CEGUI::Affector | Defines an 'affector' class |
CEGUI::WindowFactoryManager::AliasTargetStack | Class used to track active alias targets for Window factory types |
CEGUI::Animation | Defines an 'animation' class |
CEGUI::AnimationInstance | Defines an 'animation instance' class |
CEGUI::BaseDim | Abstract interface for a generic 'dimension' class |
CEGUI::AbsoluteDim | Dimension type that represents an absolute pixel value. Implements BaseDim interface |
CEGUI::FontDim | Dimension type that represents some metric of a Font. Implements BaseDim interface |
CEGUI::ImageDim | Dimension type that represents some dimension of a named Image. Implements BaseDim interface |
CEGUI::PropertyDim | Dimension type that represents the value of a Window property. Implements BaseDim interface |
CEGUI::UnifiedDim | Dimension type that represents an Unified dimension. Implements BaseDim interface |
CEGUI::WidgetDim | Dimension type that represents some dimension of a Window/widget. Implements BaseDim interface |
CEGUI::BiDiVisualMapping | Abstract class to wrap a BiDi visual mapping of a text string |
CEGUI::FribidiVisualMapping | Fribidi based implementation of BiDiVisualMapping |
CEGUI::MinibidiVisualMapping | Minibidi based implementation of BiDiVisualMapping |
CEGUI::BoundSlot | Class that tracks a SubscriberSlot, its group, and the Event to which it was subscribed. This is effectively what gets returned from the calls to the Event::subscribe members, though BoundSlot is always wrapped in a reference counted pointer. When a BoundSlot is deleted, the connection is unsubscribed and the SubscriberSlot is deleted |
CEGUI::colour | Class representing colour values within the system |
CEGUI::ColourRect | Class that holds details of colours for the four corners of a rectangle |
CEGUI::ComponentArea | Class that represents a target area for a widget or imagery component |
CEGUI::ConstBaseIterator< T > | Base class constant iterator used to offer iteration over various collections within the system |
CEGUI::CoordConverter | Utility class that helps in converting various types of co-ordinate between absolute screen positions and positions offset from the top-left corner of a given Window object |
CEGUI::Direct3D10GeometryBuffer::D3DVertex | Internal Vertex structure used for Direct3D based geometry |
CEGUI::Direct3D11GeometryBuffer::D3DVertex | Internal Vertex structure used for Direct3D based geometry |
CEGUI::Direct3D9GeometryBuffer::D3DVertex | Internal Vertex structure used for Direct3D based geometry |
DefaultHandler | |
CEGUI::XercesHandler | |
CEGUI::Dimension | Class representing some kind of dimension |
CEGUI::DynamicModule | Class that wraps and gives access to a dynamically linked module (.dll, .so, etc...) |
CEGUI::Event | Defines an 'event' which can be subscribed to by interested parties |
CEGUI::EventArgs | Base class used as the argument to all subscribers Event object |
CEGUI::AnimationEventArgs | EventArgs based class that holds information about which animation instnace fired given event |
CEGUI::DisplayEventArgs | EventArgs based class that is used for notifications regarding the main display |
CEGUI::MouseCursorEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning mouse cursor events |
CEGUI::RenderQueueEventArgs | EventArgs based class that is passed to handlers subcribed to hear about begin/end events on rendering queues that are part of a RenderingSurface object |
CEGUI::ResourceEventArgs | EventArgs based class that is used for notifications regarding resources |
CEGUI::WindowEventArgs | EventArgs based class that is used for objects passed to handlers triggered for events concerning some Window object |
CEGUI::ActivationEventArgs | EventArgs based class that is used for Activated and Deactivated window events |
CEGUI::DragDropEventArgs | EventArgs based class used for certain drag/drop notifications |
CEGUI::HeaderSequenceEventArgs | EventArgs class used for segment move (sequence changed) events |
CEGUI::KeyEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning keyboard input |
CEGUI::MouseEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning mouse input |
CEGUI::TreeEventArgs | EventArgs based class that is used for objects passed to input event handlers concerning Tree events |
CEGUI::UpdateEventArgs | WindowEventArgs class that is primarily used by lua scripts |
CEGUI::EventSet | Class that collects together a set of Event objects |
CEGUI::GlobalEventSet | The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet) |
CEGUI::MouseCursor | Class that allows access to the GUI system mouse cursor |
CEGUI::RenderingSurface | Class that represents a surface that can have geometry based imagery drawn to it |
CEGUI::RenderingRoot | |
CEGUI::RenderingWindow | RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is primarily intended to be used as a kind of cache for rendered imagery |
CEGUI::ResourceEventSet | Implementation class to gather EventSet parts for all template instances |
CEGUI::NamedXMLResourceManager< T, U > | Templatised manager class that loads and manages named XML based resources |
CEGUI::NamedXMLResourceManager< Font, Font_xmlHandler > | |
CEGUI::FontManager | Class providing a shared library of Font objects to the system |
CEGUI::NamedXMLResourceManager< Imageset, Imageset_xmlHandler > | |
CEGUI::ImagesetManager | Class providing a shared library of Imageset objects to the system |
CEGUI::NamedXMLResourceManager< Scheme, Scheme_xmlHandler > | |
CEGUI::SchemeManager | A class that manages the creation of, access to, and destruction of GUI Scheme objects |
CEGUI::System | CEGUI class that provides access to all other elements in this system |
CEGUI::Window | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::ButtonBase | Base class for all the 'button' type widgets (push button, radio button, check-box, etc) |
CEGUI::Checkbox | Base class providing logic for Check-box widgets |
CEGUI::PushButton | Base class to provide logic for push button type widgets |
CEGUI::Thumb | Base class for Thumb widget |
CEGUI::RadioButton | Base class to provide the logic for Radio Button widgets |
CEGUI::TabButton | Base class for TabButtons. A TabButton based class is used internally as the button that appears at the top of a TabControl widget to select the active tab pane |
CEGUI::ClippedContainer | Helper container window that has configurable clipping. Used by the ItemListbox widget |
CEGUI::Combobox | Base class for the Combobox widget |
CEGUI::DragContainer | Generic drag & drop enabled window class |
CEGUI::Editbox | Base class for an Editbox widget |
CEGUI::FrameWindow | Abstract base class for a movable, sizable, window with a title-bar and a frame |
CEGUI::GroupBox | Base class for standard GroupBox widget |
CEGUI::GUISheet | Window class intended to be used as a simple, generic Window |
CEGUI::ItemEntry | Base class for item type widgets |
CEGUI::MenuItem | Base class for menu items |
CEGUI::ItemListBase | Base class for item list widgets |
CEGUI::MenuBase | Abstract base class for menus |
CEGUI::Menubar | Base class for menu bars |
CEGUI::PopupMenu | Base class for popup menus |
CEGUI::ScrolledItemListBase | ScrolledItemListBase window class |
CEGUI::ItemListbox | ItemListbox window class |
CEGUI::LayoutContainer | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::GridLayoutContainer | A Layout Container window layouting it's children into a grid |
CEGUI::SequentialLayoutContainer | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::HorizontalLayoutContainer | A Layout Container window layouting it's children Horizontally |
