via |
CEGUI::IrrlichtRenderTarget< TextureTarget > | |
CEGUI::IrrlichtTextureTarget | CEGUI::TextureTarget implementation for the Irrlicht engine |
CEGUI::NullRenderTarget< TextureTarget > | |
CEGUI::NullTextureTarget | CEGUI::TextureTarget implementation for the Null engine |
CEGUI::OgreRenderTarget< TextureTarget > | |
CEGUI::OgreTextureTarget | CEGUI::TextureTarget implementation for the Ogre engine |
CEGUI::OpenGLESRenderTarget< TextureTarget > | |
CEGUI::OpenGLESFBOTextureTarget | OpenGLESFBOTextureTarget - allows rendering to an OpenGLES texture via FBO |
CEGUI::OpenGLRenderTarget< TextureTarget > | |
CEGUI::OpenGLTextureTarget | OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support |
CEGUI::OpenGL3FBOTextureTarget | ~OpenGL3FBOTextureTarget - allows rendering to an OpenGL texture via FBO |
CEGUI::OpenGLApplePBTextureTarget | OpenGLApplePBTextureTarget - allows rendering to an OpenGL texture via the Apple pbuffer extension |
CEGUI::OpenGLFBOTextureTarget | OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO |
CEGUI::OpenGLGLXPBTextureTarget | OpenGLGLXPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer provided in GLX 1.3 and above |
CEGUI::OpenGLWGLPBTextureTarget | OpenGLWGLPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer WGL extension |
CEGUI::Direct3D10RenderTarget<> | |
CEGUI::Direct3D10ViewportTarget | Direct3D10 based RenderTarget that represents the screen or a portion of it |
CEGUI::Direct3D11RenderTarget<> | |
CEGUI::Direct3D11ViewportTarget | Direct3D10 based RenderTarget that represents the screen or a portion of it |
CEGUI::Direct3D9RenderTarget<> | |
CEGUI::Direct3D9ViewportTarget | Direct3D9 RenderTarget that represents a screen viewport |
CEGUI::IrrlichtRenderTarget<> | |
CEGUI::IrrlichtWindowTarget | CEGUI::RenderTarget that targets a window, or a part of a window |
CEGUI::OgreRenderTarget<> | |
CEGUI::OgreWindowTarget | CEGUI::RenderTarget that targets an existing gre::RenderTarget |
CEGUI::OpenGLESRenderTarget<> | |
CEGUI::OpenGLESViewportTarget | OpenGLES implementation of a RenderTarget that represents am on-scren viewport |
CEGUI::OpenGLRenderTarget<> | |
CEGUI::OpenGLViewportTarget | OpenGL implementation of a RenderTarget that represents am on-scren viewport |
CEGUI::AllocatedObject< ResourceProvider > | |
CEGUI::ResourceProvider | Abstract class that defines the required interface for all resource provider sub-classes |
CEGUI::CompositeResourceProvider | |
CEGUI::DefaultResourceProvider | |
CEGUI::IrrlichtResourceProvider | |
CEGUI::MinizipResourceProvider | |
CEGUI::OgreResourceProvider | |
CEGUI::AllocatedObject< RGB_Colour > | |
CEGUI::RGB_Colour | |
CEGUI::AllocatedObject< Scheme > | |
CEGUI::Scheme | A class that groups a set of GUI elements and initialises the system to access those elements |
CEGUI::AllocatedObject< SchemeManager > | |
CEGUI::SchemeManager | A class that manages the creation of, access to, and destruction of GUI Scheme objects |
CEGUI::AllocatedObject< ScriptFunctor > | |
CEGUI::ScriptFunctor | Functor class used for binding named script functions to events |
CEGUI::AllocatedObject< ScriptModule > | |
CEGUI::ScriptModule | Abstract interface required for all scripting support modules to be used with the CEGUI system |
CEGUI::LuaScriptModule | Interface for the LuaScriptModule class |
CEGUI::AllocatedObject< SectionSpecification > | |
CEGUI::SectionSpecification | Class that represents a simple 'link' to an ImagerySection |
CEGUI::AllocatedObject< SimpleTimer > | |
CEGUI::SimpleTimer | Simple timer class |
CEGUI::AllocatedObject< Size< float > > | |
CEGUI::Size< float > | |
CEGUI::AllocatedObject< Size< T > > | |
CEGUI::Size< T > | Class that holds the size (width & height) of something |