CEGUI::VerticalLayoutContainer | A Layout Container window layouting it's children vertically |
CEGUI::Listbox | Base class for standard Listbox widget |
CEGUI::ComboDropList | Base class for the combo box drop down list. This is a specialisation of the Listbox class |
CEGUI::ListHeader | Base class for the multi column list header widget |
CEGUI::ListHeaderSegment | Base class for list header segment window |
CEGUI::MultiColumnList | Base class for the multi column list widget |
CEGUI::MultiLineEditbox | Base class for the multi-line edit box widget |
CEGUI::ProgressBar | Base class for progress bars |
CEGUI::ScrollablePane | Base class for the ScrollablePane widget |
CEGUI::Scrollbar | Base scroll bar class |
CEGUI::ScrolledContainer | Helper container window class which is used in the implementation of the ScrollablePane widget class |
CEGUI::Slider | Base class for Slider widgets |
CEGUI::Spinner | Base class for the Spinner widget |
CEGUI::TabControl | Base class for standard Tab Control widget |
CEGUI::Titlebar | Class representing the title bar for Frame Windows |
CEGUI::Tooltip | Base class for Tooltip widgets |
CEGUI::Tree | Base class for standard Tree widget |
CEGUI::WindowManager | Describes an object that manages creation and lifetime of Window objects |
exception | |
CEGUI::Exception | Root exception class used within the GUI system |
CEGUI::AlreadyExistsException | Exception class used when an attempt is made create a named object of a particular type when an object of the same type already exists with the same name |
CEGUI::FileIOException | Exception class used when a file handling problem occurs |
CEGUI::GenericException | Exception class used when none of the other classes are applicable |
CEGUI::InvalidRequestException | Exception class used when some impossible request was made of the system |
CEGUI::MemoryException | Exception class used when a memory handling error is detected |
CEGUI::NullObjectException | Exception class used when some required object or parameter is null |
CEGUI::ObjectInUseException | Exception class used when some attempt to delete, remove, or otherwise invalidate some object that is still in use occurs |
CEGUI::RendererException | Exception class used for problems in the rendering subsystem classes |
CEGUI::ScriptException | Exception class used for issues in scripting subsystem |
CEGUI::UnknownObjectException | Exception class used when a request was made for an unknown object |
CEGUI::FactoryModule | Class that encapsulates access to a dynamic loadable module containing implementations of Windows, Widgets, and their factories |
CEGUI::FalagardComponentBase | Common base class used for renderable components within an ImagerySection |
CEGUI::FrameComponent | Class that encapsulates information for a frame with background (9 images in total) |
CEGUI::ImageryComponent | Class that encapsulates information for a single image component |
CEGUI::TextComponent | Class that encapsulates information for a text component |
CEGUI::WindowFactoryManager::FalagardWindowMapping | Struct used to hold mapping information required to create a falagard based window |
CEGUI::FalagardXMLHelper | Utility helper class primarily intended for use by the falagard xml parser |
CEGUI::String::FastLessCompare | Functor that can be used as comparator in a std::map with String keys. It's faster than using the default, but the map will no longer be sorted alphabetically |
CEGUI::FontGlyph | Internal class representing a single font glyph |
CEGUI::FormattedRenderedString | Root of a class hierarchy that wrap RenderedString objects and render them with additional formatting |
CEGUI::CentredRenderedString | FormattedRenderedString implementation that renders the RenderedString with centred formatting |
CEGUI::JustifiedRenderedString | FormattedRenderedString implementation that renders the RenderedString with justified formatting |
CEGUI::LeftAlignedRenderedString | FormattedRenderedString implementation that renders the RenderedString with left aligned formatting |
CEGUI::RenderedStringWordWrapper< T > | Class that handles wrapping of a rendered string into sub-strings. Each sub-string is rendered using the FormattedRenderedString based class 'T' |
CEGUI::RightAlignedRenderedString | FormattedRenderedString implementation that renders the RenderedString with right aligned formatting |
CEGUI::FunctorReferenceBinder< T > | Class that enables the creation of a reference binding for a functor object to be used as a callback slot. Wrap your functor with this to enable the use of an object reference when subscribing to an event signal (as opposed to the functor object being copied, or using a pointer) |
CEGUI::GeometryBuffer | Abstract class defining the interface for objects that buffer geometry for later rendering |
CEGUI::Direct3D10GeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API |
CEGUI::Direct3D11GeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API |
CEGUI::Direct3D9GeometryBuffer | Direct3D9 based implementation of the GeometryBuffer interface |
CEGUI::DirectFBGeometryBuffer | Implemetation of CEGUI::GeometryBuffer for DirectFB |
CEGUI::IrrlichtGeometryBuffer | GeometryBuffer implementation for the Irrlicht engine |
CEGUI::NullGeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Null engine |
CEGUI::OgreGeometryBuffer | Implementation of CEGUI::GeometryBuffer for the Ogre engine |
CEGUI::OpenGLGeometryBuffer | OpenGL based implementation of the GeometryBuffer interface |
CEGUI::OpenGLGeometryBuffer::GLVertex | Internal Vertex structure used for GL based geometry |
IDevice11 | |
CEGUI::Image | Class that represents a single Image of an Imageset |
CEGUI::ImageCodec | Abstract ImageLoader class. An image loader encapsulate the loading of a texture |
CEGUI::CoronaImageCodec | Image codec based on the Corona library |
CEGUI::DevILImageCodec | Image codec based on the DevIL library |
CEGUI::FreeImageImageCodec | Image codec based on the FreeImage library |
CEGUI::IrrlichtImageCodec | ImageCodec object that loads data via image loading facilities in Irrlicht |
CEGUI::OgreImageCodec | ImageCodec object that loads data via image loading facilities in Ogre |
CEGUI::SILLYImageCodec | Image codec based on the SILLY library |
CEGUI::STBImageCodec | Image codec based on stb_image.c |
CEGUI::TGAImageCodec | Default image codec |
CEGUI::ImagerySection | Class that encapsulates a re-usable collection of imagery specifications |
CEGUI::Imageset | Offers functions to define, access, and draw, a set of image components on a single graphical surface or Texture |
CEGUI::Interpolator | Defines a 'interpolator' class |
CEGUI::BoolInterpolator | |
CEGUI::ColourInterpolator | |
CEGUI::ColourRectInterpolator | |
CEGUI::FloatInterpolator | |
CEGUI::IntInterpolator | |
CEGUI::PointInterpolator | |
CEGUI::RectInterpolator | |
CEGUI::SizeInterpolator | |
CEGUI::StringInterpolator | |
CEGUI::UBoxInterpolator | |
CEGUI::UDimInterpolator | |
CEGUI::UintInterpolator | |
CEGUI::URectInterpolator | |
CEGUI::UVector2Interpolator | |
CEGUI::Vector3Interpolator | |
IReadFile | |
CEGUI::IrrlichtMemoryFile | Class to wrap a file access interface around a memory buffer to enable us to pass data that has been loaded via the CEGUI::ResourceProvider to irrlicht, via it's IReadFile based interfaces |
CEGUI::IrrlichtEventPusher | |
iterator | |
CEGUI::String::const_iterator | Const iterator for String |
CEGUI::String::iterator | Regular iterator for String |
CEGUI::Key | Struct to give scope to scan code enumeration |
CEGUI::KeyFrame | Defines a 'key frame' class |
CEGUI::LayerSpecification | Class that encapsulates a single layer of imagery |
CEGUI::MultiLineEditbox::LineInfo | Struct used to store information about a formatted line within the paragraph |
CEGUI::PropertyLinkDefinition::LinkTarget | Internal struct used to keep track of targets |
CEGUI::ListboxItem | Base class for list box items |
CEGUI::ListboxTextItem | Class used for textual items in a list box |
CEGUI::MultiColumnList::ListRow | Struct used internally to represent a row in the list and also to ease sorting of the rows |
CEGUI::LuaFunctor | Functor class used for subscribing Lua functions to CEGUI events |
CEGUI::MCLGridRef | Simple grid index structure |
CEGUI::NamedArea | NamedArea defines an area for a component which may later be obtained and referenced by a name unique to the WidgetLook holding the NamedArea |
CEGUI::OgreGeometryBuffer::OgreVertex | Vertex structure used internally and also by Ogre |
CEGUI::Property | An abstract class that defines the interface to access object properties by name |
CEGUI::CheckboxProperties::Selected | Property to access the selected state of the check box |
CEGUI::ComboboxProperties::CaratIndex | Property to access the current carat index |
CEGUI::ComboboxProperties::EditSelectionLength | Property to access the current selection length |
CEGUI::ComboboxProperties::EditSelectionStart | Property to access the current selection start index |
CEGUI::ComboboxProperties::ForceHorzScrollbar | Property to access the 'always show' setting for the horizontal scroll bar of the list box |
CEGUI::ComboboxProperties::ForceVertScrollbar | Property to access the 'always show' setting for the vertical scroll bar of the list box |
CEGUI::ComboboxProperties::MaxEditTextLength | Property to access the maximum text length for the edit box |
CEGUI::ComboboxProperties::ReadOnly | Property to access the read-only setting of the edit box |
CEGUI::ComboboxProperties::SingleClickMode | Property to access the 'single click mode' setting for the combo box |
CEGUI::ComboboxProperties::SortList | Property to access the sort setting of the list box |
CEGUI::ComboboxProperties::ValidationString | Property to access the string used for regular expression validation of the edit box text |
CEGUI::DragContainerProperties::DragAlpha | Property to access the dragging alpha value |
CEGUI::DragContainerProperties::DragCursorImage | Property to access the dragging mouse cursor setting |
CEGUI::DragContainerProperties::DraggingEnabled | Property to access the state of the dragging enabled setting |
CEGUI::DragContainerProperties::DragThreshold | Property to access the dragging threshold value |
CEGUI::DragContainerProperties::FixedDragOffset | Property to access the state of the fixed dragging offset setting |
CEGUI::DragContainerProperties::StickyMode | Property to access the state of the sticky mode setting |
CEGUI::DragContainerProperties::UseFixedDragOffset | Property to access the setting that controls whether the fixed drag offset will be used |
CEGUI::EditboxProperties::ActiveSelectionColour | Property to access the colour used for rendering the selection highlight when the edit box is active |
CEGUI::EditboxProperties::CaratIndex | Property to access the current carat index |
CEGUI::EditboxProperties::InactiveSelectionColour | Property to access the colour used for rendering the selection highlight when the edit box is inactive |
CEGUI::EditboxProperties::MaskCodepoint | Property to access the mask text setting of the edit box |
CEGUI::EditboxProperties::MaskText | Property to access the mask text setting of the edit box |
CEGUI::EditboxProperties::MaxTextLength | Property to access the maximum text length for the edit box |
CEGUI::EditboxProperties::NormalTextColour | Property to access the normal, unselected, text colour used for rendering text |
CEGUI::EditboxProperties::ReadOnly | Property to access the read-only setting of the edit box |
CEGUI::EditboxProperties::SelectedTextColour | Property to access the colour used for rendering text within the selection area |
CEGUI::EditboxProperties::SelectionLength | Property to access the current selection length |
CEGUI::EditboxProperties::SelectionStart | Property to access the current selection start index |
CEGUI::EditboxProperties::ValidationString | Property to access the string used for regular expression validation of the edit box text |
CEGUI::FalagardEditboxProperties::BlinkCaret | Property to access the setting that controls whether the caret will blink |
CEGUI::FalagardEditboxProperties::BlinkCaretTimeout | Property to access the setting that controls the speed at which the caret blinks when the caret blink option is enabled |
CEGUI::FalagardEditboxProperties::TextFormatting | Property to access the horizontal formatting mode setting |
CEGUI::FalagardListHeaderProperties::SegmentWidgetType | Property to access the segment widget type |
CEGUI::FalagardMultiLineEditboxProperties::BlinkCaret | Property to access the setting that controls whether the caret will blink |
CEGUI::FalagardMultiLineEditboxProperties::BlinkCaretTimeout | Property to access the setting that controls the speed at which the caret blinks when the caret blink option is enabled |
CEGUI::FalagardProgressBarProperties::ReversedProgress | Property to access the setting that controls the direction that progress 'grows' towards |
CEGUI::FalagardProgressBarProperties::VerticalProgress | Property to access the setting that controls whether the progress bar is horizontal or vertical |
CEGUI::FalagardScrollbarProperties::VerticalScrollbar | Property to access the setting that controls whether the scrollbar is horizontal or vertical |
CEGUI::FalagardSliderProperties::ReversedDirection | Property to access the setting that controls the positive direction for the slider |
CEGUI::FalagardSliderProperties::VerticalSlider | Property to access the setting that controls whether the slider is horizontal or vertical |
CEGUI::FalagardStaticImageProperties::Image | Property to access the image for the FalagardStaticImage widget |
CEGUI::FalagardStaticProperties::BackgroundEnabled | Property to access the state of the frame background setting for the FalagardStatic widget |
CEGUI::FalagardStaticProperties::FrameEnabled | Property to access the state of the frame enabled setting for the FalagardStatic widget |
CEGUI::FalagardStaticTextProperties::HorzExtent | Read-only property to access the current horizontal extent of the formatted StaticText string |
CEGUI::FalagardStaticTextProperties::HorzFormatting | Property to access the horizontal formatting mode setting |
CEGUI::FalagardStaticTextProperties::HorzScrollbar | Property to access the setting for enabling the horizontal scroll bar |
CEGUI::FalagardStaticTextProperties::TextColours | Property to access the text colours for the FalagardStaticText widget |
CEGUI::FalagardStaticTextProperties::VertExtent | Read-only property to access the current vertical extent of the formatted StaticText string |
CEGUI::FalagardStaticTextProperties::VertFormatting | Property to access the vertical formatting mode setting |
CEGUI::FalagardStaticTextProperties::VertScrollbar | Property to access the setting for enabling the vertical scroll bar |
CEGUI::FalagardTabControlProperties::TabButtonType | Property to access the segment sizing cursor image |
CEGUI::FrameWindowProperties::CloseButtonEnabled | Property to access the setting for whether the window close button will be enabled (or displayed depending upon choice of final widget type) |