CEGUI::AllocatedObject< Size< UDim > > | |
CEGUI::Size< UDim > | |
CEGUI::AllocatedObject< StateImagery > | |
CEGUI::StateImagery | Class the encapsulates imagery for a given widget state |
CEGUI::AllocatedObject< String > | |
CEGUI::String | String class used within the GUI system |
CEGUI::AllocatedObject< StringTranscoder > | |
CEGUI::StringTranscoder | Interface for a string transcoding utility. Instances of classes that implement this interface can be used to transcode CEGUI::Strings to and from some other character encodings not directly supported by the CEGUI::String class |
CEGUI::IconvStringTranscoder | Implementation of StringTranscoder that uses iconv |
CEGUI::Win32StringTranscoder | Implementation of StringTranscoder that uses Win32 |
CEGUI::AllocatedObject< SubscriberSlot > | |
CEGUI::SubscriberSlot | SubscriberSlot class which is used when subscribing to events |
CEGUI::AllocatedObject< System > | |
CEGUI::System | CEGUI class that provides access to all other elements in this system |
CEGUI::AllocatedObject< Texture > | |
CEGUI::Texture | Abstract base class specifying the required interface for Texture objects |
CEGUI::Direct3D10Texture | Texture implementation for the Direct3D10Renderer |
CEGUI::Direct3D11Texture | Texture implementation for the Direct3D11Renderer |
CEGUI::Direct3D9Texture | Texture implementation for the Direct3D9Renderer |
CEGUI::DirectFBTexture | Implementation of CEGUI::Texture interface using DirectFB |
CEGUI::IrrlichtTexture | Implementation of the CEGUI::Texture class for the Irrlicht engine |
CEGUI::NullTexture | Implementation of the CEGUI::Texture class for no particular engine |
CEGUI::OgreTexture | Implementation of the CEGUI::Texture class for the Ogre engine |
CEGUI::OpenGLESTexture | Texture implementation for the OpenGLESRenderer |
CEGUI::OpenGLTexture | Texture implementation for the OpenGLRenderer |
CEGUI::AllocatedObject< TreeItem > | |
CEGUI::TreeItem | Base class for tree items |
CEGUI::AllocatedObject< UBox > | |
CEGUI::UBox | Class encapsulating the 'Unified Box' - this is usually used for margin |
CEGUI::AllocatedObject< UDim > | |
CEGUI::UDim | Dimension that has both a relative 'scale' portion and and absolute 'offset' portion |
CEGUI::AllocatedObject< Vector2< float > > | |
CEGUI::Vector2< float > | |
CEGUI::AllocatedObject< Vector2< T > > | |
CEGUI::Vector2< T > | Class used as a two dimensional vector (aka a Point) |
CEGUI::AllocatedObject< Vector2< UDim > > | |
CEGUI::Vector2< UDim > | |
CEGUI::AllocatedObject< Vector3< float > > | |
CEGUI::Vector3< float > | |
CEGUI::AllocatedObject< Vector3< T > > | |
CEGUI::Vector3< T > | Class used as a three dimensional vector |
CEGUI::AllocatedObject< Vertex > | |
CEGUI::Vertex | Structure that is used to hold details of a single vertex in 3D space |
CEGUI::AllocatedObject< WidgetComponent > | |
CEGUI::WidgetComponent | Class that encapsulates information regarding a sub-widget required for a widget |
CEGUI::AllocatedObject< WidgetLookFeel > | |
CEGUI::WidgetLookFeel | Class that encapsulates look & feel information for a particular widget type |
CEGUI::AllocatedObject< WidgetLookManager > | |
CEGUI::WidgetLookManager | Manager class that gives top-level access to widget data based "look and feel" specifications loaded into the system |
CEGUI::AllocatedObject< WindowFactory > | |
CEGUI::WindowFactory | Abstract class that defines the required interface for all WindowFactory objects |
CEGUI::TplWindowFactory< T > | Template based WindowFactory that can be used to automatically generate a WindowFactory given a Window based class |
CEGUI::AllocatedObject< WindowFactoryManager > | |