CEGUI::FrameWindowProperties::DragMovingEnabled | Property to access the setting for whether the user may drag the window around by its title bar |
CEGUI::FrameWindowProperties::EWSizingCursorImage | Property to access the E-W (left/right) sizing cursor image |
CEGUI::FrameWindowProperties::FrameEnabled | Property to access the setting for whether the window frame will be displayed |
CEGUI::FrameWindowProperties::NESWSizingCursorImage | Property to access the NE-SW diagonal sizing cursor image |
CEGUI::FrameWindowProperties::NSSizingCursorImage | Property to access the N-S (up-down) sizing cursor image |
CEGUI::FrameWindowProperties::NWSESizingCursorImage | Property to access the NW-SE diagonal sizing cursor image |
CEGUI::FrameWindowProperties::RollUpEnabled | Property to access the setting for whether the user is able to roll-up / shade the window |
CEGUI::FrameWindowProperties::RollUpState | Property to access the roll-up / shade state of the window |
CEGUI::FrameWindowProperties::SizingBorderThickness | Property to access the setting for the sizing border thickness |
CEGUI::FrameWindowProperties::SizingEnabled | Property to access the state of the sizable setting for the FrameWindow |
CEGUI::FrameWindowProperties::TitlebarEnabled | Property to access the setting for whether the window title-bar will be enabled (or displayed depending upon choice of final widget type) |
CEGUI::GridLayoutContainerProperties::AutoPositioning | |
CEGUI::GridLayoutContainerProperties::GridSize | |
CEGUI::ItemEntryProperties::Selectable | Property to access the state of the selectable setting |
CEGUI::ItemEntryProperties::Selected | Property to access the state of the selected setting |
CEGUI::ItemListBaseProperties::AutoResizeEnabled | Property to access the state of the auto resize enabled setting |
CEGUI::ItemListBaseProperties::SortEnabled | Property to access the state of the sorting enabled setting |
CEGUI::ItemListBaseProperties::SortMode | Property to access the sorting mode |
CEGUI::ItemListboxProperties::MultiSelect | Property to access the state of the multiselect enabled setting |
CEGUI::ListboxProperties::ForceHorzScrollbar | Property to access the 'always show' setting for the horizontal scroll bar of the list box |
CEGUI::ListboxProperties::ForceVertScrollbar | Property to access the 'always show' setting for the vertical scroll bar of the list box |
CEGUI::ListboxProperties::ItemTooltips | Property to access the show item tooltips setting of the list box |
CEGUI::ListboxProperties::MultiSelect | Property to access the multi-select setting of the list box |
CEGUI::ListboxProperties::Sort | Property to access the sort setting of the list box |
CEGUI::ListHeaderProperties::ColumnsMovable | Property to access the setting for user moving of the column headers |
CEGUI::ListHeaderProperties::ColumnsSizable | Property to access the setting for user sizing of the column headers |
CEGUI::ListHeaderProperties::SortColumnID | Property to access the current sort column (via ID code) |
CEGUI::ListHeaderProperties::SortDirection | Property to access the sort direction setting of the list header |
CEGUI::ListHeaderProperties::SortSettingEnabled | Property to access the setting for user modification of the sort column & direction |
CEGUI::ListHeaderSegmentProperties::Clickable | Property to access the click-able setting of the header segment |
CEGUI::ListHeaderSegmentProperties::Dragable | Property to access the drag-able setting of the header segment |
CEGUI::ListHeaderSegmentProperties::MovingCursorImage | Property to access the segment moving cursor image |
CEGUI::ListHeaderSegmentProperties::Sizable | Property to access the sizable setting of the header segment |
CEGUI::ListHeaderSegmentProperties::SizingCursorImage | Property to access the segment sizing cursor image |
CEGUI::ListHeaderSegmentProperties::SortDirection | Property to access the sort direction setting of the header segment |
CEGUI::MenuBaseProperties::AllowMultiplePopups | Property to access the state of the allow multiple popups setting |
CEGUI::MenuBaseProperties::AutoCloseNestedPopups | Property to set if the menu should close all its open child popups, when it gets hidden |
CEGUI::MenuBaseProperties::ItemSpacing | Property to access the item spacing of the menu |
CEGUI::MenuItemProperties::AutoPopupTimeout | Property to specify the time, which has to elapse before the popup window is opened/closed if the hovering state changes |
CEGUI::MenuItemProperties::PopupOffset | Property to specify an offset for the popup menu position |
CEGUI::MultiColumnListProperties::ColumnHeader | Property to access a column |
CEGUI::MultiColumnListProperties::ColumnsMovable | Property to access the setting for user moving of the column headers |
CEGUI::MultiColumnListProperties::ColumnsSizable | Property to access the setting for user sizing of the column headers |
CEGUI::MultiColumnListProperties::ForceHorzScrollbar | Property to access the 'always show' setting for the horizontal scroll bar of the list box |
CEGUI::MultiColumnListProperties::ForceVertScrollbar | Property to access the 'always show' setting for the vertical scroll bar of the list box |
CEGUI::MultiColumnListProperties::NominatedSelectionColumnID | Property to access the nominated selection column (via ID) |
CEGUI::MultiColumnListProperties::NominatedSelectionRow | Property to access the nominated selection row |
CEGUI::MultiColumnListProperties::RowCount | Property to access the number of rows in the list (read-only) |
CEGUI::MultiColumnListProperties::SelectionMode | Property to access the selection mode setting of the list |
CEGUI::MultiColumnListProperties::SortColumnID | Property to access the current sort column (via ID code) |
CEGUI::MultiColumnListProperties::SortDirection | Property to access the sort direction setting of the list |
CEGUI::MultiColumnListProperties::SortSettingEnabled | Property to access the setting for user modification of the sort column & direction |
CEGUI::MultiLineEditboxProperties::CaratIndex | Property to access the current carat index |
CEGUI::MultiLineEditboxProperties::ForceVertScrollbar | Property to access the 'always show' setting for the vertical scroll bar of the box |
CEGUI::MultiLineEditboxProperties::MaxTextLength | Property to access the maximum text length for the edit box |
CEGUI::MultiLineEditboxProperties::ReadOnly | Property to access the read-only setting of the edit box |
CEGUI::MultiLineEditboxProperties::SelectionBrushImage | Property to access the selection brush image |
CEGUI::MultiLineEditboxProperties::SelectionLength | Property to access the current selection length |
CEGUI::MultiLineEditboxProperties::SelectionStart | Property to access the current selection start index |
CEGUI::MultiLineEditboxProperties::WordWrap | Property to access the word-wrap setting of the edit box |
CEGUI::PopupMenuProperties::FadeInTime | Property to access the fade in time in seconds of the popup menu |
CEGUI::PopupMenuProperties::FadeOutTime | Property to access the fade out time in seconds of the popup menu |
CEGUI::ProgressBarProperties::CurrentProgress | Property to access the current progress of the progress bar |
CEGUI::ProgressBarProperties::StepSize | Property to access the step size setting for the progress bar |
CEGUI::PropertyDefinitionBase | Common base class used for types representing a new property to be available on all widgets that use the WidgetLook that the property definition is a part of |
CEGUI::PropertyDefinition | Class representing a generic get/set property |
CEGUI::PropertyLinkDefinition | Class representing a property that links to another property defined on an attached child widget |
CEGUI::RadioButtonProperties::GroupID | Property to access the radio button group ID |
CEGUI::RadioButtonProperties::Selected | Property to access the selected state of the RadioButton |
CEGUI::ScrollablePaneProperties::ContentArea | Property to access the current content pane area rectangle (as window relative pixels) |
CEGUI::ScrollablePaneProperties::ContentPaneAutoSized | Property to access the setting which controls whether the content pane is automatically resized according to the size and position of attached content |
CEGUI::ScrollablePaneProperties::ForceHorzScrollbar | Property to access the setting which controls whether the horizontal scroll bar will always be displayed, or only displayed when it is required |
CEGUI::ScrollablePaneProperties::ForceVertScrollbar | Property to access the setting which controls whether the vertical scroll bar will always be displayed, or only displayed when it is required |
CEGUI::ScrollablePaneProperties::HorzOverlapSize | Property to access the overlap size for the horizontal Scrollbar |
CEGUI::ScrollablePaneProperties::HorzScrollPosition | Property to access the scroll position of the horizontal Scrollbar |
CEGUI::ScrollablePaneProperties::HorzStepSize | Property to access the step size for the horizontal Scrollbar |
CEGUI::ScrollablePaneProperties::VertOverlapSize | Property to access the overlap size for the vertical Scrollbar |
CEGUI::ScrollablePaneProperties::VertScrollPosition | Property to access the scroll position of the vertical Scrollbar |
CEGUI::ScrollablePaneProperties::VertStepSize | Property to access the step size for the vertical Scrollbar |
CEGUI::ScrollbarProperties::DocumentSize | Property to access the document size for the Scrollbar |
CEGUI::ScrollbarProperties::EndLockEnabled | Property to access the end lock mode setting for the Scrollbar |
CEGUI::ScrollbarProperties::OverlapSize | Property to access the overlap size for the Scrollbar |
CEGUI::ScrollbarProperties::PageSize | Property to access the page size for the Scrollbar |
CEGUI::ScrollbarProperties::ScrollPosition | Property to access the scroll position of the Scrollbar |
CEGUI::ScrollbarProperties::StepSize | Property to access the step size for the Scrollbar |
CEGUI::ScrolledContainerProperties::ChildExtentsArea | Property offering read-only access to the current content extents rectangle (as window relative pixels) |
CEGUI::ScrolledContainerProperties::ContentArea | Property to access the current content pane area rectangle (as window relative pixels) |
CEGUI::ScrolledContainerProperties::ContentPaneAutoSized | Property to access the setting which controls whether the content pane is automatically resized according to the size and position of attached content |
CEGUI::ScrolledItemListBaseProperties::ForceHorzScrollbar | Property to access the state of the force horizontal scrollbar setting |
CEGUI::ScrolledItemListBaseProperties::ForceVertScrollbar | Property to access the state of the force vertical scrollbar setting |
CEGUI::SliderProperties::ClickStepSize | Property to access the click-step size for the slider |
CEGUI::SliderProperties::CurrentValue | Property to access the current value of the slider |
CEGUI::SliderProperties::MaximumValue | Property to access the maximum value of the slider |
CEGUI::SpinnerProperties::CurrentValue | Property to access the current value of the spinner |
CEGUI::SpinnerProperties::MaximumValue | Property to access the maximum value setting of the spinner |
CEGUI::SpinnerProperties::MinimumValue | Property to access the minimum value setting of the spinner |
CEGUI::SpinnerProperties::StepSize | Property to access the step size of the spinner |
CEGUI::SpinnerProperties::TextInputMode | Property to access the TextInputMode setting |
CEGUI::TabControlProperties::TabHeight | Property to access the tab height setting of the tab control |
CEGUI::TabControlProperties::TabPanePosition | Property to query/set the position of the button pane in tab control |
CEGUI::TabControlProperties::TabTextPadding | Property to access the tab text padding setting of the tab control |
CEGUI::ThumbProperties::HorzFree | Property to access the state the setting to free the thumb horizontally |
CEGUI::ThumbProperties::HorzRange | Property to access the horizontal movement range for the thumb |
CEGUI::ThumbProperties::HotTracked | Property to access the state of the "hot-tracked" setting for the thumb |
CEGUI::ThumbProperties::VertFree | Property to access the state the setting to free the thumb vertically |
CEGUI::ThumbProperties::VertRange | Property to access the vertical movement range for the thumb |
CEGUI::TitlebarProperties::DraggingEnabled | Property to access the state of the dragging enabled setting for the Titlebar |
CEGUI::TooltipProperties::DisplayTime | Property to access the time after which the tooltip automatically de-activates itself |
CEGUI::TooltipProperties::FadeTime | Property to access the duration of the fade effect for the tooltip |
CEGUI::TooltipProperties::HoverTime | Property to access the timout that must expire before the tooltip gets activated |
CEGUI::TreeProperties::ForceHorzScrollbar | Property to access the 'always show' setting for the horizontal scroll bar
of the tree |
CEGUI::TreeProperties::ForceVertScrollbar | Property to access the 'always show' setting for the vertical scroll bar of
the tree |
CEGUI::TreeProperties::ItemTooltips | Property to access the show item tooltips setting of the tree |
CEGUI::TreeProperties::MultiSelect | Property to access the multi-select setting of the tree |
CEGUI::TreeProperties::Sort | Property to access the sort setting of the Tree |
CEGUI::WindowProperties::Alpha | Property to access window alpha setting |
CEGUI::WindowProperties::AlwaysOnTop | Property to access window "Always-On-Top" setting |
CEGUI::WindowProperties::AutoRenderingSurface | Property to get/set whether the Window will automatically attempt to use a full imagery caching RenderingSurface (if supported by the renderer). Here, "full imagery caching" usually will mean caching a window's representation onto a texture (although no such implementation requirement is specified.) |
CEGUI::WindowProperties::AutoRepeatDelay | Property to access window autorepeat delay value |
CEGUI::WindowProperties::AutoRepeatRate | Property to access window autorepeat rate value |
CEGUI::WindowProperties::ClippedByParent | Property to access window "clipped by parent" setting |
CEGUI::WindowProperties::CustomTooltipType | Property to access the custom tooltip for this Window |
CEGUI::WindowProperties::DestroyedByParent | Property to access window Destroyed by Parent setting |
CEGUI::WindowProperties::Disabled | Property to access window Disabled setting |
CEGUI::WindowProperties::DistributeCapturedInputs | Property to access whether inputs are passed to child windows when
input is captured to this window |
CEGUI::WindowProperties::DragDropTarget | Property to get/set whether the Window will receive drag and drop related notifications |
CEGUI::WindowProperties::Font | Property to access window Font setting |
CEGUI::WindowProperties::HorizontalAlignment | Property to access the horizontal alignment setting for the window |
CEGUI::WindowProperties::ID | Property to access window ID field |