CEGUI::WindowFactoryManager | Class that manages WindowFactory objects |
CEGUI::AllocatedObject< WindowManager > | |
CEGUI::WindowManager | Describes an object that manages creation and lifetime of Window objects |
CEGUI::AllocatedObject< WindowRenderer > | |
CEGUI::WindowRenderer | Base-class for the assignable WindowRenderer object |
CEGUI::EditboxWindowRenderer | Base class for the EditboxWindowRenderer class |
CEGUI::FalagardEditbox | Editbox class for the FalagardBase module |
CEGUI::FalagardButton | Button class for the FalagardBase module |
CEGUI::FalagardToggleButton | ToggleButton class for the FalagardBase module |
CEGUI::FalagardDefault | Default class for the FalagardBase module |
CEGUI::FalagardFrameWindow | FrameWindow class for the FalagardBase module |
CEGUI::FalagardListHeaderSegment | ListHeaderSegment class for the FalagardBase module |
CEGUI::FalagardProgressBar | ProgressBar class for the FalagardBase module |
CEGUI::FalagardStatic | Static class for the FalagardBase module |
CEGUI::FalagardStaticImage | StaticImage class for the FalagardBase module |
CEGUI::FalagardStaticText | StaticText class for the FalagardBase module |
CEGUI::FalagardTabButton | TabButton class for the FalagardBase module |
CEGUI::FalagardTitlebar | Titlebar class for the FalagardBase module |
CEGUI::FalagardTree | Tree class for the FalagardBase module |
CEGUI::ItemEntryWindowRenderer | Base class for ItemEntry window renderer objects |
CEGUI::FalagardItemEntry | ItemEntry class for the FalagardBase module |
CEGUI::FalagardMenuItem | MenuItem class for the FalagardBase module |
CEGUI::ItemListBaseWindowRenderer | Base class for ItemListBase window renderer |
CEGUI::FalagardItemListbox | ItemListbox class for the FalagardBase module |
CEGUI::FalagardMenubar | Menubar class for the FalagardBase module |
CEGUI::FalagardPopupMenu | PopupMenu class for the FalagardBase module |
CEGUI::ListboxWindowRenderer | Base class for Listbox window renderer |
CEGUI::FalagardListbox | Listbox class for the FalagardBase module |
CEGUI::ListHeaderWindowRenderer | Base class for the multi column list header window renderer |
CEGUI::FalagardListHeader | ListHeader class for the FalagardBase module |
CEGUI::MultiColumnListWindowRenderer | Base class for the multi column list window renderer |
CEGUI::FalagardMultiColumnList | MultiColumnList class for the FalagardBase module |
CEGUI::MultiLineEditboxWindowRenderer | Base class for multi-line edit box window renderer objects |
CEGUI::FalagardMultiLineEditbox | MultiLineEditbox class for the FalagardBase module |
CEGUI::ScrollablePaneWindowRenderer | Base class for ScrollablePane window renderer objects |
CEGUI::FalagardScrollablePane | ScrollablePane class for the FalagardBase module |
CEGUI::ScrollbarWindowRenderer | Base class for Scrollbar window renderer objects |
CEGUI::FalagardScrollbar | Scrollbar class for the FalagardBase module |
CEGUI::SliderWindowRenderer | Base class for ItemEntry window renderer objects |
CEGUI::FalagardSlider | Slider class for the FalagardBase module |
CEGUI::TabControlWindowRenderer | Base class for TabControl window renderer objects |
CEGUI::FalagardTabControl | TabControl class for the FalagardBase module |
CEGUI::TooltipWindowRenderer | Base class for Tooltip window renderer objects |
CEGUI::FalagardTooltip | Tooltip class for the FalagardBase module |
CEGUI::AllocatedObject< WindowRendererManager > | |
CEGUI::WindowRendererManager | |
CEGUI::AllocatedObject< XMLAttributes > | |
CEGUI::XMLAttributes | Class representing a block of attributes associated with an XML element |
CEGUI::AllocatedObject< XMLParser > | |
CEGUI::XMLParser | This is an abstract class that is used by CEGUI to interface with XML parser libraries |