CEGUI::WindowProperties::InheritsAlpha | Property to access window "Inherits Alpha" setting |
CEGUI::WindowProperties::InheritsTooltipText | Property to access whether the window inherits its tooltip text from its parent when it has no tooltip text of its own. Default state: True |
CEGUI::WindowProperties::LookNFeel | Property to access/change the assigned look'n'feel |
CEGUI::WindowProperties::Margin | Property to access window margin |
CEGUI::WindowProperties::MouseButtonDownAutoRepeat | Property to control whether the window will receive autorepeat mouse button down events |
CEGUI::WindowProperties::MouseCursorImage | Property to access window mouse cursor setting |
CEGUI::WindowProperties::MouseInputPropagationEnabled | Property to access the setting that controls whether mouse input not handled directly by the window will be propagated back to the parent window |
CEGUI::WindowProperties::MousePassThroughEnabled | Property to access whether the window ignores mouse events and pass them through to any windows behind it |
CEGUI::WindowProperties::NonClient | Property to access window non-client setting |
CEGUI::WindowProperties::RestoreOldCapture | Property to access window Restore Old Capture setting |
CEGUI::WindowProperties::RiseOnClick | Property to access whether the window rises to the top of the z order when clicked |
CEGUI::WindowProperties::Rotation | Property to access the rotation factors of the window |
CEGUI::WindowProperties::Text | Property to access window text setting |
CEGUI::WindowProperties::TextParsingEnabled | Property to access window text parsing enabled setting |
CEGUI::WindowProperties::Tooltip | Property to access the tooltip text for this Window |
CEGUI::WindowProperties::UnifiedAreaRect | Property to access the unified area rectangle of the window |
CEGUI::WindowProperties::UnifiedHeight | Property to access the unified height of the window |
CEGUI::WindowProperties::UnifiedMaxSize | Property to access the unified maximum size of the window |
CEGUI::WindowProperties::UnifiedMinSize | Property to access the unified minimum size of the window |
CEGUI::WindowProperties::UnifiedPosition | Property to access the unified position of the window |
CEGUI::WindowProperties::UnifiedSize | Property to access the unified position of the window |
CEGUI::WindowProperties::UnifiedWidth | Property to access the unified width of the window |
CEGUI::WindowProperties::UnifiedXPosition | Property to access the unified position x-coordinate of the window |
CEGUI::WindowProperties::UnifiedYPosition | Property to access the unified position y-coordinate of the window |
CEGUI::WindowProperties::UpdateMode | Property to access the update mode setting for the window |
CEGUI::WindowProperties::VerticalAlignment | Property to access the vertical alignment setting for the window |
CEGUI::WindowProperties::Visible | Property to access window Visible setting |
CEGUI::WindowProperties::WantsMultiClickEvents | Property to control whether the window will receive double/triple-click events |
CEGUI::WindowProperties::WindowRenderer | Property to access/change the assigned window renderer object |
CEGUI::WindowProperties::XRotation | Property to access the x axis rotation factor of the window |
CEGUI::WindowProperties::YRotation | Property to access the y axis rotation factor of the window |
CEGUI::WindowProperties::ZOrderChangeEnabled | Property to access window Z-Order changing enabled setting |
CEGUI::WindowProperties::ZRotation | Property to access the z axis rotation factor of the window |
CEGUI::XercesParserProperties::SchemaDefaultResourceGroup | Property to access the resource group used to load .xsd schema files |
CEGUI::PropertyHelper | Helper class used to convert various data types to and from the format expected in Propery strings |
CEGUI::PropertyInitialiser | Class that holds information about a property and it's required initial value |
CEGUI::PropertyReceiver | Dummy base class to ensure correct casting of receivers |
CEGUI::PropertySet | Class that contains a collection of Property objects |
CEGUI::Font | Class that encapsulates a typeface |
CEGUI::FreeTypeFont | Implementation of the Font class interface using the FreeType library |
CEGUI::PixmapFont | Implementation of the Font class interface using static Imageset's |
CEGUI::Window | An abstract base class providing common functionality and specifying the required interface for derived classes |
CEGUI::XMLParser | This is an abstract class that is used by CEGUI to interface with XML parser libraries |
CEGUI::ExpatParser | Implementation of XMLParser using Expat |
CEGUI::LibxmlParser | Implementation of XMLParser using libxml |
CEGUI::RapidXMLParser | Implementation of XMLParser using RapidXML |
CEGUI::TinyXMLParser | Implementation of XMLParser using TinyXML |
CEGUI::XercesParser | Implementation of XMLParser using Xerces-C++ |
CEGUI::RawDataContainer | Class used as the databuffer for loading files throughout the library |
CEGUI::Rect | Class encapsulating operations on a Rectangle |
CEGUI::RefCounted< T > | Simple, generic, reference counted pointer class. This is primarily here for use by the Events system to track when to delete slot bindings |
CEGUI::RefCounted< BoundSlot > | |
CEGUI::Event::ScopedConnection | Event::Connection wrapper that automatically disconnects the connection when the object is deleted (or goes out of scope) |
CEGUI::RefCounted< CEGUI::FormattedRenderedString > | |
CEGUI::RegexMatcher | Interface for Regex matching support classes |
CEGUI::PCRERegexMatcher | Implementation of RegexMatcher using PCRE |
CEGUI::RenderedString | Class representing a rendered string of entities |
CEGUI::RenderedStringComponent | Base class representing a part of a rendered string. The 'part' represented may be a text string, an image or some other entity |
CEGUI::RenderedStringImageComponent | String component that draws an image |
CEGUI::RenderedStringTextComponent | String component that draws an image |
CEGUI::RenderedStringWidgetComponent | String component that moves a widget to appear as part of the string |
CEGUI::RenderedStringParser | Specifies interface for classes that parse text into RenderedString objects |
CEGUI::BasicRenderedStringParser | Basic RenderedStringParser class that offers support for the following tags: |
CEGUI::DefaultRenderedStringParser | Effectively a 'null' parser that returns a RenderedString representation that will draw the input text verbatim |
CEGUI::RenderEffect | Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved |
CEGUI::RenderEffectFactory | Interface for factory objects that create RenderEffect instances. Currently this interface is intended for internal use only |
CEGUI::TplRenderEffectFactory< T > | Templatised RenderEffectFactory subclass used internally by the system |
CEGUI::Renderer | Abstract class defining the basic required interface for Renderer objects |
CEGUI::Direct3D10Renderer | Renderer implementation using Direct3D 10 |
CEGUI::Direct3D11Renderer | Renderer implementation using Direct3D 10 |
CEGUI::Direct3D9Renderer | Renderer class to interface with Direct3D 9 |
CEGUI::DirectFBRenderer | Implementation of CEGUI::Renderer interface using DirectFB |
CEGUI::IrrlichtRenderer | CEGUI::Renderer implementation for the Irrlicht engine |
CEGUI::NullRenderer | CEGUI::Renderer implementation for no particular engine |
CEGUI::OgreRenderer | CEGUI::Renderer implementation for the Ogre engine |
CEGUI::OpenGLRenderer | Renderer class to interface with OpenGL |
CEGUI::RenderingContext | Struct that holds some context relating to a RenderingSurface object |