CEGUI::ExpatParser | Implementation of XMLParser using Expat |
CEGUI::LibxmlParser | Implementation of XMLParser using libxml |
CEGUI::RapidXMLParser | Implementation of XMLParser using RapidXML |
CEGUI::TinyXMLParser | Implementation of XMLParser using TinyXML |
CEGUI::XercesParser | Implementation of XMLParser using Xerces-C++ |
CEGUI::AllocatedObject< XMLSerializer > | |
CEGUI::XMLSerializer | Class used to create XML Document |
CEGUI::DirectFBGeometryBuffer::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::IrrlichtGeometryBuffer::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::OgreGeometryBuffer::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::OpenGLGeometryBufferBase::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::Direct3D10GeometryBuffer::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::Direct3D11GeometryBuffer::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::Direct3D9GeometryBuffer::BatchInfo | Type to track info for per-texture sub batches of geometry |
CEGUI::OpenGL3StateChangeWrapper::BindBufferParams | |
CEGUI::OpenGL3StateChangeWrapper::BlendFuncParams | |
CEGUI::OpenGL3StateChangeWrapper::BlendFuncSeperateParams | |
CEGUI::Element::CachedRectf | A tiny wrapper to hide some of the dirty work of rect caching |
CEGUI::ColourPickerConversions | |
CEGUI::NamedDefinitionCollator< K, V >::const_iterator | |
CEGUI::ConstBaseIterator< T, V > | Base class constant iterator used to offer iteration over various collections within the system |
CEGUI::ConstBaseIterator< T > | |
CEGUI::ConstVectorIterator< T > | Iterator for vectors |
CEGUI::ConstBaseIterator< T, T::mapped_type > | |
CEGUI::ConstMapIterator< T > | Iterator class for maps |
CEGUI::CoordConverter | Utility class that helps in converting various types of co-ordinate between absolute screen positions and positions offset from the top-left corner of a given Window object |
CEGUI::Direct3D10GeometryBuffer::D3DVertex | Internal Vertex structure used for Direct3D based geometry |
CEGUI::Direct3D11GeometryBuffer::D3DVertex | Internal Vertex structure used for Direct3D based geometry |
CEGUI::Direct3D9GeometryBuffer::D3DVertex | Internal Vertex structure used for Direct3D based geometry |
DefaultHandler | |
CEGUI::XercesHandler | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureConstRef< DT > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureConstRef< const DT & > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureConstRef< DT & > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureConstRef< typename Helper::safe_method_return_type > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsurePlain< DT > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsurePlain< const DT & > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsurePlain< DT & > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsurePlain< typename Helper::safe_method_return_type > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureRef< DT > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureRef< const DT & > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureRef< DT & > | |
CEGUI::TplProperty< C, T >::GetterFunctor::EnsureRef< typename Helper::safe_method_return_type > | |
CEGUI::EventSet | Class that collects together a set of Event objects |
CEGUI::Element | A positioned and sized rectangular node in a tree graph |
CEGUI::Font | Class that encapsulates a typeface |
CEGUI::GlobalEventSet | The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet) |
CEGUI::MouseCursor | Class that provides mouse cursor support |
CEGUI::RenderingSurface | Class that represents a surface that can have geometry based imagery drawn to it |