CEGUI::RenderQueue | Class that represents a queue of GeometryBuffer objects to be rendered |
CEGUI::RenderTarget | Defines interface to some surface that can be rendered to. Concrete instances of objects that implement the RenderTarget interface are normally created via the Renderer object |
CEGUI::Direct3D10RenderTarget | Implementation of an ntermediate RenderTarget for the Direct3D 10 API |
CEGUI::Direct3D10TextureTarget | Direct3D10TextureTarget - allows rendering to Direct3D 10 textures |
CEGUI::Direct3D10ViewportTarget | Direct3D10 based RenderTarget that represents the screen or a portion of it |
CEGUI::Direct3D11RenderTarget | Implementation of an ntermediate RenderTarget for the Direct3D 10 API |
CEGUI::Direct3D11TextureTarget | Direct3D11TextureTarget - allows rendering to Direct3D 10 textures |
CEGUI::Direct3D11ViewportTarget | Direct3D10 based RenderTarget that represents the screen or a portion of it |
CEGUI::Direct3D9RenderTarget | Intermediate Direct3D9 implementation of a RenderTarget |
CEGUI::Direct3D9TextureTarget | Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via |
CEGUI::Direct3D9ViewportTarget | Direct3D9 RenderTarget that represents a screen viewport |
CEGUI::DirectFBRenderTarget | Implementation of CEGUI::RenderTarget for DirectFB |
CEGUI::IrrlichtRenderTarget | Intermediate RenderTarget implementing common parts for Irrlicht engine |
CEGUI::IrrlichtTextureTarget | CEGUI::TextureTarget implementation for the Irrlicht engine |
CEGUI::IrrlichtWindowTarget | CEGUI::RenderTarget that targets a window, or a part of a window |
CEGUI::NullRenderTarget | Intermediate RenderTarget |
CEGUI::NullTextureTarget | CEGUI::TextureTarget implementation for the Null engine |
CEGUI::OgreRenderTarget | Intermediate RenderTarget implementing common parts for Ogre engine |
CEGUI::OgreTextureTarget | CEGUI::TextureTarget implementation for the Ogre engine |
CEGUI::OgreWindowTarget | CEGUI::RenderTarget that targets an existing gre::RenderTarget |
CEGUI::OpenGLRenderTarget | Intermediate OpenGL implementation of a RenderTarget |
CEGUI::OpenGLTextureTarget | OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support |
CEGUI::OpenGLApplePBTextureTarget | OpenGLApplePBTextureTarget - allows rendering to an OpenGL texture via the Apple pbuffer extension |
CEGUI::OpenGLFBOTextureTarget | OpenGLFBOTextureTarget - allows rendering to an OpenGL texture via FBO |
CEGUI::OpenGLGLXPBTextureTarget | OpenGLGLXPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer provided in GLX 1.3 and above |
CEGUI::OpenGLWGLPBTextureTarget | OpenGLWGLPBTextureTarget - allows rendering to an OpenGL texture via the pbuffer WGL extension |
CEGUI::OpenGLViewportTarget | OpenGL implementation of a RenderTarget that represents am on-scren viewport |
CEGUI::TextureTarget | Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that are implemented using textures |
CEGUI::Direct3D10TextureTarget | Direct3D10TextureTarget - allows rendering to Direct3D 10 textures |
CEGUI::Direct3D11TextureTarget | Direct3D11TextureTarget - allows rendering to Direct3D 10 textures |
CEGUI::Direct3D9TextureTarget | Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via |
CEGUI::IrrlichtTextureTarget | CEGUI::TextureTarget implementation for the Irrlicht engine |
CEGUI::NullTextureTarget | CEGUI::TextureTarget implementation for the Null engine |
CEGUI::OgreTextureTarget | CEGUI::TextureTarget implementation for the Ogre engine |
CEGUI::OpenGLTextureTarget | OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT support |
CEGUI::ResourceProvider | Abstract class that defines the required interface for all resource provider sub-classes |
CEGUI::DefaultResourceProvider | |
CEGUI::IrrlichtResourceProvider | |
CEGUI::MinizipResourceProvider | |
CEGUI::OgreResourceProvider | |
CEGUI::Scheme | A class that groups a set of GUI elements and initialises the system to access those elements |
CEGUI::ScriptFunctor | Functor class used for binding named script functions to events |
CEGUI::ScriptModule | Abstract interface required for all scripting support modules to be used with the CEGUI system |
CEGUI::LuaScriptModule | Interface for the LuaScriptModule class |
CEGUI::SectionSpecification | Class that represents a simple 'link' to an ImagerySection |
CEGUI::Singleton< T > | |
CEGUI::Singleton< AnimationManager > | |
CEGUI::AnimationManager | |
CEGUI::Singleton< FontManager > | |
CEGUI::FontManager | Class providing a shared library of Font objects to the system |
CEGUI::Singleton< GlobalEventSet > | |
CEGUI::GlobalEventSet | The GlobalEventSet singleton allows you to subscribe to an event for all instances of a class. The GlobalEventSet effectively supports "late binding" to events; which means you can subscribe to some event that does not actually exist (yet) |
CEGUI::Singleton< ImagesetManager > | |
CEGUI::ImagesetManager | Class providing a shared library of Imageset objects to the system |
CEGUI::Singleton< Logger > | |
CEGUI::Logger | Abstract class that defines the interface of a logger object for the GUI system.
The default implementation of this interface is the DefaultLogger class; if you want to perform special logging, derive your own class from Logger and initialize a object of that type before you create the CEGUI::System singleton |
CEGUI::DefaultLogger | Default implementation for the Logger class.
If you want to redirect CEGUI logs to some place other than a text file, implement your own Logger implementation and create a object of the Logger type before creating the CEGUI::System singleton |
CEGUI::Singleton< MouseCursor > | |
CEGUI::MouseCursor | Class that allows access to the GUI system mouse cursor |
CEGUI::Singleton< RenderEffectManager > | |
CEGUI::RenderEffectManager | Singleton class that manages creation and destruction of RenderEffect based objects |
CEGUI::Singleton< SchemeManager > | |
CEGUI::SchemeManager | A class that manages the creation of, access to, and destruction of GUI Scheme objects |
CEGUI::Singleton< System > | |
CEGUI::System | CEGUI class that provides access to all other elements in this system |
CEGUI::Singleton< WidgetLookManager > | |
CEGUI::WidgetLookManager | Manager class that gives top-level access to widget data based "look and feel" specifications loaded into the system |
CEGUI::Singleton< WindowFactoryManager > | |
CEGUI::WindowFactoryManager | Class that manages WindowFactory objects |
CEGUI::Singleton< WindowManager > | |
CEGUI::WindowManager | Describes an object that manages creation and lifetime of Window objects |
CEGUI::Singleton< WindowRendererManager > | |
CEGUI::WindowRendererManager | |
CEGUI::Size | Class that holds the size (width & height) of something |
CEGUI::SlotFunctorBase | Defines abstract interface which will be used when constructing various functor objects that bind slots to signals (or in CEGUI terms, handlers to events) |
CEGUI::FreeFunctionSlot | Slot functor class that calls back via a free function pointer |
CEGUI::FunctorCopySlot< T > | Slot template class that creates a functor that calls back via a copy of a functor object |
CEGUI::FunctorPointerSlot< T > | Slot template class that creates a functor that calls back via a functor object pointer |
CEGUI::FunctorReferenceSlot< T > | Slot template class that creates a functor that calls back via a functor object reference |
CEGUI::MemberFunctionSlot< T > | Slot template class that creates a functor that calls back via a class member function |