CEGUI::RenderTarget | Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object |
CEGUI::ResourceEventSet | Implementation class to gather EventSet parts for all template instances |
CEGUI::NamedXMLResourceManager< T, U > | Templatised manager class that loads and manages named XML based resources |
CEGUI::NamedXMLResourceManager< Font, Font_xmlHandler > | |
CEGUI::FontManager | Class providing a shared library of Font objects to the system |
CEGUI::NamedXMLResourceManager< Scheme, Scheme_xmlHandler > | |
CEGUI::SchemeManager | A class that manages the creation of, access to, and destruction of GUI Scheme objects |
CEGUI::System | CEGUI class that provides access to all other elements in this system |
CEGUI::WindowManager | Describes an object that manages creation and lifetime of Window objects |
exception | |
CEGUI::Exception | Root exception class used within the GUI system |
CEGUI::WindowFactoryManager::FalagardWindowMapping | Struct used to hold mapping information required to create a falagard based window |
CEGUI::FalagardXMLHelper< T > | |
CEGUI::FalagardXMLHelper< ChildEventAction > | |
CEGUI::FalagardXMLHelper< DimensionOperator > | |
CEGUI::FalagardXMLHelper< DimensionType > | |
CEGUI::FalagardXMLHelper< FontMetricType > | |
CEGUI::FalagardXMLHelper< FrameImageComponent > | |
CEGUI::FalagardXMLHelper< HorizontalAlignment > | |
CEGUI::FalagardXMLHelper< HorizontalFormatting > | |
CEGUI::FalagardXMLHelper< HorizontalTextFormatting > | |
CEGUI::FalagardXMLHelper< VerticalAlignment > | |
CEGUI::FalagardXMLHelper< VerticalFormatting > | |
CEGUI::FalagardXMLHelper< VerticalTextFormatting > | |
CEGUI::FormattingSetting< T > | |
CEGUI::FormattingSetting< HorizontalFormatting > | |
CEGUI::FormattingSetting< HorizontalTextFormatting > | |
CEGUI::FormattingSetting< VerticalFormatting > | |
CEGUI::FormattingSetting< VerticalTextFormatting > | |
CEGUI::FrameComponent::FrameImageSource | |
CEGUI::FunctorReferenceBinder< T > | Class that enables the creation of a reference binding for a functor object to be used as a callback slot. Wrap your functor with this to enable the use of an object reference when subscribing to an event signal (as opposed to the functor object being copied, or using a pointer) |
CEGUI::TplProperty< C, T >::GetterFunctor | |
CEGUI::OpenGLGeometryBufferBase::GLVertex | Internal Vertex structure used for GL based geometry |
CEGUI::OpenGLESGeometryBuffer::GLVertex | Internal Vertex structure used for GL based geometry |
IDevice11 | |
CEGUI::InjectedInputReceiver | Input injection interface to be inplemented by classes that take raw inputs |
CEGUI::GUIContext | |
IReadFile | |
CEGUI::IrrlichtMemoryFile | Class to wrap a file access interface around a memory buffer to enable us to pass data that has been loaded via the CEGUI::ResourceProvider to irrlicht, via it's IReadFile based interfaces |
CEGUI::IrrlichtEventPusher | |
iterator | |
CEGUI::String::const_iterator | Const iterator for String |
CEGUI::String::iterator | Regular iterator for String |
CEGUI::Key | Struct to give scope to scan code enumeration |
CEGUI::MultiLineEditbox::LineInfo | Struct used to store information about a formatted line within the paragraph |
CEGUI::MultiColumnList::ListRow | Struct used internally to represent a row in the list and also to ease sorting of the rows |
CEGUI::Scheme::LoadableUIElement | A single file reference to a font, imageset or so to be loaded as part of this Scheme |
CEGUI::LuaFunctor | Functor class used for subscribing Lua functions to CEGUI events |
CEGUI::mat4Pimpl | |
CEGUI::MCLGridRef | Simple grid index structure |
CEGUI::NamedDefinitionCollator< K, V > | Helper container used to implement inherited collections of component definitions specified in a WidgetLook |