CEGUI::StateImagery | Class the encapsulates imagery for a given widget state |
CEGUI::String | String class used within the GUI system |
CEGUI::SubscriberSlot | SubscriberSlot class which is used when subscribing to events |
CEGUI::Texture | Abstract base class specifying the required interface for Texture objects |
CEGUI::Direct3D10Texture | Texture implementation for the Direct3D10Renderer |
CEGUI::Direct3D11Texture | Texture implementation for the Direct3D11Renderer |
CEGUI::Direct3D9Texture | Texture implementation for the Direct3D9Renderer |
CEGUI::DirectFBTexture | Implementation of CEGUI::Texture interface using DirectFB |
CEGUI::IrrlichtTexture | Implementation of the CEGUI::Texture class for the Irrlicht engine |
CEGUI::NullTexture | Implementation of the CEGUI::Texture class for no particular engine |
CEGUI::OgreTexture | Implementation of the CEGUI::Texture class for the Ogre engine |
CEGUI::OpenGLTexture | Texture implementation for the OpenGLRenderer |
CEGUI::TextUtils | Text utility support class. This class is all static members. You do not create instances of this class |
tolua_Error | |
CEGUI::TreeItem | Base class for tree items |
CEGUI::UBox | Class encapsulating the 'Unified Box' - this is usually used for margin |
CEGUI::UDim | Class representing a unified dimension; that is a dimension that has both a relative 'scale' portion and and absolute 'offset' portion |
CEGUI::URect | Area rectangle class built using unified dimensions (UDims) |
CEGUI::UVector2 | Two dimensional vector class built using unified dimensions (UDims). The UVector2 class is used for representing both positions and sizes |
CEGUI::Vector2 | Class used as a two dimensional vector (aka a Point) |
CEGUI::Vector3 | Class used as a three dimensional vector |
CEGUI::Vertex | Structure that is used to hold details of a single vertex in 3D space |
CEGUI::WidgetComponent | Class that encapsulates information regarding a sub-widget required for a widget |
CEGUI::WidgetLookFeel | Class that encapsulates look & feel information for a particular widget type |
CEGUI::WindowFactory | Abstract class that defines the required interface for all WindowFactory objects |
CEGUI::TplWindowFactory< T > | Template based WindowFactory that can be used to automatically generate a WindowFactory given a Window based class |
CEGUI::WindowRenderer | Base-class for the assignable WindowRenderer object |
CEGUI::EditboxWindowRenderer | Base class for the EditboxWindowRenderer class |
CEGUI::FalagardEditbox | Editbox class for the FalagardBase module |
CEGUI::FalagardButton | Button class for the FalagardBase module |
CEGUI::FalagardSystemButton | SystemButton class for the FalagardBase module. This class should be used for 'system' buttons on a FrameWindow, such as the close button |
CEGUI::FalagardToggleButton | ToggleButton class for the FalagardBase module |
CEGUI::FalagardDefault | Default class for the FalagardBase module |
CEGUI::FalagardFrameWindow | FrameWindow class for the FalagardBase module |
CEGUI::FalagardListHeaderSegment | ListHeaderSegment class for the FalagardBase module |
CEGUI::FalagardProgressBar | ProgressBar class for the FalagardBase module |
CEGUI::FalagardStatic | Static class for the FalagardBase module |
CEGUI::FalagardStaticImage | StaticImage class for the FalagardBase module |
CEGUI::FalagardStaticText | StaticText class for the FalagardBase module |
CEGUI::FalagardTabButton | TabButton class for the FalagardBase module |
CEGUI::FalagardTitlebar | Titlebar class for the FalagardBase module |
CEGUI::FalagardTree | Tree class for the FalagardBase module |
CEGUI::ItemEntryWindowRenderer | Base class for ItemEntry window renderer objects |
CEGUI::FalagardItemEntry | ItemEntry class for the FalagardBase module |
CEGUI::FalagardMenuItem | MenuItem class for the FalagardBase module |
CEGUI::ItemListBaseWindowRenderer | Base class for ItemListBase window renderer |
CEGUI::FalagardItemListbox | ItemListbox class for the FalagardBase module |
CEGUI::FalagardMenubar | Menubar class for the FalagardBase module |
CEGUI::FalagardPopupMenu | PopupMenu class for the FalagardBase module |
CEGUI::ListboxWindowRenderer | Base class for Listbox window renderer |
CEGUI::FalagardListbox | Listbox class for the FalagardBase module |
CEGUI::ListHeaderWindowRenderer | Base class for the multi column list header window renderer |
CEGUI::FalagardListHeader | ListHeader class for the FalagardBase module |
CEGUI::MultiColumnListWindowRenderer | Base class for the multi column list window renderer |
CEGUI::FalagardMultiColumnList | MultiColumnList class for the FalagardBase module |
CEGUI::MultiLineEditboxWindowRenderer | Base class for multi-line edit box window renderer objects |
CEGUI::FalagardMultiLineEditbox | MultiLineEditbox class for the FalagardBase module |
CEGUI::ScrollablePaneWindowRenderer | Base class for ScrollablePane window renderer objects |
CEGUI::FalagardScrollablePane | ScrollablePane class for the FalagardBase module |
CEGUI::ScrollbarWindowRenderer | Base class for Scrollbar window renderer objects |
CEGUI::FalagardScrollbar | Scrollbar class for the FalagardBase module |
CEGUI::SliderWindowRenderer | Base class for ItemEntry window renderer objects |
CEGUI::FalagardSlider | Slider class for the FalagardBase module |
CEGUI::TabControlWindowRenderer | Base class for TabControl window renderer objects |
CEGUI::FalagardTabControl | TabControl class for the FalagardBase module |
CEGUI::TooltipWindowRenderer | Base class for Tooltip window renderer objects |
CEGUI::FalagardTooltip | Tooltip class for the FalagardBase module |
CEGUI::WindowRendererFactory | Base-class for WindowRendererFactory |
CEGUI::TplWindowRendererFactory< T > | Template based WindowRendererFactory that can be used to automatically generate a WindowRendererFactory given a WindowRenderer based class |
CEGUI::WindowRendererModule | Abstract interface for window renderer module objects |
CEGUI::FalagardWRModule | Implementation of WindowRendererModule for the Falagard window renderers |
CEGUI::WRFactoryRegisterer | Base class encapsulating a type name and common parts of WindowRenderer factory registration |
CEGUI::TplWRFactoryRegisterer< T > | Template based implementation of WRFactoryRegisterer that allows easy registration of a factory for any WindowRenderer type |
CEGUI::XMLAttributes | Class representing a block of attributes associated with an XML element |
CEGUI::XMLHandler | |
CEGUI::ChainedXMLHandler | Abstract XMLHandler based class |
CEGUI::Animation_xmlHandler | Class used to parse stand alone Animation XML files |
CEGUI::AnimationAffectorHandler | Chained sub-handler for Affector XML elements |
CEGUI::AnimationDefinitionHandler | Chained sub-handler for AnimationDefinition XML elements |
CEGUI::AnimationKeyFrameHandler | Chained sub-handler for KeyFrame XML elements |
CEGUI::AnimationSubscriptionHandler | Chained sub-handler for Subscription XML elements |
CEGUI::Falagard_xmlHandler | Handler class used to parse look & feel XML files used by the Falagard system |
CEGUI::Config_xmlHandler | Handler class used to parse the Configuration XML file |
CEGUI::Font_xmlHandler | Handler class used to parse the Font XML files to create Font objects |
CEGUI::GUILayout_xmlHandler | Handler class used to parse the GUILayout XML files using SAX2 |
CEGUI::Imageset_xmlHandler | Class used to parse the Imageset XML files to create Imageset objects |
CEGUI::Scheme_xmlHandler | Handler class used to parse the Scheme XML files using SAX2 |
CEGUI::XMLSerializer | Class used to create XML Document |