CEGUI::OgreGeometryBuffer::OgreVertex | Vertex structure used internally and also by Ogre |
CEGUI::OpenGL3StateChangeWrapper::PortParams | |
CEGUI::NamedDefinitionCollator< K, V >::pred | |
CEGUI::PropertyDefinitionBase | Common base class used for types representing a new property to be available on all widgets that use the WidgetLook that the property definition is a part of |
CEGUI::FalagardPropertyBase< T > | |
CEGUI::PropertyHelper< T > | Helper class used to convert various data types to and from the format expected in Propery strings |
CEGUI::PropertyHelper< AspectMode > | |
CEGUI::PropertyHelper< AutoScaledMode > | |
CEGUI::PropertyHelper< bool > | |
CEGUI::PropertyHelper< CEGUI::VerticalAlignment > | |
CEGUI::PropertyHelper< Colour > | |
CEGUI::PropertyHelper< ColourRect > | |
CEGUI::PropertyHelper< const T & > | |
CEGUI::PropertyHelper< const T * > | |
CEGUI::PropertyHelper< const T > | |
CEGUI::PropertyHelper< double > | |
CEGUI::PropertyHelper< float > | |
CEGUI::PropertyHelper< Font * > | |
CEGUI::PropertyHelper< GridLayoutContainer::AutoPositioning > | |
CEGUI::PropertyHelper< HorizontalAlignment > | |
CEGUI::PropertyHelper< HorizontalFormatting > | |
CEGUI::PropertyHelper< HorizontalTextFormatting > | |
CEGUI::PropertyHelper< Image * > | |
CEGUI::PropertyHelper< int > | |
CEGUI::PropertyHelper< ItemListBase::SortMode > | |
CEGUI::PropertyHelper< ListHeaderSegment::SortDirection > | |
CEGUI::PropertyHelper< MultiColumnList::SelectionMode > | |
CEGUI::PropertyHelper< Quaternion > | |
CEGUI::PropertyHelper< Rectf > | |
CEGUI::PropertyHelper< Sizef > | |
CEGUI::PropertyHelper< Spinner::TextInputMode > | |
CEGUI::PropertyHelper< std::pair< float, float > > | |
CEGUI::PropertyHelper< String > | |
CEGUI::PropertyHelper< TabControl::TabPanePosition > | |
CEGUI::PropertyHelper< UBox > | |
CEGUI::PropertyHelper< UDim > | |
CEGUI::PropertyHelper< uint > | |
CEGUI::PropertyHelper< uint64 > | |
CEGUI::PropertyHelper< unsigned long > | |
CEGUI::PropertyHelper< URect > | |
CEGUI::PropertyHelper< USize > | |
CEGUI::PropertyHelper< UVector2 > | |
CEGUI::PropertyHelper< Vector2f > | |
CEGUI::PropertyHelper< Vector3f > | |
CEGUI::PropertyHelper< VerticalFormatting > | |
CEGUI::PropertyHelper< VerticalTextFormatting > | |
CEGUI::PropertyHelper< WindowUpdateMode > | |
CEGUI::PropertyReceiver | Dummy base class to ensure correct casting of receivers |
CEGUI::PropertySet | Class that contains a collection of Property objects |
CEGUI::Element | A positioned and sized rectangular node in a tree graph |
CEGUI::Font | Class that encapsulates a typeface |
CEGUI::XMLParser | This is an abstract class that is used by CEGUI to interface with XML parser libraries |
CEGUI::RefCounted< T > | Simple, generic, reference counted pointer class. This is primarily here for use by the Events system to track when to delete slot bindings |
CEGUI::Event::ScopedConnection | Event::Connection wrapper that automatically disconnects the connection when the object is deleted (or goes out of scope) |
CEGUI::RefCounted< BoundSlot > | |
CEGUI::RefCounted< CEGUI::FormattedRenderedString > | |
CEGUI::Singleton< T > | |
CEGUI::Singleton< AnimationManager > | |
CEGUI::AnimationManager | |
CEGUI::Singleton< FontManager > | |
CEGUI::FontManager | Class providing a shared library of Font objects to the system |
CEGUI::Singleton< GlobalEventSet > | |
CEGUI::GlobalEventSet | The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet) |
CEGUI::Singleton< ImageManager > | |
CEGUI::ImageManager | |
CEGUI::Singleton< Logger > | |
CEGUI::Logger | Abstract class that defines the interface of a logger object for the GUI system.
The default implementation of this interface is the DefaultLogger class; if you want to perform special logging, derive your own class from Logger and initialize a object of that type before you create the CEGUI::System singleton |
CEGUI::Singleton< RenderEffectManager > | |
CEGUI::RenderEffectManager | Singleton class that manages creation and destruction of RenderEffect based objects |
CEGUI::Singleton< SchemeManager > | |
CEGUI::SchemeManager | A class that manages the creation of, access to, and destruction of GUI Scheme objects |
CEGUI::Singleton< System > | |
CEGUI::System | CEGUI class that provides access to all other elements in this system |
CEGUI::Singleton< WidgetLookManager > | |
CEGUI::WidgetLookManager | Manager class that gives top-level access to widget data based "look and feel" specifications loaded into the system |
CEGUI::Singleton< WindowFactoryManager > | |
CEGUI::WindowFactoryManager | Class that manages WindowFactory objects |
CEGUI::Singleton< WindowManager > | |
CEGUI::WindowManager | Describes an object that manages creation and lifetime of Window objects |
CEGUI::Singleton< WindowRendererManager > | |
CEGUI::WindowRendererManager | |
CEGUI::SlotFunctorBase | Defines abstract interface which will be used when constructing various functor objects that bind slots to signals (or in CEGUI terms, handlers to events) |
CEGUI::FreeFunctionSlot | Slot functor class that calls back via a free function pointer |
CEGUI::FunctorCopySlot< T > | Slot template class that creates a functor that calls back via a copy of a functor object |
CEGUI::FunctorPointerSlot< T > | Slot template class that creates a functor that calls back via a functor object pointer |
CEGUI::FunctorReferenceSlot< T > | Slot template class that creates a functor that calls back via a functor object reference |
CEGUI::MemberFunctionSlot< T > | Slot template class that creates a functor that calls back via a class member function |
CEGUI::StdAllocator | |
CEGUI::StringFastLessCompare | Functor that can be used as comparator in a std::map with String keys. It's faster than using the default, but the map will no longer be sorted alphabetically |
CEGUI::SystemKeys | |
CEGUI::TextUtils | Text utility support class. This class is all static members. You do not create instances of this class |
CEGUI::WindowRendererFactory | Base-class for WindowRendererFactory |
CEGUI::TplWindowRendererFactory< T > | Template based WindowRendererFactory that can be used to automatically generate a WindowRendererFactory given a WindowRenderer based class |
CEGUI::XMLHandler | |
CEGUI::ChainedXMLHandler | Abstract XMLHandler based class |
CEGUI::Animation_xmlHandler | Class used to parse stand alone Animation XML files |
CEGUI::AnimationAffectorHandler | Chained sub-handler for Affector XML elements |
CEGUI::AnimationDefinitionHandler | Chained sub-handler for AnimationDefinition XML elements |
CEGUI::AnimationKeyFrameHandler | Chained sub-handler for KeyFrame XML elements |
CEGUI::AnimationSubscriptionHandler | Chained sub-handler for Subscription XML elements |
CEGUI::Falagard_xmlHandler | Handler class used to parse look & feel XML files used by the Falagard system |
CEGUI::Image | Interface for Image |
CEGUI::ImageManager | |
CEGUI::Config_xmlHandler | Handler class used to parse the Configuration XML file |
CEGUI::Font_xmlHandler | Handler class used to parse the Font XML files to create Font objects |
CEGUI::GUILayout_xmlHandler | Handler class used to parse the GUILayout XML files using SAX2 |
CEGUI::Scheme_xmlHandler | Handler class used to parse the Scheme XML files using SAX2 |
T | |
CEGUI::Direct3D10RenderTarget< T > | Implementation of an ntermediate RenderTarget for the Direct3D 10 API |
CEGUI::Direct3D11RenderTarget< T > | Implementation of an ntermediate RenderTarget for the Direct3D 10 API |
CEGUI::Direct3D9RenderTarget< T > | Intermediate Direct3D9 implementation of a RenderTarget |
CEGUI::IrrlichtRenderTarget< T > | Intermediate RenderTarget implementing common parts for Irrlicht engine |
CEGUI::NullRenderTarget< T > | Intermediate RenderTarget |
CEGUI::OgreRenderTarget< T > | Intermediate RenderTarget implementing common parts for Ogre engine |
CEGUI::OpenGLESRenderTarget< T > | Intermediate OpenGLES implementation of a RenderTarget |
CEGUI::OpenGLRenderTarget< T > | Intermediate OpenGL implementation of a RenderTarget |